“I waited for you…”
Art:The Cyber-Controller by Pavel Kolomeyets
Table of Contents
Todays Featured Commander Is:
The Cyber-Controller is a little bit of a surprise for a CEDH commander but I think it works super well for the format, dont be surprised if some heads turn when you put this down on the table! The Cyber-Controller is a card that when first spoiled I thought would be absolutely perfect for CEDH. Whether we are attempting to mill opponents key combos / cards or exiling each opponents entire library! This deck is built as a control shell with a ton of counterspells and tutors and draw, while we can often have an super early win we typically win between turn 3-4 with protection with our counterspell package. Without further adieu lets get it!
The Deck:
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The Cyber-Controller Infinite Mana Brewed CEDH!
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Why The Cyber-Controller?
The Cyber-Controller is a really cool commander who we are not built around but more of tooled for, we are built to mill each opponents library, whether we cast X for a little in an attempt to millkey combo pieces or cast X en masse to mill our opponents entire library. The Cyber-Controller is a really strong card in grindy games since we can make a ton of creatures, perfect against the Winota, Joiner of Forces
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! As well as highlighting some of my favorite cards in the deck! The infinite combos and loops in the deck are listed below in the “Main Win Conditions” Section.
Creatures:
We have a pretty limited creature package but we have a lot of strength here! Dauthi Voidwalker
Planeswalkers:
We only have two Planeswalkers but both of them are extremely effective, Narset, Parter of Veils
Instants:
We are in Dimir so of course we have a ton of counterspells with my top ones being Mental Misstep
Sorceries:
Our sorcery package is much smaller than our instants and primarily focuses on tutoring, whether we are assembling combos or tutoring for a key counter / removal these cards are strong! Imperial Seal
Artifacts:
Our artifact package is very much intertwined with our infinite mana / combos and is also a great way to ramp an absolute ton with cards like Mana Crypt
Enchantments:
Power Artifact
Land Base:
Our land base is focused primarily on speed, so we of course have the original duals like Underground Sea
Strengths of the Deck:
- The Cyber-Controller provides an outlet for our infinite mana
- Ton of counterspells
- Ton of fast mana
Weaknesses of the Deck:
- Average a turn 3-4 kill can be weaker depending on your meta this may be to slow
- You are already close to winning the game when The Cyber-Controller is cast
- Weak to artifact hate / stax
Deck Stats:
Sample Hands:
Main Win Conditions:
We are a CEDH deck so a lot of the combos in our deck are expected, but since we have The Cyber-Controller
Dramatic Reversal
Requires:
Isochron Scepter on the battlefield. Dramatic Reversal exiled by Isochron Scepter. Nonland permanents you control can tap to produce at least 3.
Steps:
- Activate all mana-producing nonland permanents you control by tapping them, adding at least 3.
- Activate Isochron Scepter by paying 2 and tapping it, casting a copy of Dramatic Reversal without paying it’s mana cost.
- Resolve Dramatic Reversal, untapping all nonland permanents you control.
- Repeat.
Results:
Infinite mana nonland permanents you control can produce. Infinite storm count. Infinite magecraft triggers. Infinite untap of nonland permanents you control.
Power Artifact
Requires:
All permanents on the battlefield. Power Artifact attached to Grim Monolith.
Steps:
- Activate Grim Monolith’s first ability by tapping it, adding CCC.
- Activate Grim Monolith’s last ability by paying 2, untapping it.
- Repeat.
Results:
Infinite colorless mana.
Hullbreaker Horror
Requires:
Mana Crypt in hand. All other permanents on the battlefield.
Steps:
- Activate Sol Ring by tapping it, adding CC
- Cast Mana Crypt by paying 0.
- Hullbreaker Horror triggers, returning Sol Ring from the battlefield to your hand.
- Activate Mana Crypt by tapping it, adding CC.
- Cast Sol Ring by paying 1.
- Hullbreaker Horror triggers, returning Mana Crypt from the battlefield to your hand.
- Repeat.
Results:
Infinite colorless mana. Infinite storm count.
Hullbreaker Horror
Requires:
Mana Crypt in hand. All other permanents on the battlefield.
Steps:
- Activate Mana Vault by tapping it, adding CCC
- Cast Mana Crypt by paying 0.
- Hullbreaker Horror triggers, returning Mana Vault from the battlefield to your hand.
- Activate Mana Crypt by tapping it, adding CC.
- Cast Mana Vault by paying 1.
- Hullbreaker Horror triggers, returning Mana Crypt from the battlefield to your hand.
- Repeat.
Results:
Infinite colorless mana. Infinite storm count.
Hullbreaker Horror
Requires:
Lotus Petal in hand. All other permanents on the battlefield.
Steps:
- Activate Mana Crypt by tapping it, adding CC.
- Cast Lotus Petal by paying 0.
- Hullbreaker Horror triggers, returning Mana Crypt from the battlefield to your hand.
- Cast Mana Crypt by paying 0
- Hullbreaker Horror triggers, returning Lotus Petal from the battlefield to your hand.
- Repeat.
Results:
Infinite colorless mana. Infinite storm count.
Demonic Consultation
Requires:
All cards in hand. UUB available.
Steps:
- Cast Demonic Consultation by paying B, naming Thassa’s Oracle and thus exiling your library due to you not having a card named Thassa’s Oracle in your library.
- Cast Thassa’s Oracle by paying UU.
- Thassa’s Oracle enters the battlefield, causing you to win the game.
Results:
Win the game. Exile your library.
Tainted Pact
Requires:
All cards in hand. No two cards in library share a name. 1UUB available.
Steps:
- Cast Tainted Pact by paying 1B, exiling your library.
- Cast Thassa’s Oracle by paying UU.
- Thassa’s Oracle enters the battlefield, causing you to win the game.
Results:
Win the game.
Conclusion:
The Cyber-Controller is a card that might get you some confused looks at the CEDH table, but it plays much like a typical CEDH deck in Dimir with almost all of the same combos, we just have an extra outlet in the command zone for our infinite mana. This is a really fun control deck with a ton of combo potential and ways to protect / stop ourselves and our opponents. Thanks for reading to the end and for all of the support!