“It’s better to burn out than fade away.”
Art:Burrowguard Mentor by Dmitry Burmak
Table of Contents
Today’s Featured Commander Is:
Burrowguard Mentor is a brand new commander coming out of Bloomburrow who cares a lot about tokens and swinging hard. This deck kind of falls into a hybrid territory, combining a ton of token producers with some strong creatures like Celebrity Fencer and Crusader of Odric
The Deck:
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Why Burrowguard Mentor?
Burrowguard Mentor is a payoff for the overall deck. A two-mana creature with trample is already pretty strong, but its snowballing and getting bigger and bigger helps a ton and allows us to do a ton of damage. Our commander is very simple but is still a huge part of our deck and a card that we want on the battlefield as much as we can; while they typically stay small in the early-mid game, they are able to get huge and hit hard as we transition into the late-game. Whether attacking or blocking, Burrowguard Mentor is a force to be reckoned with and is a great asset for the deck. We are entirely built around Burrowguard Mentor, and once we begin to amass a board in the early game, it is right to cast them.
Gameplan:
This deck plays like every other Selesnya deck out there; we cast our creatures on curve as much as we can and fill up the board, and turn our cards sideways whenever it is advantageous to do so. The game plan is very simple for this deck, and that is also one of the reasons why this deck is so easy to pick up for players of any skill level. For a starting hand for this deck, I like to keep two to three lands and some form of early-game creature so we can get our commander out on the second or third turn. Once we have a small board established, it’s all about taking combats, we can win and swinging hard!
Deck Matchups:
Since this is Pauper EDH, there are an absolute ton of things that can tip a game in your favor or out of it. While an archetype may seem favorable, there are absolutely good and bad commanders for our deck to go up against; I have included both these, which were all played among my testing groups using various decks, and I have included the sample size for clarity purposes. This is just meant to be a guide after testing a bunch of games with this deck!
The information below is notes about specific decks that were featured in our testing pods and how we fared against them. Naturally, Pauper EDH is a multiplayer game, so these are just a summary of my notes against different commanders and strategies. When we test these decks we try to test to its strengths and weaknesses to give a full spectrum of what the deck has to offer. Various commanders and archetypes/strategies are used to get the most accurate information.
Commanders, we have a good matchup against:
Queen Allenal of Ruadach
Queen Allenal is the card our commander gets compared to the most, so of course, we had to test against them. The big advantage for our deck is our commander. While they can make more tokens and chump block a ton, we can go over almost all of them with our commander. Combine that with their not having a ton of removal, and this is a great matchup for us overall.
Hand of Honor
Hand of Honor is a strong mono-white Voltron deck, but they lack speed compared to our deck, us hitting them for early damage and most of their big damage coming from creature allows us to safely go wide and tank a lot of their hits while we beat them down with all of our creatures, they have very little removal and card draw within many of their lists so we are able to take advantage of that as well.
Shrill Howler // Howling Chorus
Shrill Howler is an extremely strong commander who can dish out quite a bit of damage; luckily for us we are set up to beat up on decks that focus heavily on their commander, and because of our commander we are typically quite faster than Shrill Howler, we absolutely do need to be wary about a one-shot because that can definitely happen but overall this is a good matchup, they don’t have much removal so we are quite hard to stop.
Commanders, we have a tough matchup against:
Noxious Ghoul
This is a very tough matchup for us and arguably one of the worst we can face. This deck absolutely decimates our tokens and thus makes our commander unusable. This is such a hard matchup unless we all gang up on the Noxious Ghoul player this matchup is extremely hard to win.
Cunning Nightbonder
Cunning Nightbonder is another tough matchup as this deck is set to beat us, full of controlling elements like bounce, removal, and ways to stop us from casting all of our cards. We can be quite aggressive and whittle them down quite a bit in the early game, but once it transitions to the late game, this is a very tough matchup for us.
Loyal Guardian
Loyal Guardian scales a ton faster and just has naturally bigger creatures than us. Stompy can be a very tough matchup for us and is one we can certainly struggle with. This overall is a very tough matchup for us; while we can chip in some serious damage in the early game, we often get out-scaled and can’t do much against their huge board. Wins are possible if we have a strong starting hand, so I would recommend aggressively mulliganing. A strong six is always better than an ok seven.
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!
Creatures:
There are so many awesome creatures within our deck, like Celebrity Fencer
Instants:
Blunt the Assault
Sorceries:
Our sorcery package features a ton of amazing token producers that allow us to make our commander huge and prepare to hit our opponents super hard; one of my personal favorites is Battle Screech
Artifacts:
Our artifact package doesn’t have a lot of noteworthy cards consisting entirely of mana rocks. These are great utility pieces that help us speed out some of our bigger creatures/spells, but there isn’t much to talk about here; they are an amazing way to get our colors established.
Enchantments:
Our commander is undoubtedly a huge part of our deck, and because of this, we are running Flaming Fist
Land Base:
We have a pretty simple landbase but do have a lot of supplemental card draw through lands like The Hunter Maze
Strengths of the Deck:
- Our commander has trample and typically gets very big very quickly allowing us to go for quick commander damage kills.
- We are well positioned against aggressive strategies since we have a mass of creatures most of the time.
- We are great at blocking and winning combat and we are pretty strong at chump blocking as well. In a creature-heavy format, this can matter a ton.
Weaknesses of the Deck:
- This is very much a win-more deck, and if we don’t have a lot of creatures, our commander is much less effective.
- We don’t have very much supplemental card draw within the deck.
- We can struggle a lot against control strategies that focus on bouncing creatures and removing them. Control is, overall, a very tough matchup for us.
Deck Stats:
Sample Hands:
Conclusion:
Burrowguard Mentor is most certainly not reinventing the wheel of what a Selesnya deck does, but it is a ton of fun to play and is a great deck for a player of any skill level. I think Bloomburrow is a great introduction set for new players and especially for PDH; this card is strong and can certainly have some huge games, but it is not a deck that is oppressive and puts other players off of the format. I think this deck is so much fun to pilot, and if you are a fan of other token commanders like Queen Allenal of Ruadach