Wouldst thou like to see the world?
Art: Jeska, Thrice Reborn by Yongjae Choi
Table of Contents
Todays Featured Commanders Are:
Jeska and Ishai are sweet partners that work very will with each other, Jeska is a great way to end the game and Ishai is a creature that can get big really quickly. Aside from this our deck focuses primarily on setting up various breach or hullbreaker horror lines. We are a bit different than the average CEDH deck since if all of our combos get stopped we can always win through the combat step with Jeska and Ishai! This deck is very well positioned against a bunch of the big strategies in CEDH and is overall just a great deck that is a ton of fun to play!
The Deck:
Jeska / Ishai Spellpile!
Why Jeska, Thrice Reborn and Ishai, Ojutai Dragonspeaker?
Jeska and Ishai both have important roles in the deck, Jeska is primary in our beatdown plan since with 6 counters on Ishai and Jeska on the field we can do 21 commander damage to one of our opponents. Jeska also is a great crowd control creature that allows us to take care of our opponents smaller threats like those pesky Dockside Extortionist! Ishai has a smaller role in the deck but being able to get +1/+1 for each spell an opponents cast can get out of hand very quickly!
Deck Overview:
Creatures:
The Deck Overview section features highlighted cards from the deck. For full descriptions of the combos check out the main win conditions section.
We are a spellpile deck so we are pretty low on creatures but the ones we have are pretty impactful! Ishai and Jeska are very high value permanents so we always want to protect them! Some of our best creatures to protect Ishai and Jeska are Siren Stormtamer, Esior, Wardwing Familiar and Gold-Forged Thopteryx are all of these creatures are just forms of extra protection for our really important creatures!
Serra Ascendant is a great card for us to gain some life against more aggressive strategies like Winota! Esper Sentinel is an all-star in CEDH and has been for a long time, Sentinel is great at really any stage of the game and more cards never hurt! Drannith Magistrate and Archivist of Oghma are both “stax” pieces for our deck that can prevent our opponents commanders from being cast and give us more cards from them searching!
Grand Abolisher is a great in really any CEDH that plays white since we can prevent our opponents from interacting with us during our turn! Ranger-Captain of Eos is a great creature tutor that lets us grab one of our smaller creatures and can be sacc-ed to prevent our opponents from casting noncreature spells, this can be very helpful if you know an opponent is about to go off!
Planeswalkers:
Narset, Parter of Veils is a super sweet planeswalker that not only hurts our opponents on their turn, but when can cast cards like Windfall or Wheel of Fortune
Instants:
We are a blue deck in the CEDH format so of course we have counterspells. Some of our best counterspells are format staples like Swan Song
Another notable instant in the deck is March of Otherworldly Light
Sorceries:
Our sorceries where a lot of our board wipes reside, Brotherhood's End
Our sorceries where a lot of our board wipes reside, Brotherhood's End
One of our other impactful sorceries is Sevinne's Reclamation
Artifacts:
Our artifact package is pretty much focused on nothing but mana with some of our best rocks being Old MTG and CEDH classics like Mana Crypt
Enchantments:
Our enchantment package has a lot of familiar CEDH staples like Smothering Tithe
One of our enchantments that is pretty unique is Combat Research
Land Base:
We have a very typical CEDH land base, utilizing some of the best lands in the game! We of course have the original duals like Tundra
In addition to some of our strongest lands we have some other lands that produce a ton of mana and are also really strong like City of Traitors
We also have some interesting lands that we play mostly for their effects like Homeward Path
Strengths of the Deck:
- Very easy to end games through non-combo wins
- Ton of interaction both removal and on the stack
- Well positioned against some of the most popular CEDH decks
Weaknesses of the Deck:
- So many spells deck is much slower against stax style decks
- 29 lands can leave us low on mana if we have trouble sticking our rocks or non-land mana sources
- Beatdown gameplan can go away quickly if both commanders are killed regularly
Deck Stats:
Sample Hands:
Main Win Conditions:
Our main win cons are combos, while are combos are not all game-ending a bunch of them are. If our combos get stopped we have the backup option of casting Ishai and Jeska and 21-ing someone which is very easy to do! This can also be the main gameplan depending on your starting hand, if you start with any rock + Jeweled Lotus
Below are some of our combos explained!
Underworld Breach
Result: Infinite looting for all players. Infinite draw triggers for all players. Near-infinite storm count. Near-infinite magecraft triggers.
Requires: Underworld Breach on the battlefield. All other cards in your graveyard. You have at least six additional cards in your graveyard, plus an additional six cards between your hand and/or graveyard. An opponent has at least six cards in hand. 2R available.
Steps: Cast Jeska’s Will from your graveyard for its escape cost by paying 2R and exiling three other cards from your graveyard, adding at least six R Cast Wheel of Fortune from your graveyard for its escape cost by paying 2R and exiling three other cards from your graveyard, causing each player to discard their hand and draw seven cards Repeat
Underworld Breach
Result: Infinite looting. Infinite draw triggers. Infinite looting for opponents. Near-infinite storm count.
Requires: Wheel of Fortune in your graveyard. All permanents on the battlefield. You have at least six other cards in hand and/or graveyard.
