“You won’t live to see your world destroyed.”
Art:Corpse Knight by Karl Kopinski
Table of Contents
Today’s Featured Commander Is:
Corpse Knight is an awesome Orzhov commander who fits perfectly within a token shell. Getting Corpse Knight out early and doing a ton of damage helps to whittle down our opponents and not even have to attack sometimes. We are an Orzhov deck, so we have a lot of removal/interaction and a great amount of card draw, which can be a great way to refill our hands after casting many cards. Like most PDH decks, this deck is perfect for a player of any skill level. This deck would likely be a great introduction and fun for a brand-new player! I am very excited to showcase this one. Without further adieu, let’s get it!
The Deck:
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Corpse Knight Tokens!
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Why Corpse Knight?
Corpse Knight is an integral part of our deck. They can come down early on turn two and greatly impact the game. I would expect some eyes to come your way when Corpse Knight drops since it can quickly snowball into a ton of damage, and your opponents find themselves low on health. Corpse Knight is the perfect commander for a token deck.
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!
Creatures:
Antler Skulkin
Instants:
Our instant package is where nearly all of our removal lies with strong spells like Go for the Throat
Sorceries:
We have a lot of strong token producers like Battle Screech
Artifacts:
We have a decent amount of mana rocks/ramp like Marble Diamond
Enchantments:
We are an Orzhov deck, I think I might go to jail if I don’t include Oubliette
Land Base:
As many of you have come to expect, we have the brand new “Hidden” lands, which are great mid-late-game ways to get some free cards. We also have some strong cycling lands like Drifting Meadow
Strengths of the Deck:
- Can end games without ever going to combat
- Strong against aggressive strategies
- Decent amount of interaction
Weaknesses of the Deck:
- Weak to creature hate
- Weak to Control Strategies / Spellslinger style decks
- Not a ton of recursion built into the deck
Deck Stats:
Sample Hands:
Main Win Conditions:
There are no infinite combos or loops within the deck. We can often win without attacking since we can take advantage of Corpse Knight
Conclusion:
Corpse Knight is an awesome Orzhov commander who fits perfectly into a token shell. Corpse Knight has many advantages, like being only two mana, so he can come down early and make an impact, and if he dies to single target removal, we can get him back with relative ease as well. We are an Orzhov tokens deck through and through, and you will find many of the cards you expect to in this deck. I have had an absolute blast with this one and enjoyed it very much. Thanks for reading to the end and for all your support.