“Let the pain speak to me.“
Art:Arcus Acolyte by Volkan Baga
Table of Contents
Today’s Featured Commander Is:

Counters, Counters Counters we’ve all seen them and if you have played Pauper EDH for any amount of time I would be shocked if you hadn’t run into a deck focused on +1/+1 counters its a popular archetype and for good reason, Coutners strategies are good and have a lot of support, now that leads us to Arcus Acolyte, you may be wondering what separates Arcus Acolyte from all of the other Counters commanders within the format, what separates them is giving our creautes Outlast which can be strong on turns where combat situations are not advantageous or we have creatures that we just played, that extra +1/+1 can go a long way especially when we have a bunch of newly played creatures on the board or we have creatures that don’t give themselves counters, combining that with a bunch of proliferate effects. You have a true recipe for a strong board presence and combat presence. This one is really fun to pilot! Without further ado, let’s get it!
The Deck:
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Arcus Acolyte Counters!
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Why Arcus Acolyte?
Arcus Acolyte is a really cool card for our deck, being able to get counters on creatures that don’t start with counters can be a really good way to get the ball rolling especially with effects like Urban Daggertooth and Smell Fear
Deck Matchups:
Since this is Pauper EDH, there are an absolute ton of things that can tip a game in your favor or out of it. While an archetype may seem favorable, there are absolutely good and bad commanders for our deck to go up against; I have included both these, which were all played among my testing groups using various decks, and I have included the sample size for clarity purposes. This is just meant to be a guide after testing a bunch of games with this deck!
The information below is notes about specific decks that were featured in our testing pods and how we fared against them. Naturally, Pauper EDH is a multiplayer game, so these are just a summary of my notes against different commanders and strategies. When we test these decks we try to test to its strengths and weaknesses to give a full spectrum of what the deck has to offer. Various commanders and archetypes/strategies are used to get the most accurate information.
Commanders, we have a good matchup against:
Jasmine Boreal of the Seven
This is a very good matchup for our deck. They just are not better than us in combat, and because of that, we beat them up for a good majority of the game. They also have just as little removal as we do, which helps a lot. This is a matchup where we just snowball very quickly and typically roll them.
Ivora, Insatiable Heir
Ivora can be really fast but if they stumble even a little we can easily take advantage of them and dominate the game against them, this is a pretty alright matchup for our deck, be warned that one loss I had was an absolute stomping by Ivora, this deck can win and kill you quickly but if they stumble you should have nothing to worry about!
Ajani's Pridemate
This is a good matchup, we have to watch their commander and make sure they don’t get too out of hand, this is an easy matchup for our deck, we can keep up with their commander in combat pretty easily and outside of combat, they have almost no ways to deal with our board. This is a great time for our deck.
Commanders, we have a tough matchup against:
Hamza, Guardian of Arashin
A winnable but tough matchup for our deck, the biggest issue with this matchup is our lack of ways to deal with Hamza outside of combat, with them on the field for a long time they can get an extreme discount on so many of their creatures that we are unable to keep up or deal with them in combat, this matchup is winnable if we have strong start but overall can be rough.
Queza, Augur of Agonies
Counterspells, removal, you name it, they have it, and it’s coming our way. This is a tough one. While we can get some strong early-game damage in, it can be very tough for us to beat them once they get established. This is a very rough matchup for our deck.
Killer Bees
A winnable but tough matchup as well, I had a decent amount of success against them, but it can get really rough, especially if they start quick, which they often do, we don’t have very many ways to deal with flyers in the deck, so it can be quite tough.
Strategy Overview:
Buff them up:
Whether it be our commander or cards in the deck buffing up our board is the key strategy within this deck and how we end games.
Take advantage of off turns:
If we are in a spot where going to combat is not good for our board, we almost always have at least one or two of our creatures that we can activate Outlast for and get the counter train started, this is the perfect use of our mana on a turn where we aren’t doing much.
Use our limited resources wisely:
We don’t have very much removal in the deck, but we do have a few pieces like Generous Gift
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!
Creatures:
Creatures are the cornerstone of any +1/+1 counters strategy, and don’t worry, we have some really strong cards with some of my favorites being Crowned Ceratok
Instants:
Protection is the name of the game for our instant package here, with cards like Loran's Escape
Sorceries:
We have an absolute ton of great ways to end the game at sorcery speed like You Meet in a Tavern
Artifacts:
Our artifact package is pretty boring, mainly consisting of mana-rocks. Still, we do have the super strong Greatsword of Tyr
Enchantments:
Utopia Sprawl
Strengths of the Deck:
- We are very good in combat, strong at both attacking and blocking.
- We have very good matchups against other combat decks.
- We have a decent amount of supplemental card draw for a selesnya deck.
Weaknesses of the Deck:
- We can have rough matchups against some aggressive decks since we don’t start very quickly, we can get big fast, but the early turns can allow us to take a lot of damage since we don’t have much of a board presence.
- We have very little removal; being unable to deal with opponents’ threats outside of combat can make the game considerably more challenging for us.
- We have a rough matchup against black decks that are more on the control side and focus on removal. If we can’t go wide and have a big board, it can be tough.
Deck Stats:






Sample Hands:




Conclusion:
Thanks so much for reading to the end! I really like this deck and had so much fun testing, while it has some innate weaknesses, I think that the deck’s strengths are worth playing it over other options. This feels like a true selesnya deck and is a great deck to bring out at a table among friends. Counters are truly for the people, at least that’s what your opponents think before they get hit in the face! I hope you all enjoyed it. Stay tuned and tap in!