“Better a few perish than the entire world.”
Art:Ana Battlemage by Jim Nelson
Table of Contents
Today’s Featured Commander Is:
Ana Battlemage is a very fun Sultai that lets us play a bizarre hybrid control deck that focuses on bouncing creatures on our side and our opponent’s side, as well as the common control elements you can find in any control deck. Sultai also leans itself into being some of the best colors for control because all three colors provide a strong and unique element that makes the deck work. I have been having an absolute blast with this one and am very excited to share this one with you all today. Without further adieu, let’s get it!
The Deck:
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Ana Battlemage Bounce Control Pauper EDH!
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Why Ana Battlemage?
Ana Battlemage is a huge part of our deck as they have key abilities that may be a little expensive but can be used heavily in the late game. Ana Battlemage’s first ability allows us to force our opponent to discard three, which can be devastating against any strategy, but especially decks like aggro that don’t draw cards very well. Ana Battlemage’s second ability is a damage machine that allows us to tap down a creature and do a ton of damage. Combine this with mana ramp and a game that we force to go long and bounce effects, and we can cast and kick Ana Battlemage an absolute ton.
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!
Creatures:
A lot of our creatures are used to bounce Ana Battlemage, with some of the best being Invasive Species
Instants:
Let’s get into the bounce part of our control deck with sweet cards like Banishing Knack
Sorceries:
To start off, we have one of the only board wipes in the format in Evincar's Justice
Artifacts:
Necrogen Spellbomb
Enchantments:
To start off, we have Abundant Growth
Land Base:
We have a pretty simple landbase even though we are a three-color deck, we have some strong utility lands like Mortuary Mire
Strengths of the Deck:
- We have a ton of bounce effects, which are a great way to re-do our commander’s ability; in addition, we can bounce opponents’ creatures and subsequently force them to discard, which can be a strong way to remove opponents’ threats.
- While we may be weak in the early game, we typically dominate and control the mid-late game, which, against many strategies, can be very effective.
- We have a low number of creatures, but all of them further the gameplan, like unblockable creatures for chip damage, some cards that force opponents to discard, and some huge end-game finishers; even with a low creature count, they can all have a major impact on the game.
Weaknesses of the Deck:
- We can be a little slow in the early game, which leads us to take some extra damage from aggressive or any creature-based strategy.
- We are decently weak to creature hate, especially exile effects. This is because we only have a limited amount of endgame finishers, especially if we are trying to win through combat.
- Our commander is strong but extremely expensive so we may not see a huge impact from them until the late game.
Deck Stats:
Sample Hands:
Main Win Conditions:
There are no infinite combos or loops within the deck. We typically win by using the damage off of Ana Battlemage
Conclusion:
Control is not an archetype I typically play, but I have been having a blast with this one because it feels more like a fun Sultai deck instead of the typical control gameplay, even though it does maintain some of those elements. This one is a little bizarre and unorthodox but still a ton of fun and, for me, just speaks to the wide range of awesome strategies available in PDH! Thanks for reading to the end and for all of your support!