“All I’m saying is that if you had all the mortals die at once, it’d save ya a lot of trips, we could spend a lot more time together!”
Art:Kroxa and Kunoros by Ignatius Budi
Table of Contents
Today’s Featured Commander Is:
Kroxa and Kunoros are a sweet pair of fellas that are quite strong! This deck is a one-card combo with cards like Altar of Dementia, and we have a ton of different combos to finish out games. We are a combo deck through and through, and nearly every card in our deck helps us get closer and closer to that goal. We are a combo-heavy list because we are not playing Blue, which means we are naturally weak to many of the decks in the format, so we don’t want games to go long. We are a powerful deck with some weaknesses, but we can be strong and quite the threat. Without further adieu, let’s get it!
The Deck:
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Kroxa and Kunoros Combo!
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Why Kroxa and Kunoros?
Kroxa and Kunoros are one-card combo machines that we always have available. They are a key part of the deck, and through our artifact mana, we can often get them out pretty early. Since they are in the command zone, we can often hold off on casting Kroxa and Kunoros until we are ready to go.
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck! The infinite combos and loops in the deck are listed below in the “Main Win Conditions” Section.
Creatures:
We are a little staxy ourselves with cards like Archivist of Oghma
Instants:
To start, we have some speed and mana “ramp” in the form of Dark Ritual
Sorceries:
We have a ton of sorcery speed tutors like Demonic Tutor
Artifacts:
We are extremely mana-focused as we want to combo off and end the game as quickly as possible. I have gotten a few questions at my LGS about why I run all-color Talismans, and in testing, I found these to be cheap and strong ways to get all of our colors/mana and sacrifice to cards like Goblin Welder
Enchantments:
Most of our enchantment package is combo pieces like Smothering Tithe
Land Base:
Our land base is what you would expect from a CEDH landbase with format staples like Ancient Tomb
Strengths of the Deck:
- Tons of ways to combo off
- We can combo off very early, not 1-2 but usually 2-3 consistently
- There is a decent amount of removal to remove key creatures/commanders
Weaknesses of the Deck:
- General weaknesses of not playing blue in CEDH
- No counterspells
- Weak to graveyard hate
Deck Stats:
Sample Hands:
Main Win Conditions:
We are a combo deck through and through, so it should come as no surprise that we have quite a few combos and many different ways to go off and end the game. Many of our combos require other lines to be active, like Altar of Dementia
Abdel Adrian, Gorion's Ward
Requires:
Abdel Adrian in your graveyard. Animate Dead in hand. 1B available.
Steps:
- Cast Animate Dead by paying 1B, returning Abdel Adrian from your graveyard to the battlefield, and attaching Animate Dead to it.
- Abdel Adrian enters the battlefield, exiling Animate Dead until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token.
- Animate Dead triggers, causing you to sacrifice Abdel Adrian.
- Animate Dead returns to the battlefield, returning Abdel Adrian from your graveyard to the battlefield, and attaching Animate Dead to it.
- Repeat from step 2.
Results:
Infinite creature tokens. Infinite ETB. Infinite LTB. Infinite death triggers. Infinite sacrifice triggers. Infinite blinking.
Abdel Adrian, Gorion's Ward
Requires:
Abdel Adrian in your graveyard. Dance of the Dead in hand. 1B available.
Steps:
- Cast Dance of the Dead by paying 1B, returning Abdel Adrian from your graveyard to the battlefield, and attaching Dance of the Dead to it.
- Abdel Adrian enters the battlefield, exiling Dance of the Dead until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token.
- Dance of the Dead triggers, causing you to sacrifice Abdel Adrian.
- Dance of the Dead returns to the battlefield, returning Abdel Adrian from your graveyard to the battlefield, and attaching Dance of the Dead to it.
- Repeat from step 2.
Results:
Infinite creature tokens. Infinite ETB. Infinite LTB. Infinite death triggers. Infinite sacrifice triggers. Infinite blinking.
Abdel Adrian, Gorion's Ward
Requires:
Abdel Adrian in your graveyard. Necromancy in hand. 2B available.
Steps:
- Cast Necromancy by paying 2B, returning Abdel Adrian from your graveyard to the battlefield, and attaching Necromancy to it.
- Abdel Adrian enters the battlefield, exiling Necromancy until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token.
- Necromancy triggers, causing you to sacrifice Abdel Adrian.
- Necromancy returns to the battlefield, returning Abdel Adrian from your graveyard to the battlefield, and attaching Necromancy to it.
- Repeat from step 2.
Results:
Infinite creature tokens. Infinite ETB. Infinite LTB. Infinite death triggers. Infinite sacrifice triggers. Infinite blinking.
Kroxa and Kunoros
Requires:
Kroxa and Kunoros in hand or in the command zone. Altar of Dementia on the battlefield. 3RWB available plus enough mana to pay for commander tax, if applicable.
Steps:
- Cast Kroxa and Kunoros either from your hand or from the command zone by paying 3RWB and commander tax, if applicable.
