Tuesday Night Takeover
Post has published by BigDoinks

Welcome to Tuesday Night Takeover!

Embark on an enchanting journey with our group of devoted Magic the Gathering players who are eager to share their profound articles and enthralling experiences in the realm of spellbinding battles. Delve into a treasure trove of insightful content, as we unveil strategies, anecdotes, and captivating tales from our passionate encounters with the game. Join us as we unravel the secrets of the multiverse, inspire fellow adventurers, and foster a vibrant community united by the love for Magic.

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Galloping Lizrog Counters Pauper EDH

Post has published by BigDoinks
Galloping Lizrog is an absolute Simic powerhouse. That shouldn't be surprising since a ton of the simic commanders in the format are absolute powerhouses, but this one is a little different than the typical Simic commander, we are focused entirely on commander damage and hitting our opponents super hard and one-shotting them. Galloping Lizrog is very good at this job; being able to take all of the counters we have on our creatures and turn them into double the amount on our commander is super busted, and being able to make our commander unblockable through a ton of different cards in our deck makes the one-shot nearly inevitable, oh and don't forget we are in Simic so we have some counterspells in our arsenal to protect our commander. This deck is a pure Simic fun-fest and I hope you all love this one as much as I do. Without further adieu, let's get it!
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Freelance Muscle Stompy Pauper EDH

Post has published by BigDoinks
Freelance Muscle is the perfect commander for a mono-green stompy deck. They get bigger and better the more and more creatures we have, and luckily for us, we have the perfect supporting cast to make our commander crazy. Overall, this is a very standard stompy deck, and with our commander, it allows us to output a lot of damage and put a ton of pressure on our opponents; this deck is comprised of a lot of the same cards as any other stompy deck but is still a blast to play. This deck has some noticeable weaknesses, like not a ton of card draw, but we can overcome those by being very strong in combat and straight-up running over our opponents. Mono-Green and Stompy is an amazing combo, just like Peanut Butter and Jelly; without further adieu, let's get it!
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Feral Animist One-Shots Pauper EDH

Post has published by BigDoinks
Feral Animist is a very cool commander and reminds me a ton of Khenra Spellspear. While it is not exactly the same, this deck is explosive and hits like a truck! Commander damage is truly the name of the game in this one and it is shockingly easy to get a one-shot on an opponent. While we do need a lot of mana to accomplish this because a one-shot typically requires us to activate our commander, we have the advantage of being in Gruul so we have a ton of awesome ramp and can accelerate our gameplan very quickly. This deck is a little bit of a glass cannon, but when it goes off, it's nuts. This is certainly a little more than a causal deck, especially because you just take opponents out of the game with one attack so I typically like to play this among a little big higher power decks, this is by no means CPDH but is quite strong. I am very excited to showcase this deck, without further adieu lets get it!
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Druid of Horns Aura Voltron Pauper EDH

Post has published by BigDoinks
Druid of Horns is a very underrated commander within Pauper EDH; I do understand why that is the case. The Voltron archetype is quite crowded, but only 14 decks online for the entire format is pretty crazy. This card is quite strong, and it provides a little bit of a different angle that most Voltron decks don't have. While we are buffing up and making our commander bigger, we are getting strong attackers/blockers making it so we are much less reliant on our commander hitting hard to win the game and can certainly finish opponents off with just our tokens. Combine that with the litany of amazing protection spells and a multitude of ways to give our commander and creatures hexproof and we have a recipe for a gameplan that is quite resilient against all of the removal that the format has to offer. This is a very exciting one and one I waited way too long to play; without further adieu, let's get it!