Tuesday Night Takeover

Brewed Cedh: Heliod, The Sun Crowned STAX

Warning the Salt Level of this Deck is through the roof!!

Please note: Since this is a CEDH deck no budget considerations have been made

Art: Heliod, Sun-Crowned by Lius Lasahido

Welcome to the first entry in Brewed CEDH:

Today’s deck is Mono White Stax utilizing Elesh Norn, March of the Machines. While this may not make you the most popular player it will sure be fun for you! Stax is a very old and popular archetype that focuses on denying your opponents resources. This deck is by no means the best CEDH deck you could play but is a fun shell to mess around with and get some CEDH win’s. This could even be a budget deck if you take some of the higher end cards out which is really convenience more than anything else.

The Deck:


Commander (1)
Heliod, The Sun Crowned

Creatures (34)
Walking Ballista
Esper Sentinel
Giver of Runes
Mother of Runes
Serra Ascendant
Archivist of Oghma
Containment Priest
Deep Gnome Terramancer
Drannith Magistrate
Ethersworn Canonist
Grand Abolisher
Soulless Jailer
Spirit of the Labyrinth
Archon of Emeria
Aven Mindcensor
Eidolon of Rhetoric
Elite Spellbinder
Fiend Hunter
Elesh Norn, Mother of Machines
Loran of the Third Path
Mentor of the Meek
Ranger-Captain of Eos
Recruiter of the Guard
Sanctum Prelate
Skyclave Apparition
Thalia, Guardian of Thraben
Vryn Wingmare
Linvala, Keeper of Silence
Myrel, Shield of Argive
Palace Jailer
Phyrexian Vindicator

Spells (9)
Angel’s Grace
March of Otherworldly Light
Path to Exile
Swords to Plowshares
Calamity’s Wake
Heliod’s Intervention
Generous Gift
Teferi’s Protection
Approach of the Second Sun

Artifacts (16)
Chalice of the Void
Chrome Mox
Jeweled Lotus
Mana Crypt
Mox Diamond
Mox Opal
Gerrard’s Hourglass Pendant
Grafdigger’s Cage
Mana Vault
Portable Hole
Sphere of Resistance
Thorn of Amethyst
Weathered Runestone
Winter Orb
Archaeomancer’s Map
Mycosynth Lattice

Enchantments (10)
Land Tax
Blind Obedience
Rest in Peace
Aura of Silence
Banishing Light
Ghostly Prison
Oblivion Ring
Rule of Law
Touch the Spirit Realm
Smothering Tithe
Lands (30)
Ancient Tomb
Blast Zone
Buried Ruin
Demolition Field
Eiganjo, Seat of the Empire
Nykthos, Shrine to Nyx
20 Plains
Strip Mine
Urza’s Saga
War Room

Why Heliod, The Sun Crowned?

I chose Heliod because he is our main method of winning, with him in the command zone all we need is Ballista and we have the win. Stax also allows us to play the long and grindy game if needed, although if we line up against 3 other combo decks ballista is the first thing we are grabbing. Being able to go off as early as turn 3 is right around the time we want to be doing it, since we only need two cards its very easy to have a stax piece like Ethersworn Canonist and just wait till it comes back, we dont need many resources to finish the game up.

Deck Overview

As a Stax deck are main goal is resource denial and punishment and a slow grindy win. We accomplish that with cards like Winter Orb and Soulless Jailer just to name a few. This deck is Jam packed with resource denial and are main goal is to stop everyone from doing everything and closing out games with Approach of the Second Sun as a backup and the main combo of Walking Ballista and Heliod, Sun-Crowned. We may not be the fastest deck but we make up for it by denying some of the most powerful attributes of the quick combo decks. We have various hate cards in the form of Aven Mindcensor,Archon of Emeria,Thalia, Guardian of Thraben,Chalice of the Void. We also play Giver of Runes and Mother of Runes to protect our combo. The main goal is to deny as much as possible until we can get Ballista/Heliod. Our main method of getting ballista is through Ranger-Captain of Eos and Recruiter of the Guard. Although in testing there was a stax vs stax matchup where are flying creatures helped us edge the game out.

Strengths of the Deck:

  • Very simple Land base means that we can cast most everything with relative ease
  • Strong against powerful effects like searching
  • Relatively low casting cost of most cards, not as effected by our mana denial
  • Various protection methods cards to protect our combo
  • With one of our pieces always ready, the combo is very easy to pull off.
  • Ready to go quick or slow the game down as needed

Weaknesses of the Deck:

  • Being Mono-{W} limits our stax ability as we miss out on some of the good stax cards outside of {W}
  • Early turns can be a little slow, without a good draw we may struggle against turn 1-3 combos / glass cannon decks
  • Difficult to rebuild if stopped early
  • Will struggle against extremely High Powered CEDH decks

Deck Stat Overview:

Sample Hands with the Deck:


Stax may not make you any friends but it will make you have some fun, probably not anyone else though. Having one of 2 combo pieces in the command zone not only lets us be very quick if needed but it also lets us go grindy if we need to. We need so little to win that limiting our opponents can set us up for an easy win.

Thanks for reading to the end!

Would love to hear your feedback on the deck!

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