“Oh God! It’s Moving Right Towards You! Move! Get Out Of There! Behind You! Move!”
Art:The First Sliver by Svetlin Velinov
Table of Contents
Today’s Featured Commander Is:

The First Sliver is a super sweet 5 color commander that is our greatest contributor to our sliver pile since once they are out we can absolutely slam out slivers with great speed! While being 5 color does come with some additional challenges we are able to overcome these with a ton of mana fixing and once we land The First Sliver and have a couple triggers go off, its almost too late for our opponents to stop us! Without further adieu lets get it!
The Deck:
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Why The First Sliver?
The main reason we chose the First Sliver is how well they interact with the main goal of our deck which is to put as many slivers as we possibly can onto the battlefield. We are able to cascade a ton and the mana costs in our deck are rolling so we should almost always be able to hit a sliver and get more value out of our slivers. Combine this with the fact that slivers always buff each other in some way and this is a vicious combo that gets out of hand very quickly!
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! For explanations of the combos please refer to the “Main Win Conditions” section below!
Creatures:
Since we are a sliver deck, we of course have a ton of slivers! We have a lot of slivers who have duplicate abilities so for this portion of the article I will be focusing on really cool and unique slivers in our deck! Virulent Sliver is a one-mana sliver that can easily end games since it makes all of our slivers give opponents poison counters! Constricting Sliver
is a super sweet sliver that is basically an Oblivion Ring
everytime a sliver ETB’s! Harmonic Sliver
is a really cool sliver that is an Aura Shards
and can be absolutely devastating against a deck heavy on enchantments or artifacts! Regal Sliver
is another cool sliver that can either give us the monarch or buff up our creatures! Sliver Legion
is a combat machine since he gets all of our other buffs and +1/+1 for each sliver we have! Sliver Hivelord
is a great card that on top of every other buff makes our creatures indestructible, we are pretty hard to beat if we resolve the hivelord.
We do have some non-slivers in the deck almost all of these are mana dorks like Bloom Tender, Noble Hierarch
, Ignoble Hierarch
and Delighted Halfling
which are sweet dorks that cover a wide variety of colors and are just overall really helpful to provide mana fixing!
Instants:
And They Shall Know No Fear and Heroic Intervention
are both really cool cards that have positive applications whether you are using it offensively and defensively! Since we are resolving a lot of permanents that players are going to target us for, or just generally want to stop our spells from resolving we can use cards like Mana Drain
and Swan Song
to ensure we can resolve what we want, when we want! Mystical Tutor
and Worldly Tutor
are both great ways to tutor through our decks for the cards we want! Path to Exile
and Swords to Plowshares
are both great cards that can disrupt our opponents creature presence!
Sorceries:
We are a 5 color deck so getting all of our colors is pretty important to us so we of course have Cultivate and Kodama's Reach
which are both great ways to grab 2 colors of mana. From here our sorcery package deviates to cards that are anti-sliver hate like Harsh Mercy
, Kindred Dominance
and Raise the Palisade
all of which are great ways to clear our opponents board and leave the sliver pile intact! Blasphemous Act
is a much more aggressive board clear that will wipe us as well but is great in games where we are behind! Damn
is another great card that can help us clear the board! Our last sorcery is Patriarch's Bidding
which is a great way to get all of our slivers back great after a board wipe!
Artifacts:
We dont have a ton of mana rocks but we do have Sol Ring and Arcane Signet
which help a ton! Urza's Incubator
is a super great way to reduce the cost of our slivers and help to continue cascading and building the sliver pile! Vanquisher's Banner
is a great way to draw cards and buff up our slivers!
Enchantments:
A lot of our enchantments focus on making our creatures better like Mirari's Wake which is a great buff to our creatures and to our mana! Shared Animosity
buffs up our creatures so much we can easily get combat damage kills after resolving it! Since our deck has an absolute ton of slivers cards like Descendants' Path
are great ways for us to get more free creatures and add on to the sliver pile, which we do a ton of already! Sylvan Library
is a great way to get some extra cards or set up the top of our deck for a cascade trigger from The First Sliver!
Land Base:
Our land base is very complicated, well not like its hard to use our anything we just only play 4 basics, most of the lands we have are fetches / shocks and Triome’s all of which are great ways for us to help with mana fixing. Two of our best mana fixing lands are Urborg, Tomb of Yawgmoth and Yavimaya, Cradle of Growth
which can be very helpful! The World Tree
is another great part of the deck that we can use to grab every sliver from our deck!
Strengths of the Deck:
- Can easily overwhelm opponents with creature presence
- Many ways to recur slivers
- Good interaction package
Weaknesses of the Deck:
- Mana base can be slow if we don’t find fixing
- Deck is worse without commander
- Weak to creature hate
Deck Stats:






Sample Hands:




