“Tell me, old friend, when did you abandon wisdom for madness?”
Art:Adrix and Nev, Twincasters by Andrew Mar
Table of Contents
Todays Featured Commander Is:
Adrix and Nev are not just snowball commanders they are the full blown avalanche, Simic has an absolute ton of ways to double and payoff for tokens on the field and token creation! Combine that with the ability to ramp, draw cards and counterspells and you will see that this deck is the real deal and can have some quick and crazy finishes! This deck is a ton of fun to play and Adrix and Nev are just nuts, without further adieu lets get it!
The Deck:
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Adrix and Nev, Twincasters Tokens!
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Why Adrix and Nev, Twincasters?
Adrix and Nev are not only efficient at 4 mana but they come with ward 2 and token doubling, this ward will make it so early game removal spells can not harm Adrix and Nev. Even with just one to two turns of Adrix and Nev being out and the game can get out of hand so quickly! Adrix and Nev are nuts in the command zone and even crazy in decks where they are in the 99!
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! For explanations of the combos please refer to the “Main Win Conditions” section below!
Creatures:
We are a creature deck, and i’m sure this may come as a surprise but we have a ton of ways to create a crazy amount of tokens! But before we get there we have to talk about our early game which mostly consists of creature mana dorks like Elvish Mystic
And of course we have our finishers the game gets scary when these come down! Craterhoof Behemoth
Planeswalkers:
There is a commonality between all of our Planeswalkers Garruk, Primal Hunter
Instants:
Arachnogenesis
Sorceries:
Cultivate
Artifacts:
We of course have some mana rocks like Sol Ring
Enchantments:
While we are a token deck, so Doubling Season
Land Base:
Not too much to say about our land base, pretty much what you would expect from a Simic deck, Simic duals like Rejuvenating Springs
Strengths of the Deck:
- Combat is very easy due to token production
- Easy to win through combat
- Adrix and Nev are hard to remove and snowball quickly
Weaknesses of the Deck:
- Weak to creature hate
- Deck is much weaker without Adrix and Nev
- Weak to combo strategies
Deck Stats:
Sample Hands:
Main Win Conditions:
Our main win condition is either combo or combat! On the combat side we can utilize cards like Craterhoof Behemoth
Replication Technique
Requires:
Parallel Lives on the battlefield. Replication Technique in hand. You have a way to create a creature token. 4U available.
Steps:
- Cast Replication Technique by paying 4U, targeting Parallel Lives.
- Replication Technique’s demonstrate ability triggers, causing you to copy it, with the copy targeting Parallel Lives.
- Resolve the copy of Replication Technique, creating two token copies of Parallel Lives.
- Resolve the original Replication Technique, creating eight token copies of Parallel Lives.
- Create a creature token, causing you to instead create 2,048 creature tokens.
Results:
Near-infinite creature tokens. Near-infinite ETB.
Replication Technique
Requires:
Doubling Season on the battlefield. Replication Technique in hand. You have a way to create a creature token. 4U available.
Steps:
- Cast Replication Technique by paying 4U, targeting Doubling Season.
- Replication Technique’s demonstrate ability triggers, causing you to copy it, with the copy targeting Doubling Season.
- Resolve the copy of Replication Technique, creating two token copies of Doubling Season.
- Resolve the original Replication Technique, creating eight token copies of Doubling Season.
- Create a creature token, causing you to instead create 2,048 creature tokens.
Results:
Near-infinite creature tokens. Near-infinite ETB.
Replication Technique
Requires:
Primal Vigor on the battlefield. Replication Technique in hand. You have a way to create a creature token. 4U available.
Steps:
- Cast Replication Technique by paying 4U, targeting Primal Vigor.
- Replication Technique’s demonstrate ability triggers, causing you to copy it, with the copy targeting Primal Vigor.
- Resolve the copy of Replication Technique, creating two token copies of Primal Vigor.
- Resolve the original Replication Technique, creating eight token copies of Primal Vigor.
- Create a creature token, causing you to instead create 2,048 creature tokens.
Results:
Near-infinite creature tokens. Near-infinite ETB.
Adrix and Nev, Twincasters
Requires:
Rite of Replication in hand. All permanents on the battlefield. 7UU available.
Steps:
- Cast Rite of Replication with kicker by paying 7UU, creating ten token copies of Lullmage Mentor.
- Whenever an opponent casts a spell, activate a Lullmage Mentor by tapping seven Merfolk you control, countering that spell.
- Each Lullmage Mentor triggers, creating twice that many 1/1 Merfolk creature tokens.
- Repeat from step 2.
Results:
Counter all spells opponents cast. Near-infinite creature tokens. Near-infinite ETB.
Old Gnawbone
Requires:
Mechanized Production in hand. Old Gnawbone on the battlefield. Old Gnawbone does not have summoning sickness. An opponent is unable to block and kill Old Gnawbone. 2UU available.
Steps:
- Deal combat damage to an opponent with Old Gnawbone.
