Tuesday Night Takeover

Captain Ripley Vance Cantrips Pauper EDH

“Fortune doesn’t favor fools.”

Art:Captain Ripley Vance by Mathias Kollros

Captain Ripley Vance is a Mono-Red Machine, not only is she a super strong commander but also is a great flavor win for all of what Mono-Red is about! This deck is fully built around casting a bunch of cantrips constantly keeping our hand full and trigger Captain Ripley Vance as much as we can, we also have an alternative voltron win condition which can allow us to by fast efficient and multi-dimensional. This deck is an absolute blast and without further adieu lets get it!

The Deck:

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Captain Ripley Vance Cantrips PDH TNT!

Commander (1)
Captain Ripley Vance

Creatures (13)
Ornithopter
Phyrexian Walker
Glitterfang
Erebor Flamesmith
Iron Myr
Kessig Flamebreather
Ornithopter of Paradise
Thermo-Alchemist
Grinning Ignus
Guttersnipe
Skyscanner
Ardent Elementalist
Revolutionist

Instant (19)
Abrade
Big Score
Crimson Wisps
Desperate Ritual
Downhill Charge
Expedite
Flaring Pain
Gut Shot
Lava Dart
Lightning Bolt
Needle Drop
Panic
Pyretic Ritual
Searing Blaze
Soul’s Fire
Staggershock
Stun
Thrill of Possibility
Unexpected Windfall

Sorceries (16)
Ancestral Anger
Crash Through
Faithless Looting
Flame Jab
Flame Slash
Grapeshot
Inner Fire
Mana Geyser
Maximize Velocity
Reckless Charge
Reckless Impulse
Renegade Tactics
Rile
Rite of Flame
Seething Anger
Tormenting Voice

Artifacts (8)
Accorder’s Shield
Bone Saw
Cathar’s Shield
Arcane Signet
Fire Diamond
Wedding Invitation
Bonder’s Ornament
Jalum Tome

Enchantments (8)
Akki War Paint
Mark of Fury
Sticky Fingers
Ghitu Firebreathing
Giant Spectacle
Vessel of Volatility
Claws of Valakut
Granite Grip
Lands (35)
Cave of Temptation
Command Tower
Desert of the Fervent
Dwarven Mine
Forgotten Cave
27 Mountain
Smoldering Crater
The Autonomous Furnace
Tocasia’s Dig Site

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Why Captain Ripley Vance?

Captain Ripley Vance is a key card in our deck that we are absolutely built around, we use her as a strong attacker / blocker and also payoff for all of our cantrips, being able to damage an opponent or zap a key creature with Captain Ripley Vance’s ability is a key portion of our deck! Captain Ripley Vance is a powerhouse even without all of the buffs

Deck Overview:

This section contains information about cards in the deck and how they function within the deck! As well as highlighting some of my favorite cards in the deck!

Creatures:

We have a pretty small creature package but they all have a bunch of heart! Kessig Flamebreather, Erebor Flamesmith, Guttersnipe and Thermo-Alchemist which are all really strong ways to turn our cantrips into a bunch of extra damage! Grinning Ignus is a really strong way to get more mana and count up for Captain Ripley Vance’s ability. Ornithopter and Ornithopter of Paradise are both really strong cheap cards that allow us to tick up the counter on Captain Ripley Vance[/scrylink]. The same is true for Glitterfang and Phyrexian Walker!

Instants:

Our instant package is where all of the strongest cards and cantrips in our deck reside. We an first start with Desperate Ritual and Pyretic Ritual which are both really strong ways to get extra mana and keep on casting! Downhill Charge is pretty much free and a strong way to buff up Captain Ripley Vance right before she triggers and we can hit a creature or opponent for a ton! Flaring Pain can not only be cast twice but is a great way to prevent from the various Fog effects that many decks run a lot of! Panic is really strong to prevent Captain Ripley Vance from dying and super strong against Voltron or any single creature strategies that are prevalent throughout the format! Searing Blaze is one of my favorite cards in the deck since we can almost always get it for landfall and 3 and 3 for two is so strong! Once we have Captain Ripley Vance buffed up we can use Soul's Fire to finish off an opponent or kill a huge creature!

Sorceries:

We have an absolute ton of cantrips in our sorcery package like Renegade Tactics, Flame Jab and Flame Slash which are all cheap 1 mana cards that allow us to trigger Captain Ripley Vance. Grapeshot is a card we can often use a finisher and kill an opponent! Mana Geyser is a card we can use to produce an absolute ton of mana and begin to go off! Reckless Impulse is a cool card that can help set up our next turn! Rite of Flame is a pretty small “ritual” effect but we will never say no to extra mana!

Artifacts:

We of course have mana rocks like Arcane Signet, Fire Diamond and Bonder's Ornament which are all really strong ways to get extra mana and cantrip and cast even more! We also have Wedding Invitation which is a draw and a way to make a huge creature / Captain Ripley Vance unblockable! We also have some free artifacts that are great buffs both offensively and defensively in Bone Saw, Accorder's Shield and Cathar's Shield!

Enchantments:

Vessel of Volatility is a really cool card that we can play early and save till we need a bunch of extra mana. Claws of Valakut and Granite Grip are powerful enchantments that only get better as they game go on and are perfect ways to get a ton of damage from Captain Ripley Vance! Mark of Fury, Akki War Paint and Sticky Fingers are really powerful cantrip enchantments that we can often recast and get more towards that 3 spells we need to trigger Captain Ripley Vance[/scrylink]!

Land Base:

Our land base is pretty simple, some may question we we are running 35 lands in a deck with a pretty low overall cost and in testing I found that 35 was consistent enough to get us the mana we need and not flood very often, obviously there is still a possibility but it is rare. We have cycling lands to offset this like Forgotten Cave and Smoldering Crater as well as The Autonomous Furnace and Desert of the Fervent.

Strengths of the Deck:

  • Easy to go off and kill opponents in one turn
  • Ton of card draw
  • Commander is a huge damage source / great attacker

Weaknesses of the Deck:

  • Weak to creature hate
  • Not a ton of creature interaction
  • Deck is noticeably weaker without Captain Ripley Vance out

Deck Stats:

Sample Hands:

Main Win Conditions:

There are no infinite combos or loops in the deck, we have many ways to win the primary one being buffing up Captain Ripley Vance and swinging for the fences! This is further enhanced with enchantments like Claws of Valakut and Granite Grip which can be really strong ways to kill with commander damage. Our buffs and enchantments also feed really well into Captain Ripley Vance and our non-combat damage win!

Conclusion:

Captain Ripley Vance is a fun and dynamic deck that plays just like any other formats storm deck, commons can absolutely get the job done and they do it well! Our deck is fast efficient and we can get some quick wins that may leave your opponents thinking what happened! This deck is an absolute blast and is not too expensive to build, I absolutely recommend bringing this to your next PEDH table / night! Thanks for reading to the end and thank you for all of your support!