Main Win Conditions:
While winning through combat is always an option when we have slivers on the field we can also combo off! We do not have a ton of combos and most of them focus on grabbing every creature from our deck! Below are the combos explained!
Sliver Overlord
Requires:
All permanents on the battlefield. You control an additional Sliver. An additional Sliver with mana value 1 in library.
Steps:
- Activate all Slivers you control by tapping them, adding at least 1.
- Activate Sliver Overlord’s first ability by paying 1, searching your library for a Sliver with mana value 1.
- Cast that Sliver by paying 1 .
- Intruder Alarm triggers, untapping all creatures.
- Repeat, gaining 1 more each time in step 1 and searching for a Sliver costing up to 1 more each time in step 2.
Results:
Cast every sliver in your library. Infinite untap of all creatures. Near-infinite ETB.
Sliver Overlord
Requires:
All permanents on the battlefield. You control an additional Sliver. An additional Sliver with mana value 1 in library.
Steps:
- Activate all Slivers you control by tapping them, adding at least 4.
- Activate Sliver Overlord’s first ability by paying 3, searching your library for a Sliver with mana value 1.
- Cast that Sliver by paying 1.
- Intruder Alarm triggers, untapping all creatures.
- Repeat, gaining 1 more each time in step 1 and searching for a Sliver costing up to 1 more each time in step 2.
Results:
Cast every sliver in your library. Infinite untap of all creatures. Near-infinite ETB.
Sliver Overlord
Requires:
All permanents on the battlefield. You control an additional Sliver. An additional Sliver with mana value 1 in library.
Steps:
- Activate all Slivers you control by tapping them, adding at least 4.
- Activate Sliver Overlord’s first ability by paying 3, searching your library for a Sliver with mana value 1.
- Cast that Sliver by paying 1.
- Intruder Alarm triggers, untapping all creatures.
- Repeat, gaining 1 more each time in step 1 and searching for a Sliver costing up to 1 more each time in step 2.
Results:
Cast every sliver in your library. Infinite untap of all creatures. Near-infinite ETB.
The World Tree
Requires:
All permanents on the battlefield. “God” chosen with Arcane Adaptation. WWUUBBRRGG available.
Steps:
- Activate The World Tree’s second ability by paying WWUUBBRRGG, tapping and sacrificing it, causing you to search for all creatures in your library, as they are all Gods due to Arcane Adaptation, and put them onto the battlefield.
Results:
Put all creature cards from your library onto the battlefield.
Sliver Overlord
Requires:
All permanents on the battlefield. You control an additional Sliver. An additional Sliver with mana value 1 in library.
Steps:
- Activate all Slivers you control by tapping them, adding at least 4.
- Activate Sliver Overlord’s first ability by paying 3, searching your library for a Sliver with mana value 1.
- Cast that Sliver by paying 1.
- Intruder Alarm triggers, untapping all creatures.
- Repeat, gaining 1 more each time in step 1 and searching for a Sliver costing up to 1 more each time in step 2.
Results:
Cast every sliver in your library. Infinite untap of all creatures. Near-infinite ETB.
Sliver Overlord
Requires:
All permanents on the battlefield. You control an additional Sliver. An additional Sliver with mana value 1 in library.
Steps:
- Activate all Slivers you control by tapping them, adding at least 4.
- Activate Sliver Overlord’s first ability by paying 3, searching your library for a Sliver with mana value 1.
- Cast that Sliver by paying 1.
- Intruder Alarm triggers, untapping all creatures.
- Repeat, gaining 1 more each time in step 1 and searching for a Sliver costing up to 1 more each time in step 2.
Results:
Cast every sliver in your library. Infinite untap of all creatures. Near-infinite ETB.
Requires:
All permanents on the battlefield. “God” chosen with Conspiracy. WWUUBBRRGG available.
Steps:
- Activate The World Tree’s second ability by paying WWUUBBRRGG, tapping and sacrificing it, causing you to search for all creatures in your library, as they are all Gods due to Conspiracy, and put them onto the battlefield.
Results:
Put all creature cards from your library onto the battlefield.
Sliver Overlord
Requires:
All permanents on the battlefield. You control an additional Sliver. An additional Sliver with mana value 1 in library.
Steps:
- Activate all Slivers you control by tapping them, adding at least 4.
- Activate Sliver Overlord’s first ability by paying 3, searching your library for a Sliver with mana value 1.
- Cast that Sliver by paying 1.
- Intruder Alarm triggers, untapping all creatures.
- Repeat, gaining 1 more each time in step 1 and searching for a Sliver costing up to 1 more each time in step 2.
Results:
Cast every sliver in your library. Infinite untap of all creatures. Near-infinite ETB.
Sliver Overlord
Requires:
All permanents on the battlefield. You control an additional Sliver. An additional Sliver with mana value 1 in library.
Steps:
- Activate all Slivers you control by tapping them, adding at least 4.
- Activate Sliver Overlord’s first ability by paying 3, searching your library for a Sliver with mana value 1.
- Cast that Sliver by paying 1.
- Intruder Alarm triggers, untapping all creatures.
- Repeat, gaining 1 more each time in step 1 and searching for a Sliver costing up to 1 more each time in step 2.
Results:
Cast every sliver in your library. Infinite untap of all creatures. Near-infinite ETB.
Conclusion:
In conclusion The First Sliver is a really fun card that really helps us build up the sliver pile! Being able to grab a bunch of slivers from our deck every time we cast them is a really broken ability especially since we can ramp into The First Sliver before turn 5. Hope you enjoyed this article don’t forget that you can always request a commander for EDH, CEDH, PDH and Budget EDH on our twitter or on our discord. Thanks for reading to the end!