“In your scrying mirror, and I’m tryin’ to break through.”
Table of Contents
Today’s Featured Commander Is:

Now let’s start off with a sad and quick disclaimer: there are sadly no rats in red at common for this commander, but I love this commander’s effect and think it’s really unique, which is why we are running it in a goblin’s shell. This is a casual goblins deck that is mostly meant for fun and some interesting commander damage kills. Charging Hooligan is a really strong commander for an aggro deck. While we aren’t able to take full advantage of their ability, they are still able to present a ton of pressure, and we have quite a few ways to stop our opponents from blocking. I chose goblins for the shell for this deck because they are just so good at filling up the board and being aggressive. Being able to combine that with Charging Hooligan’s ability allows us to present a ton of damage. This is a wacky one, that’s for sure! Without further ado, let’s get it!
The Deck:
Charging Hooligan Aggro Goblins!
Buy This Deck!
Buy this deck using our TCGPlayer Affiliate Link: Charging Hooligan Aggro Goblins Pauper EDH
Why Charging Hooligan?
Charging Hooligan is a huge part of our deck and is what we are built around, they are a great damage dealer for our deck and are how we most often end the game, we have a ton of different ways to stop our opponetns from blocking and with some goblins out and Charging Hooligan we can put a shocking amount of pressure on our opponents, while we sadly cant take advantage of their second abilyt they are still a really strong attacker and work very well with cards like Crash Through. Charging Hooligan is an amazing attacker for us at pretty much any stage of the game.
Deck Matchups:
Since this is Pauper EDH, there are an absolute ton of things that can tip a game in your favor or out of it. While an archetype may seem favorable, there are absolutely good and bad commanders for our deck to go up against; I have included both these, which were all played among my testing groups using various decks, and I have included the sample size for clarity purposes. This is just meant to be a guide after testing a bunch of games with this deck!
The information below is notes about specific decks that were featured in our testing pods and how we fared against them. Naturally, Pauper EDH is a multiplayer game, so these are just a summary of my notes against different commanders and strategies. When we test these decks we try to test to its strengths and weaknesses to give a full spectrum of what the deck has to offer. Various commanders and archetypes/strategies are used to get the most accurate information.
Commanders, we have a good matchup against:
General Kreat, the Boltbringer Record against General Kreat, the Boltbringer 2-2
This is pretty much a mirror match for our deck, we are running a ton of the same cards, while Kreat is the better commander for sure they cant present as much damage as we can with Hooligan, because of that building up our board and going for a huge attack where your opponents creatures cant block or our creatures have trample is key to this matchup. This is a decent matchup for the deck. We did split the games, but I still think it’s favorable.
Mowu, Loyal Companion REcord against Mowu, Loyal Companion 3-0
I found this matchup to be very favorable, we just go much wider than they can handle and when we use spells like Cosmotronic Wave to take away their ability to block they just cant do much, they don’t have much in the way of interaction so this is a great matchup for us.
Bloodbraid Elf
A classic aggro v aggro race, whoever is fastest typically wins, they can get a lot of value out of their commander and sadly there is really nothing we can do to stop that but if we go super wide and stick to your gameplan overall this is a great matchup for us overall although sometimes we can just lose the race.
Commanders, we have a tough matchup against:
Cynette, Jelly Drover
The flying creatures aren’t a huge problem for us in this matchup; it’s mostly being able to stick our commander. They have quite a bit of countermagic and bounce effects since they are mono-blue. I did win a game against Cynette. That was a game where I was really aggressive, and they were unable to counter our commander. This is a tough matchup overall; we have no hope of blocking their creatures.
Aegar, the Freezing Flame
Aegar is basically a spellslinger/control style deck, and that is not great for us. They either counter or bounce the best of the best we have; we just aren’t set up to beat decks like this. This is a very rough matchup for our deck.
Noxious Ghoul
If we are able to kill them before they get the Ghoul out this is a pretty good matchup, if we stumble and are slow they just devastate our board, they are just very good against our deck, when a Noxious Ghoul is in the game I tend to full target them with everything I have to get them out of the game. This is a winnable bout overall, though it’s a tough matchup.
Strategy Overview:
Fill up the Board:
We are an aggro deck through and through, filling up the board not only tempo within the game but also to make our commander hit like a truck is key to the strategy.
Await the big swing:
We can fill up our board quite cheaply and quickly, I typically don’t like to go super aggressive till we have our commander out and can get their trigger, it can really change combat!
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!
Creatures:
We have so many awesome goblins in this deck, let’s go over some of the best! Goblin Matron
Instants:
Our instant package mostly consists of pump spells and ways to buff up the Charging Hooligan, some of my favorites are Uncaged Fury
Sorceries:
Our sorccey package is key to the function of our deck, it contains pretty much all of the ways we can stop our opponents from blocking which is the primary way we kill opponents and deal a ton of damage. Cosmotronic Wave
Artifacts:
Since we want to hit hard with our commander, we are running my pet card in Wedding Invitation
Enchantments:
We are a mono-red aggro deck, we are basically forced to run Impact Tremors
Strengths of the Deck:
- Its very easy for us to get commander damage kills.
- We are extremely aggressive and can do quite a bit of damage in the early game.
- We are great at chump blocking, especially against other aggressive strategies since we have quite a bit of creature/token production.
Weaknesses of the Deck:
- This is a glass-cannon deck in every way. We have one goal, and that is to swing big with our commander and our goblins. A ton of resistance or control magic can be very rough for us.
- We are very weak to creature hate.
- We can struggle with late-game boards as they are often just much bigger than us.
Deck Stats:






Sample Hands:




Conclusion:
As someone who is a true consiesuour of meme decks and just old fashioned casual fun, this deck really is a blast to play, no its not the most efficient goblins build or the must tuned dcek, but its a cheap glass cannon that can have some really strong turns and also raises the fun factor up to ten. I hope you all enjoyed this one as much as I did!