“Take care with this world. What is made can be unmade.”
Art:Battery Bearer by Edgar Sánchez Hidalgo
Todays Featured Commander Is:
Battery Bearer is an absolute powerhouse! For only four mana we get a ton of extra mana and a payoff for playing out our huge creatures, since we are in Simic we have an absolute ton of ramp and a bunch of ways to play out huge artifact creatures and swing for the fences! Battery Bearer is the real deal and honestly I am shocked a card like this isn’t a legendary, but either way she is an amazing creature and a ton of fun! Without further adieu lets get it!
The Deck:
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Why Battery Bearer?
Battery Bearer is one of the key pieces in our deck and a key to winning the game. Being able to turn our early game creatures into powerful mana sources that let us get out our bigger and more devastating permanents out super early. Not to mention that Battery Bearer can also be a strong outlet for drawing a ton of cards once we get rolling and start casting our huge creatures! Battery Bearer is the card that really ties our deck together and we are absolutely built around them.
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! As well as highlighting some of my favorite cards in the deck!
Creatures:
We of course have some early game ramp and creatures like Copper Myr and Silver Myr. As well as Renowned Weaponsmith which is an awesome card that allows us to cast our bigger creatures even earlier! Etherium Sculptor and Foundry Inspector make nearly every creature in our deck cheaper! Etherium Spinner is a crazy card that we can trigger and with Battery Bearer basically makes little fellas who can tap for mana!
We are building towards something and we have a ton of huge creatures that we can cast super early like Maelstrom Colossus, Myr Enforcer and Boulderbranch Golem all of these can be devastating and make us a huge threat when they come down! Depth Charge Colossus is a really sweet card that we can easily untap and swing for 9 every single turn! Mirrorshell Crab is a really cool card that allows us to cast it early or optionally hold it up as a counterspell!
Instants:
We have a ton of sweet counterspells like Stoic Rebuttal, Metallic Rebuke, Spell Rupture which are all sweet counterspells and some of them even have a benefit for artifacts! Vitalize and Dramatic Reversal can be super broken since we can cheaply untap our creatures and if Battery Bearer is on the field we can easily cast a huge creature super early!
Sorceries:
Our sorcery package has a ton of ways to draw cards and at a discount with cards like Thoughtcast, Reverse Engineer and Lórien Revealed. All of these are sweet ways to get some more cards, which we will never say no to! We are a Simic deck so we have a little mana ramp like Cultivate and Kodama's Reach! Argivian Restoration is a really cool card that we hold until we need to bring one of our huge creatures back, perfect after a single-target removal spell!
Artifacts:
Everflowing Chalice is a card that is surprisingly easy to multikick a bunch and if we can do that our mana production is off the charts. We also have staple mana rocks like Arcane Signet and Simic Signet which are just extra mana sources. Wedding Invitation is a great way to draw a card and guarantee a hit with one of our huge creatures perfect.
Enchantments:
Fall from Favor and Ice Over are great ways to lock down our opponents commanders or other key creatures! Dragon Fangs is a card that is not only a strong way to make our bigger creatures better but we can get it back pretty easily. Shielding Plax is a great card that can come down early and is a perfect way to get a card and make Battery Bearer or a high value creature more resistant to single target removal!
Land Base:
We have a pretty simple land base with Simic Duals, both islands and forest but we also have some cooler lands like Quandrix Campus which can be used as a Scry outlet albeit a little expensive. We also had to include Tree of Tales and Seat of the Synod which are a strong way to inflate our count for our “# of artifacts” cards! We dont have the most complicated land base, but it works! I did have a few questions from my playgroup about why we run 35 lands when we produce so much mana and the main reason for that is if Battery Bearer is not in the field and we dont have extra mana we still want to be able to cast our bigger permanents.
Strengths of the Deck:
- Battery Bearer greatly increases the speed of our deck
- Cast huge creatures super early
- Simic allows us to have a best of both worlds combo of ramp / interaction
Weaknesses of the Deck:
- Weak to artifact hate
- Weak to aggressive strategies
- Deck is noticeably slower without Battery Bearer
Deck Stats:
Sample Hands:
Main Win Conditions:
There are no infinite combos or loops in the deck and our only win condition is to turn all of our creatures sideways. Battery Bearer almost feels like a combo piece since we can cast huge threats early and begin to shake up the game!
Conclusion:
In conclusion Battery Bearer is a certified Simic commander and does pretty much what we would expect from Simic, from big mana production to a little bit of card draw we are as Simic as they come and Battery Bearer is also just a ton of fun to play! Hope you enjoyed this article, and thanks for reading to the end!