- When Kroxa and Kunoros enters the battlefield, it triggers.
- Holding priority, activate Altar of Dementia by sacrificing Kroxa and Kunoros, causing you to mill cards equal to Kroxa and Kunoros’ power.
- Resolve the Kroxa and Kunoros trigger, causing you to exile five other cards from your graveyard and return Kroxa and Kunoros from your graveyard to the battlefield.
- Repeat from step 2.
Results:
Infinite self-mill. Exile your library.
Dualcaster Mage
Requires:
Altar of Dementia on the battlefield. All other cards in hand. Any permanent card with mana value 3 or less in your graveyard. 3WRR available.
Steps:
- Cast Sevinne’s Reclamation by paying 2W, targeting any valid target in the graveyard.
- In response, cast Dualcaster Mage by paying 1RR.
- Dualcaster Mage enters the battlefield, triggering itself, targeting Sevinne’s Reclamation.
- In response, activate Altar of Dementia by sacrificing Dualcaster Mage, causing target player to mill two cards.
- Resolve the Dualcaster Mage trigger, putting a copy of Sevinne’s Reclamation on the stack targeting Dualcaster Mage.
- Resolve the Sevinne’s Reclamation copy, returning Dualcaster Mage from your graveyard to the battlefield.
- Repeat from step 3.
Results:
Infinite ETB. Infinite LTB. Infinite sacrifice triggers. Infinite death triggers. Infinite mill. Infinite self-mill. Infinite magecraft triggers.
Requires:
All cards in hand. 3BRR available. There is at least one creature on the battlefield.
Steps:
- Cast Saw in Half by paying 2B, targeting any creature.
- Holding priority, cast Dualcaster Mage by paying 1RR.
- Dualcaster Mage enters the battlefield, copying Saw in Half targeting Dualcaster Mage.
- Resolve the copy of Saw in Half, destroying Dualcaster Mage and creating two token copies of it with base power equal to half the destroyed creature’s power and base toughness equal to half the destroyed creature’s toughness, rounding up each time.
- Both Dualcaster Mage tokens enter the battlefield, triggering themselves.
- Resolve the first Dualcaster Mage trigger, copying Saw in Half targeting a Dualcaster Mage token.
- Repeat from step 4.
- Once you have a large amount of Dualcaster Mage triggers on the stack, you may resolve those triggers, copying Saw in Half targeting any creature you control to create infinite token copies of the creature(s).
- You may also resolve the Dualcaster Mage triggers, copying any other instant and/or sorcery spells on the stack.
Results:
Infinite creature tokens. Infinite ETB. Infinite LTB. Infinite death triggers. Infinite magecraft triggers. Infinite copies of any instant
Underworld Breach
Requires:
Wheel of Fortune in your graveyard. All permanents on the battlefield. You have at least six other cards in hand and/or graveyard.
Steps:
- Activate Lion’s Eye Diamond by discarding your hand and sacrificing it, adding RRR.
- Cast Wheel of Fortune from your graveyard for its escape cost by paying 2R and exiling 3 cards from your graveyard.
- Resolve Wheel of Fortune, causing each player to discard their hand and draw seven cards.
- Cast Lion’s Eye Diamond from your graveyard for its escape cost by exiling 3 cards from your graveyard.
- Repeat.
Results:
Infinite looting. Infinite draw triggers. Infinite looting for opponents. Near-infinite storm count.
Underworld Breach
Requires:
Underworld Breach on the battlefield. All other cards in your graveyard. You have at least six additional cards in your graveyard, plus an additional six cards between your hand and/or graveyard. An opponent has at least six cards in hand. 2R available.
Steps:
- Cast Jeska’s Will from your graveyard for its escape cost by paying 2R and exiling three other cards from your graveyard, adding at least six R.
- Cast Wheel of Fortune from your graveyard for its escape cost by paying 2R and exiling three other cards from your graveyard, causing each player to discard their hand and draw seven cards.
- Repeat.
Results:
Infinite looting for all players. Infinite draw triggers for all players. Near-infinite storm count. Near-infinite magecraft triggers.
Underworld Breach
Requires:
Wheel of Fortune in your graveyard. All permanents on the battlefield. At least one opponent is unable to pay for Smothering Tithe’s trigger. You have at least three other cards in your graveyard, plus an additional three cards between your graveyard and/or hand. 2R available.
Steps:
- Cast Wheel of Fortune from your graveyard for its escape cost by paying 2R and exiling three cards from your graveyard, causing each player to discard their hand and draw seven cards.
- Smothering Tithe triggers for each card drawn by your opponents, creating that many Treasure tokens.
- Activate three of the Treasure tokens by tapping and sacrificing them, adding 2R.
- Repeat.
Results:
Infinite looting for all players. Infinite draw triggers for all players. Infinite self-discard triggers for all players. Near-infinite Treasure tokens. Near-infinite colored mana.