Steps: Activate Lion’s Eye Diamond by discarding your hand and sacrificing it, adding RRR Cast Wheel of Fortune from your graveyard for its escape cost by paying 2R and exiling 3 cards from your graveyard Resolve Wheel of Fortune, causing each player to discard their hand and draw seven cards Cast Lion’s Eye Diamond from your graveyard for its escape cost by exiling 3 cards from your graveyard Repeat
Underworld Breach
Result: Infinite self-mill. Near-infinite colored mana. Near-infinite storm count. Near-infinite magecraft triggers. Near-infinite mill.
Requires: Brain Freeze in your graveyard. All permanents on the battlefield. You have at least six other cards in hand and/or graveyard.
Steps: Activate Lion’s Eye Diamond by discarding your hand and sacrificing it, adding UUU Cast Lion’s Eye Diamond from your graveyard for its escape cost by exiling three cards besides Brain Freeze from your graveyard Cast Brain Freeze from your graveyard for its escape cost by paying 1U and exiling three cards from your graveyard Brain Freeze’s storm ability triggers, creating at least one copy of Brain Freeze targeting yourself, and any remaining copies targeting an opponent Resolve each Brain Freeze, causing yourself to mill six cards and, if applicable, an opponent to mill three cards for each Brain Freeze remaining Repeat
Underworld Breach
Result: Infinite looting for all players. Infinite draw triggers for all players. Infinite self-discard triggers for all players. Near-infinite Treasure tokens. Near-infinite colored mana.
Requires: Windfall in your graveyard. All permanents on the battlefield. A player has at least three cards in hand. There are at least three additional cards in your graveyard. At least one opponent is unable to pay for Smothering Tithe’s trigger. 2U available.
Steps: Cast Windfall from your graveyard for its escape cost by paying 2U and exiling three cards from your graveyard, causing each player to discard at least three cards and draw at least three cards Smothering Tithe triggers for each card drawn by your opponents, creating that many Treasure tokens Activate three of the Treasure tokens by tapping and sacrificing them, adding 2U Repeat
Underworld Breach
Result: Infinite looting for all players. Infinite draw triggers for all players. Infinite self-discard triggers for all players. Near-infinite Treasure tokens. Near-infinite colored mana.
Requires: Wheel of Fortune in your graveyard. All permanents on the battlefield. At least one opponent is unable to pay for Smothering Tithe’s trigger. You have at least three other cards in your graveyard, plus an additional three cards between your graveyard and/or hand. 2R available.
Steps: Cast Wheel of Fortune from your graveyard for its escape cost by paying 2R and exiling three cards from your graveyard, causing each player to discard their hand and draw seven cards Smothering Tithe triggers for each card drawn by your opponents, creating that many Treasure tokens Activate three of the Treasure tokens by tapping and sacrificing them, adding 2R Repeat
Result: Infinite creature tokens with haste. Infinite ETB. Infinite magecraft triggers.
Requires: Both cards in hand. At least one creature on the battlefield. 2RRR available.
Steps: Cast Twinflame by paying 1R Holding priority, cast Dualcaster Mage by paying 1RR Dualcaster Mage enters the battlefield, copying Twinflame Resolve the Twinflame copy, creating a token copy of Dualcaster Mage Repeat from step 3
Swans of Bryn Argoll
Result: Infinite card draw. Near-infinite looting. Near-infinite self-mill.
Requires: Swans of Bryn Argoll on the battlefield. 1R available, Chains of Plasma in hand.
Steps: Cast Chains of Plasma targeting the Swans The damage is prevented, and instead you draw 3 cards Discard a card to copy Chains of Plasma Repeat
Hullbreaker Horror
Result: Infinite colorless mana. Infinite storm count.
Requires: Mana Crypt in hand. All other permanents on the battlefield.
Steps: Activate Sol Ring by tapping it, adding CC Cast Mana Crypt by paying 0 Hullbreaker Horror triggers, returning Sol Ring from the battlefield to your hand Activate Mana Crypt by tapping it, adding CC Cast Sol Ring by paying 1 Hullbreaker Horror triggers, returning Mana Crypt from the battlefield to your hand Repeat
Hullbreaker Horror
Result: Infinite colorless mana. Infinite storm count.
Requires: Mana Crypt in hand. All other permanents on the battlefield.
Steps: Activate Mana Vault by tapping it, adding CCC Cast Mana Crypt by paying 0 Hullbreaker Horror triggers, returning Mana Vault from the battlefield to your hand Activate Mana Crypt by tapping it, adding CC Cast Mana Vault by paying 1 Hullbreaker Horror triggers, returning Mana Crypt from the battlefield to your hand Repeat
Conclusion:
In conclusion, I think that Jeska and Ishai are a super fun and well positioned CEDH deck, it is a flexible deck that allows you to approach the game from a ton of different attitudes and adapt to what your opponents are doing and the combos you can assemble as quickly as possible! Being able to change your gameplan and adapt is one of the best parts of the deck! I think this deck can hold its own at any CEDH table or tournament!
Thanks for reading to the end!