Tuesday Night Takeover
Post has published by BigDoinks

Welcome to Tuesday Night Takeover!

Embark on an enchanting journey with our group of devoted Magic the Gathering players who are eager to share their profound articles and enthralling experiences in the realm of spellbinding battles. Delve into a treasure trove of insightful content, as we unveil strategies, anecdotes, and captivating tales from our passionate encounters with the game. Join us as we unravel the secrets of the multiverse, inspire fellow adventurers, and foster a vibrant community united by the love for Magic.

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Boosted Sloop Discard Spellslinging Pauper EDH (Rule Break Month Two)

Post has published by BigDoinks
Boosted Sloop is a deck I have been thinking about since rule break, month two was announced. I thought it would fit really nicely in Izzet since it not only provides card advantage but also works amazingly in a deck with a lot of benefits for discarding and madness effects. While they are primarily in a support role in this deck, they can still deal some nice early damage and allow us to gain a huge mana advantage by discarding our madness cards. Combining all of that with a really nice spellslinger package that has a ton of ways to fill up our hand and keep the spells coming! I had a ton of fun with this deck, and I am really excited to showcase this one here today!
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Cargo Ship Artifact Control Pauper EDH (Rule Break Month Two)

Post has published by BigDoinks
We continue our Vehicle journey with a Cargo Ship! A really cool vehicle that is decently stat-ed and more important is a mana-dork for our artifacts, because of this you know we are packed to the brim with strong artifacts as well as strong artifact creatures, wrapping all of that greatness up with a mono-blue control package complete with card draw, counters and bounce effects and we have a really good chance against a creature-heavy format like Pauper EDH. While this deck is a little less control focused than a lot of other control decks in the format we have the benefit of being able to actually kill opponents at a reasonable pace and we with so many affinity affects and our extra mana production we can actually amass a decent board pretty quickly and we are able to protect it. This deck has been a blast to pilot, and after showcasing so many decks that rely on their commander 100%, it's really nice to have a deck where our commander is in a support role. Without further ado, let's get it!
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Earthrumbler Stompy Pauper EDH (Rule Break Month Two)

Post has published by BigDoinks
Earthrumbler is here to drive over all of the competition, yes i know that's a terrible joke that could be used for all of our rule break month two decks but i really mean it this time, a creature who is very aggressively stat-ed and has trample and vigilance commands this deck and does it well. While we are just a straight-up stompy deck, and we don't typically go for a commander damage kill, our commander provides a ton of extra damage that allows us to hit very hard. Combine a very aggressive commander that can hit like a truck with a deck full of all of the classic big-mana stompy creatures like Ulamog's Crusher and Annoyed Altisaur. We are a deck that cares about one thing and one thing only, running over our competition. Without further ado, let's get it!
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Phantom Train Big Swing Sacrifice Pauper EDH (Rule Break Month Two)

Post has published by BigDoinks
Phantom Train is here to run over all of your opponents and sacrifice all of the artifacts and creatures we possibly can to do it! Phantom Train is certainly a very different and interesting vehicle mostly because it has no crew cost, while we can "animate" it by sacrificing an artifact and a creature we cant crew it like a traditional vehicle, this ability is a positive and a negative because with a full board we can pump it huge and hit like a train, but if we fall behind and arent able to animate our commander it can be pretty rough for us. We have a ton of effects that trigger on death for both our artifacts and our creatures, which does allow us to be pretty strong and get a lot of extra value out of reanimating our stuff. This deck is really cool and I had a blast testing it, it's a glass-cannon or more of a glass train, but it really is fun! Without further ado, let's get it!