“I showed them total warfare. Like I said, there’s a lot you can learn from old books.“
Art:Caesar, Legion's Emperor by Alexander Gering
Table of Contents
Today’s Featured Commander Is:

All the way from the Mojave, Caesar is here! Caesar is certainly a controversial figure within the Fallout games, but here they make for a very strong commander who is absolutely perfect for a token strategy. Caesar is an absolute powerhouse and is also in the perfect color combination for a token deck because we have a ton of support for tokens as well as a ton of strong sources of non-combat damage from the deck. I have been having a blast with this one, and while I think the deck is pretty strong, it’s certainly not oppressive or going to win in the first five turns. I personally love to pull this deck out at a table with other creature strategies as the combats get crazier and fun. I am very excited to showcase this one today; without further adieu, let’s get it!
Click here to copy the full deck to your clipboard!Caesar, Legion's Emperor Tokens
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Where does this deck fall on the power scale?
I would say this deck falls between six and seven. This deck is quite strong and can be quite oppressive in combat, but there are no infinite combos or loops within the deck, so it certainly pushes it down. This deck also has a ton of board wipes, which also pushes the power level up because completely resetting the board and, in the case of Hour of Reckoning, a one-sided board wipe can certainly leave lower-power decks in the dust. I think this deck works perfectly at a table with other sixes or sevens and will be way too powerful for anything lower. As always, have the conversation with your opponents; while this is a six or seven within my meta, it may be lower or higher in yours.
Why Caesar, Legion’s Emperor?
Caesar is a huge part of our deck and provides quite a bit. Caesar provides some token production and additional damage, and since the cost of this is cheap, we can easily sacrifice a creature and pay for the cost. Caesar also is strong source of supplemental card draw if we need it, and most importantly, we can deal a ton of non-combat damage, which, depending on our board state it can easily be a one-shot kill or at least half of our opponent’s health. Caesar is a great token producer who helps a ton, while we can absolutely win games without him, we typically prioritize casting him, and having his attack triggers benefits us a ton.
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!
Creatures:
We have some strong token payoffs like Mirkwood Bats
Planeswalkers:
We only have one planeswalker, but they are quite strong; I love Elspeth, Sun's Champion
Instants:
Our instant package is where most of our removal resides, and we have some pretty strong ones in Despark
Sorceries:
Hour of Reckoning
Artifacts:
Since we produce so many tokens and they are often 1/1’s Skullclamp
Enchantments:
Arguably, the two best enchantments in our deck are Impact Tremors
Land Base:
Our landbase doesn’t have a ton of interesting lands to talk about other than Urborg, Tomb of Yawgmoth
Strengths of the Deck:
- We are pretty strong in combat because we have a ton of attackers/blockers through all of our tokens.
- We have multiple sources of combat/non-combat damage which allows us to put a ton of pressure on our opponents.
- If we do fall behind, we have quite a bit of removal/board wipes, which can help reset/restart the game and begin to build back our board.
Weaknesses of the Deck:
- It can be a little slow in the early game.
- We are generally pretty weak to creature hate.
- We don’t have a ton of supplemental card draw in the deck, which in the mid-late game can leave us pretty low on cards.
Deck Stats:






Sample Hands:




Main Win Conditions:
There are no infinite combos or loops within the deck. We are a combat deck that aims to fill up our board with tokens and have something to sacrifice so we are able to trigger Caesar every turn. Caesar himself can be a strong source of damage, especially his last ability, which, depending on our board state, can easily take away half an opponent’s life. We also have some strong sources of non-combat damage in Impact Tremors
Conclusion:
Caesar is a fun and flavorful commander who I have been having a blast playing. This deck is pretty strong but certainly is not a CEDH deck. However, for regular EDH decks, it feels pretty strong and is against most creature-based strategies. Mardu is an amazing color combo for tokens, and this deck is just filled to the brim with support for the strategy. Apologies for the delay on this one; between being sick and having some technical difficulties, this has not been a great fallout week, but never fear; we will be making up all of the missed articles. Thanks for reading to the end and for all of your support!