“All that I’ve sown came rattling down.“
Art:Host of the Hereafter by Annie Stegg
Table of Contents
Today’s Featured Commander Is:

This set is truly packed to the brim with amazing commanders focusing on +1/+1 counters, and Host of the Hereafter is no exception to that rule! This card is essentially an The Ozolith in the command zone, which is a crazy effect for Pauper EDH, being able to transfer counters of any type, like the ones we are able to generate off of cards like Boot Nipper
is really cool. Host of the Hereafter sadly does draw a lot of heat from opponents because after reading it or playing against it, most players know that we can move counters at will, and it can be a big problem if they let it stay on the board, It’s the main reason we are running cards like Gaea's Gift
The Deck:
Click here to copy full decklist to your clipboard!
Host of the Hereafter Counters!
Buy This Deck!
Buy this deck using our TCGPlayer Affiliate Link: Host of the Hereafter Counters Pauper EDH
Why Host of the Hereafter?
Host of the Hereafter is one of the best cards in our deck and is a card that we want on the field as much as we possibly can. Sadly, our opponents will certainly try to make that not happen, but with a few protection spells in the deck, we can protect them pretty easily, at least for a couple of removal spells. Host is just amazing card for the deck whether we move the counters when our creatures die or with a sac outlet like Carrion Feeder
Deck Matchups:
Since this is Pauper EDH, there are an absolute ton of things that can tip a game in your favor or out of it. While an archetype may seem favorable, there are absolutely good and bad commanders for our deck to go up against; I have included both these, which were all played among my testing groups using various decks, and I have included the sample size for clarity purposes. This is just meant to be a guide after testing a bunch of games with this deck!
The information below is notes about specific decks that were featured in our testing pods and how we fared against them. Naturally, Pauper EDH is a multiplayer game, so these are just a summary of my notes against different commanders and strategies. When we test these decks we try to test to its strengths and weaknesses to give a full spectrum of what the deck has to offer. Various commanders and archetypes/strategies are used to get the most accurate information.
Commanders, we have a good matchup against:
Viashino Slaughtermaster
Overall, I think this is a very good matchup for their deck. For the most part, this is a pretty easy matchup for us. Sure, they can have the high-roll game where they kill us on turn three, but overall, if we keep a heavy removal hand and kill their commander early, there really isn’t much they can do. Try to keep a heavy removal hand and kill their commander when they drop it, and you should be all good.
Indulging Patrician
I had no trouble with this matchup, the drain and gain can be annoying, but once we are typically quicker and can build up a bigger and better board quicker than they can drain and gain us out. In my testing, I just didn’t pay attention or really care what the Patrician player was doing, I stuck true to my game plan and hit them hard.
Defiant Survivor
Defiant Survivor is just not on the same level as we are, mono-green is a very tough place to be within the format, we can typically just keep killing their commander of whatever they manifest dread and almost always have no issues, while they do have a decent amount of fogs and stuff they have almost no way to deal with our board so even with their fogs we will beat them down eventually.
Commanders, we have a tough matchup against:
Syr Konrad, the Grim
Syr Konrad is an extremely removal- and sacrifice-effect-heavy deck. This is a very tough matchup for our deck. While we do have some resistance to removal, we have almost no resistance against the sacrifice effects, and they can really tear up our board in the early game. This is a pretty rough matchup for us.
Khenra Spellspear // Gitaxian Spellstalker
Early removal is our only possible hope here and since they have so much protection it truthfully feels like a lost cause a lot of the time, this is an extremely tough matchup for our deck and their one-shot potential combined with so many ways to make their creatures unblockable make this matchup an absolute nightmare, I had no success in this matchup.
Displaced Dinosaurs
Even though we did have some success in a couple games I would still say that this matchup is not favorable, the dinos can ramp an absolute ton and even though we have a big board it can be quite tough to defend against a legion of 7/7’s this is a very rough matchup for the deck and I struggled a lot, killing their commander and keeping them off of the board or having a fast start can be very good but is not super consistent, this is a rough one.
Strategy Overview:
Move those counters:
We need to take full advantage of our commander and move those counters as much as we can, moving them to our commander and using something like Wedding Invitation
Go Wide and Swing Big:
We are a +1/+1 counter-focused deck, so being able to get big is really easy in this deck, especially with cards like Master Chef
Play to our controlling elements:
Being in Golgari allows us to run quite a bit of removal, and while we aren’t a true control deck by any means, we do have some controlling elements, and playing to those strengths against decks that care a ton about their commander is very strong. While we certainly aren’t a control deck, being aware that we have quite a bit of removal and are able to take out the best of the best our opponents have to offer, while we are mostly focused on our +1/+1 counter strategy, not forgetting about our controlling elements is key to winning the matchup.
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!
Creatures:
We have so many awesome creatures in this deck, it’s just insane! I love Carrion Feeder
Instants:
Removal is the name of the game here with cards like Breathe Your Last
Sorceries:
In almost all of my decks that focus on +1/+1 coutners i am a huge fan of Smell Fear
Artifacts:
We have a really small artifact package in this deck but they are all pretty helpful, we of course have to have Arcane Signet
Enchantments:
Starting off our enchantment package, we have Lignify
Strengths of the Deck:
- As long as we control our commander counters on creatures that die never really go away.
- We have quite a lot of removal in the deck, allowing us to be pretty effective against other creature-heavy decks.
- We are really good in combat and can be very tough to deal with. Not only are our creatures pretty big, but we have a ton of creatures in the deck and can go pretty wide as well.
Weaknesses of the Deck:
- Our commander is targeted quite a bit in my experience, which can be really rough, especially against removal-heavy or control strategies, since it can be hard to keep our commander on the board.
- We don’t have a lot of ramp in the deck even though we are in Golgari, we sacrificed that for a very high creature count and the ability to go wide.
- Control decks are tough matchups for us.
Deck Stats:






Sample Hands:




Conclusion:
Thanks so much for reading to the end! As someone who considers themselves a +1/+1 counters aficionado within the format, I had so much fun with this one, being able to move our counters after removal or a bad combat, or being able to move our own creatures with effects like Carrion Feeder