- Old Gnawbone triggers, creating seven Treasure tokens.
- Cast Mechanized Production by paying 2UU, attaching it to a Treasure token.
- At the beginning of your next upkeep, Mechanized Production triggers, creating a Treasure token and causing you to win the game.
Results:
Win the game at the beginning of your next upkeep.
Sprout Swarm
Requires:
All permanents on the battlefield. Sprout Swarm in hand. 4G available.
Steps:
- Cast Sprout Swarm with buyback for 4G, creating eight 1/1 green Saproling token.
- Cast Sprout Swarm with buyback, tapping five green 1/1 Saproling tokens to pay for it using convoke.
- Repeat from step 2.
Results:
Infinite creature tokens. Infinite ETB. Infinite storm count. Infinite magecraft triggers
Adrix and Nev, Twincasters
Requires:
All permanents on the battlefield. You control at least seven untapped Merfolk.
Steps:
- Whenever an opponent casts a spell, activate Lullmage Mentor by tapping seven untapped Merfolk, countering that spell.
- Lullmage Mentor triggers, creating a total of eight 1/1 Merfolk creature tokens.
- Repeat.
Results:
Counter all spells opponents cast. Near-infinite tapped creature tokens. Near-infinite ETB.
Lullmage Mentor
Requires:
Rite of Replication in hand. All permanents on the battlefield. 7UU available.
Steps:
- Cast Rite of Replication with kicker by paying 7UU, creating ten token copies of Lullmage Mentor.
- Whenever an opponent casts a spell, activate a Lullmage Mentor by tapping seven Merfolk you control, countering that spell.
- Each Lullmage Mentor triggers, creating twice that many 1/1 Merfolk creature tokens.
- Repeat from step 2.
Results:
Counter all spells opponents cast. Near-infinite creature tokens. Near-infinite ETB
Lullmage Mentor
Requires:
Rite of Replication in hand. All permanents on the battlefield. 7UU available.
Steps:
- Cast Rite of Replication with kicker by paying 7UU, creating ten token copies of Lullmage Mentor.
- Whenever an opponent casts a spell, activate a Lullmage Mentor by tapping seven Merfolk you control, countering that spell.
- Each Lullmage Mentor triggers, creating twice that many 1/1 Merfolk creature tokens.
- Repeat from step 2.
Results:
Counter all spells opponents cast. Near-infinite creature tokens. Near-infinite ETB.
Sprout Swarm
Requires:
All permanents on the battlefield. Sprout Swarm in hand. 4G available.
Steps:
- Cast Sprout Swarm with buyback for 4G, creating eight 1/1 green Saproling token.
- Cast Sprout Swarm with buyback, tapping five green 1/1 Saproling tokens to pay for it using convoke.
- Repeat from step 2.
Results:
Infinite creature tokens. Infinite ETB. Infinite storm count. Infinite magecraft triggers.
Sprout Swarm
Requires:
All permanents on the battlefield. Sprout Swarm in hand. 4G available.
Steps:
- Cast Sprout Swarm with buyback for 4G, creating eight 1/1 green Saproling token.
- Cast Sprout Swarm with buyback, tapping five green 1/1 Saproling tokens to pay for it using convoke.
- Repeat from step 2.
Results:
Infinite creature tokens. Infinite ETB. Infinite storm count. Infinite magecraft triggers.
Sprout Swarm
Requires:
All permanents on the battlefield. Sprout Swarm in hand. 4G available.
Steps:
- Cast Sprout Swarm with buyback for 4G, creating eight 1/1 green Saproling token.
- Cast Sprout Swarm with buyback, tapping five green 1/1 Saproling tokens to pay for it using convoke.
- Repeat from step 2.
Results:
Infinite creature tokens. Infinite ETB. Infinite storm count. Infinite magecraft triggers.
Adrix and Nev, Twincasters
Requires:
All permanents on the battlefield. You control at least seven untapped Merfolk.
Steps:
- Whenever an opponent casts a spell, activate Lullmage Mentor by tapping seven untapped Merfolk, countering that spell.
- Lullmage Mentor triggers, creating a total of eight 1/1 Merfolk creature tokens.
- Repeat.
Results:
Counter all spells opponents cast. Near-infinite tapped creature tokens. Near-infinite ETB.
Lullmage Mentor
Requires:
All permanents on the battlefield. You control at least seven untapped Merfolk.
Steps:
- Whenever an opponent casts a spell, activate Lullmage Mentor by tapping seven untapped Merfolk, countering that spell.
- Lullmage Mentor triggers, creating a total of eight 1/1 Merfolk creature tokens.
- Repeat.
Results:
Counter all spells opponents cast. Near-infinite tapped creature tokens. Near-infinite ETB.
Conclusion:
Adrix and Nev are a crazy broken pair that allow us to make tokens at an absolutely ridiculous rate combine this with all of the token doublers / payoffs in Simic and we have a recipe for an explosive deck, this deck doesn’t snowball it avalanches! Hope you enjoyed thank you so much for the support!