Tuesday Night Takeover

Brewed EDH: Arcades Wall

To the Window to the Wall!

Art: Arcades, the Strategist by Even Amundsen

Welcome to another installment of Brewed EDH:

Arcades the strategist is an awesome wall’s commander through him and many other support cards we are able to change our cheap defenders into real creatures. Our combination of low mana cost and high efficient spells and creatures, Arcades is a unique and interesting way to approach commander.

The Deck:

Arcade's Wall

Commander (1)
Arcades, the Strategist

Creatures (39)
Shield Sphere
Perimeter Captain
Resolute Watchdog
Sporocyst
Steel Wall
Wall of Runes
Angelic Wall
Crashing Drawbridge
Flumph
Fog Bank
Fortified Rampart
Jeskai Barricade
Overgrown Battlement
Stalwart Shield-Bearers
Sunscape Familiar
Surge Engine
Tetsuko Umezawa, Fugitive
Wall of Blossoms
Wall of Essence
Wall of Glare
Wall of Junk
Wall of Omens
Wall of Tanglecord
Wall of Tears
Axebane Guardian
Guard Gomazoa
Hover Barrier
Rigo, Streetwise Mentor
Wall of Denial
Wall of Ice
Wall of Nets
Weathered Sentinels
Jungle Barrier
Sidar Kondo of Jamuraa
Tree of Redemption
Wall of Stolen Identity
Wingmantle Chaplain
Towering Titan
Zopandrel, Hunger Dominus

Planeswalkers (2)
Huatli, the Sun’s Heart
Teyo, the Shieldmage

Spells (18)
Path to Exile
Valor Made Real
Counterspell
Cyclonic Rift
Dovin’s Veto
Heroic Intervention
Tower Defense
Ascend from Avernus
Bar the Door
Beast Within
Cultivate
Generous Gift
Akroma’s Will
Solidarity
Fell the Mighty
Wave of Reckoning
Approach of the Second Sun
Dusk // Dawn

Artifacts (8)
Meekstone
Sol Ring
Azorius Signet
Lightning Greaves
Simic Signet
Chromatic Lantern
Coat of Arms
Vanquisher’s Banner

Enchantments (10)
Assault Formation
Brave the Sands
Primal Rage
The Birth of Meletis
Ghostly Prison
High Alert
Stoneskin
Guardian Project
Angelic Chorus
Privileged Position
Lands (22)
Barkchannel Pathway
Breeding Pool
Canopy Vista
Command Tower
Deserted Beach
Forest
Glacial Fortress
Hallowed Fountain
Hinterland Harbor
Island
Overgrown Farmland
Plains
Seaside Citadel
Spara’s Headquarters
Sunpetal Grove
Terramorphic Expanse

Why Arcades, The Strategist?

There are many different walls / defenders commanders such as Doran, the Siege Tower but I thin Arcades edges them out, the additon of blue combined with Arcade’s abilitys give him the edge. Arcades allows us to not only play destruction spells like Path to Exile but counterspells as well. Arcades is one of the strongest walls commanders!

Deck Overview:

Arcades is an early game machine, while we may not be the rampiest deck our combination of low costed creatures and spells allows us to gain a strong board presence early. Arcades only casting four allows us to get him out early as well and start drawing cards and attacking with our walls. We can make our attacks very large with cards like Tower Defense and Solidarity. Even though Arcades is one of the main pieces that make our deck work we have alternatives in the event he is being heavily targeted. Our main alternatives are Assault Formation and High Alert while these may not be as powerful as Arcades they are still great early game ways to get our cheap walls to start swinging. In terms of being attacked we have multiple cards that allow our walls to block multiple creatures such as Valor Made Real. Our creatures are cheap and plentiful so losing a few is no big deal, we also have a great way to recur them in Ascend from Avernus, while this card may be high costed with how low our walls are it is a great way to recur them and get more Arcade’s Triggers! In terms of board wipes we have Fell the Mighty and Wave of Reckoning these wipes hit opponents creatures but almost always avoid us. We are playing a midrange shell with some control elements but overall we can be as aggressive as casting Arcades. Besides attacking our alternative win condition is Approach of the Second Sun which is very easy to recur once cast due to Arcades.

Strengths of the Deck:

  • Early board presence
  • Strong package of interaction,draw and counters
  • Cheap creatures allow us to play a low land count

Weaknesses of the Deck:

  • Weak against spellslingers/combo
  • Tough to win without arcades
  • outpaced in late game

Deck Stats:

Sample hands:

Main Win Conditions:

Our main win conditions are straight up attacking our opponents with our backup win condition as Approach of the Second Sun

Conclusion:

In conclusion I think that Arcades is a fun way to utilize cards that see almost no play in commander, there is nothing better than smacking your opponent in the face with a wall! I think this deck has a lot of options within it to control the game and eliminate opponents threats and swing for the fences!

Thanks for reading to the end!