Tuesday Night Takeover

Brewed EDH: Ziatora Boomerang

Nothing better than throwing a dragon into your opponents face! And it comes back!

Art: Ziatora, the Incinerator by Chris Rahn

Welcome to another installment of Brewed EDH:

Ziatora, is a very interesting Jund commander allowing us to throw our creatures straight our opponents combined with some of the biggest creatures in the game we can straight one shot people on their upkeep. Combined with a large scale ramp and reanimation package we can keep throwing our largest creatures. Ziatora reminds me a lot of Kresh and is a ton of fun for Jund commander!

The Deck:

Ziatora's Discus

Commander (1)
Ziatora, the Incinerator

Creatures (36)
Elvish Mystic
Ignoble Hierarch
Sakura-Tribe Elder
Rotting Regisaur
Shakedown Heavy
Tuya Bearclaw
Voldaren Thrillseeker
Daemogoth Titan
Jaxis, the Troublemaker
Mr. Orfeo, the Boulder
Orthion, Hero of Lavabrink
Ruthless Technomancer
Solphim, Mayhem Dominus
Surrak, the Hunt Caller
Clackbridge Troll
Drivnod, Carnage Dominus
Kresh the Bloodbraided
Lord of Extinction
Malignus
Thunderblust
Xenagos, God of Revels
Yargle, Glutton of Urborg
Ancient Copper Dragon
Phytotitan
Yargle and Multani
Ancient Brass Dragon
Old Gnawbone
Protean Hulk
Shadowgrange Archfiend
Sheoldred, Whispering One
Stalking Vengeance
Zopandrel, Hunger Dominus
Kozilek, Butcher of Truth
Primeval Protector
Ulamog, the Infinite Gyre
Ghalta, Primal Hunger

Spells (15)
Feign Death
Reanimate
Undying Evil
Vandalblast
Farseek
Life’s Legacy
Rampant Growth
Rite of Consumption
Cultivate
Eldritch Evolution
Harrow
Kodama’s Reach
Victimize
Damnation
Living Death

Artifact (3)
Sol Ring
Chromatic Lantern
Cauldron of Souls

Enchantments (9)
Garruk’s Uprising
Rhythm of the Wild
Riveteers Ascendancy
Shadow in the Warp
Furnace of Rath
Pandemonium
Sneak Attack
Lurking Predators
City on Fire
Lands (36)
Blood Crypt
Bloodstained Mire
Bojuka Bog
Command Tower
Deathcap Glade
Demolition Field
Dragonskull Summit
Flamekin Village
Forest
Haunted Ridge
Karplusan Forest
Kessig Wolf Run
Llanowar Wastes
Luxury Suite
Mosswort Bridge
Mountain
Myriad Landscape
Overgrown Tomb
Reflecting Pool
Reliquary Tower
Rockfall Vale
Rootbound Crag
Spire Garden
Stomping Ground
Sulfurous Springs
Swamp
Undergrowth Stadium
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Wooded Foothills
Ziatora’s Proving Ground

Why Ziatora, the Incinerator?

As mentioned previously there are many great options for Jund commanders such as Kresh the Bloodbraided. Ziatora is very much a Jund commander with a heavy emphasis on sacrifice creatures for your benefit. In the case of Ziatora instead of using sacrifice effects to buff our creatures we throw that damage straight to our opponents. Ziatora is a great choice for a multi-faceted deck combining Sacrifice, Reanimation and Ramp to break down your opponents. With Ziatora we can utilize a lot of creatures that don’t see a lot of play just because they are large.

Deck Overview:

As a jund commander we have access to a wide array of tools including our ability to reanimate our big creatures and gain an advantage early through ramp effects. In addition to that we have a lot of mini-Ziatora effects such as Voldaren Thrillseeker and Orthion, Hero of Lavabrink to throw our big creatures without Ziatora. Orthion and Voldaren Thrillseeker also combo really with cards like Mr. Orfeo, the Boulder allowing us to attack double the power and then throw the creature at our opponent this works great with creatures like Malignus. Another creature that is great for throwing is Xenagos, God of Revels which not only creates a dangerous attacker but we can throw the buffed creature as needed. For our reanimation package we have Living Death and Reanimate we also play some cards to give our creatures undying like Feign Death and Undying Evil. Our ability to make tokens allows for us to throw multiple copies of our non-legendary creatures. We have many large and impactful creatures at the top of our curve like Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre not only are these easy to cast but throwing them at an opponent is great as well. Since we often throw our creatures it is easy for us to play large creatures that have drawbacks early such as Rotting Regisaur not only does the discard assist with our reanimation plan it also is a 3 mana 7/7. With Ziatora we are able to have a fun and efficient deck with creatures that can end games quickly!

Strengths of the Deck:

  • Ramp package allows us to get our big permanents out quickly
  • Graveyard recursion allows us to throw creatures frequently
  • Ramp package lets us get threats out early

Weaknesses of the Deck:

  • Weak against Graveyard Hate
  • Weak against quick / combo decks
  • Can be hard to close out games if we don’t have Ziatora or one of our Mini-Ziatora’s

Deck Stats:

Sample hands:

Main Win Conditions:

While we dont play any real combos there are still some great ways to win!

Throwing any of our large creatures whether that be in our upkeep with Ziatora or before or after combat with our Mini-Ziatoras. We are at our core a combat deck mostly winning through the combat phase or with throwing creatures.

Conclusion:

In conclusion Ziatora is a fun and weird way to play Jund, Ziatora enables us to play a deck with a ton of creatures that are uncommon in commander. You will likely have your opponent asking to read what you just cast. Ziatora is great in creature Meta’s and one without a ton of graveyard hate floating around.

Thanks for reading to the end!