“I’m sorry. Should I pay you up front? Not terribly well-versed in mercenary relations, I’m afraid.”
Art:Chevill, Bane of Monsters by Yongjae Choi
Table of Contents
Today’s Featured Commander Is:
Chevill, Bane of Monsters, is an interesting commander built around one of magic’s evergreen mechanics in deathtouch. The main advantage of nearly all of our creatures having deathtouch is combat. We also have the additional benefit of getting life and cards from the counters our commander gives opponents creatures. To my surprise, we have other cards to put bounty counters on creatures. We also have a lot of ways to target and take down opponent’s creatures. We also have all of the fun and strong removal that is present in any Golgari deck. This deck allows us to experience a real hunting adventure. Without further adieu, let’s get it!
The Deck:
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Chevill, Bane of Monsters Deathtouch !
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Why Chevill, Bane of Monsters?
We are fully built around Chevill, Bane of Monsters. Nearly every creature in our deck has deathtouch or, if not, has a payoff for death triggers. The bounty counters can be put on by a couple of other creatures in the deck, and we will never say no to more life or cards. Chevill is not a great attacker, but many other creatures help us whittle down our opponents and end the game.
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck! The infinite combos and loops in the deck are listed below in the “Main Win Conditions” Section.
Creatures:
We have a ton of awesome creatures, so I will highlight some of my favorites in the deck. Deathcap Cultivator
Planeswalkers:
Vraska, Swarm's Eminence
Instants:
Our instant package is where most of our single-target removal resides. We can use this as a complementary way to control the board with our huge number of deathtouch creatures. Abrupt Decay
Sorceries:
We have Cultivate
Artifacts:
We, of course, have some artifacts like Sol Ring
Enchantments:
We have a lot of really strong enchantments, with one of my favorites being Family's Favor
Land Base:
We have a pretty efficient land base. Since they have come down in price in recent times, we are running both Verdant Catacombs
Strengths of the Deck:
- Deathtouch on nearly every creature makes us tough to attack into
- We have a decent amount of single-target / spell-based removal in the deck
- There are a lot of death payoffs, like drawing cards and gaining life
Weaknesses of the Deck:
- Weak to creature hate
- Weak to decks that do not try to win through combat/creatures
- Weak to control decks/countermagic
Deck Stats:
Sample Hands:
Main Win Conditions:
We do have some infinite combos and loops in the deck. While these combos don’t necessarily end the game, they can control the board completely and may not make many friends. We do have one combo that does end the game. We can control the board with our deck and continuously whittle down our opponents. We also have payoff cards like Massacre Wurm
Thornbite Staff
Requires:
All permanents on the battlefield. Viridian Longbow and Thornbite Staff attached to a creature with deathtouch. That creature does not have summoning sickness.
Steps:
- Activate the creature’s ability from Viridian Longbow by tapping it, dealing 1 damage to any target creature an opponent controls and destroying that target due to deathtouch.
- When that target dies, the creature’s ability from Thornbite Staff triggers, untapping itself.
- Repeat.
- You may also repeat this loop whenever a creature enters the battlefield under an opponent’s control.
Results:
Destroy all creatures your opponents control. Destroy all creatures that enter the battlefield under an opponent’s control.
Thornbite Staff
Requires:
All permanents on the battlefield. Thornbite Staff attached to Avatar of Woe. Avatar of Woe does not have summoning sickness.
Steps:
- Activate Avatar of Woe by tapping it, destroying target creature.
- The creature dies, triggering Avatar of Woe, untapping it.
- Repeat.
- You may also repeat this loop whenever a creature enters the battlefield.
Results:
Destroy any number of creatures. Destroy any number of creatures that enter the battlefield.
Bootleggers' Stash
Requires:
All permanents on the battlefield. You control at least ten in any combination of lands and/or Treasure tokens.
Steps:
- On the end step before your turn, activate all lands you control by tapping them, creating that many Treasure tokens.
- At the beginning of your upkeep, Revel in Riches triggers, causing you to win the game.
Results:
Win the game at the beginning of your next upkeep.
Conclusion:
Chevill, Bane of Monsters is an interesting build that is built heavily around one of magic’s oldest keywords. Using Chevill to gain life and cards positions us strongly against many decks and gives us a decent amount of card advantage. Since we are built around deathtouch, attacking and blocking is pretty strong for us since most opponents want to avoid engaging with us in combat entirely. This is a deck I had a lot of fun testing with. Thanks for reading to the end and for all your support!