Tuesday Night Takeover

Cyberman Patrol Artifacts Pauper EDH

 “A rolling golem gathers no rust.”

Art:Cyberman Patrol by Anton Solovianchyk

Cyberman Patrol is a really fun commander who isn’t getting a lot of attention from the new Doctor Who set! I think Cyberman Patrol is super fun and just an awesome and interesting take on the artifact archetype for commander! Cyberman Patrol is a key card in our deck and we are built entirely on triggering their ability and dealing as much damage to our opponents as possible! Cyberman Patrol is a really cool commander that I think is going to be a top commander for Colorless PDH! Without further adieu lets get it!

The Deck:

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Cyberman Patrol Artifacts!

Commander (1)
Cyberman Patrol

Creatures (37)
Arcbound Worker
Arcbound Stinger
Myr Retriever
Perilous Myr
Runed Servitor
Voltaic Servant
Bottle Gnomes
Chrome Cat
Clockwork Fox
Filigree Familiar
Foundry Inspector
Howling Golem
Skittering Surveyor
Skyscanner
Thaumaturge’s Familiar
Workshop Assistant
Ancestral Statue
Arcbound Hybrid
Bottle Golems
Crossroads Candleguide
Forgotten Sentinel
Frogmite
Guardian Automaton
Myr Kinsmith
Peace Strider
Pierce Strider
Scaretiller
Arcbound Bruiser
Guardians of Koilos
Staunch Throneguard
Pardic Wanderer
Phyrexian Hulk
Accomplished Automaton
Myr Enforcer
Roving Keep
Sojourner’s Companion
Maelstrom Colossus

Instants (1)
Scour from Existence

Sorceries (2)
Introduction to Annihilation
Introduction to Prophecy

Artifacts (24)
Accorder’s Shield
Cathar’s Shield
Candy Trail
Ceremonial Knife
Leather Armor
Relic of Progenitus
Slagwurm Armor
Alchemist’s Vial
Armory of Iroas
Jousting Lance
Mind Stone
Spare Supplies
Thought Vessel
True-Faith Censer
Bonder’s Ornament
Golem Foundry
Jalum Tome
Letter of Acceptance
Moonglove Extract
Network Terminal
Orazca Relic
Unstable Obelisk
Rusted Relic
Trailblazer’s Torch
Lands (35)
Cave of Temptation
Darksteel Citadel
Quicksand
Tocasia’s Dig Site
Urza’s Mine
Urza’s Power Plant
Urza’s Tower
28 Wastes

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Why Cyberman Patrol?

Cyberman Patrol is the best creature in our deck and is the card that we are fully built around! Cyberman Patrol is a card that allows us to take even pretty small and weak artifact creatures and give our opponents the choice of taking the damage or blocking and taking 3, being able to have that choice is a very powerful thing for our deck and helps us deal really well with aggressive strategies!

Deck Overview:

This section contains information about cards in the deck and how they function within the deck! As well as highlighting some of my favorite cards in the deck!

Creatures:

Small or Large as long as they are an artifact creature and have some sort of ability they are absolute auto-includes for this deck! We of course have a bunch of the arcbound cards which are perfect blockers since when they die we can buff up another creature! Clockwork Fox and Filigree Familiar are both great cards that we will always swing into even tough situations so we can get the afflict trigger and the cards! Foundry Inspector is arguably the best card in our deck since it reduces every single one of our creatures by 1! Myr Enforcer and Frogmite are almost always free and are strong at pretty much any stage of the game! We have a few Myr’s in the deck so Myr Kinsmith is a pretty strong tutor for the deck!

Skyscanner is not the greatest creature being a 1/1 for 3 but since we get to draw this card is extremely valuable for the deck! Scaretiller is one of the few pieces of “ramp” in the deck and is a pretty strong card! Staunch Throneguard gives us the monarch and we get a card out of the deal! Workshop Assistant is a strong piece of recursion for the deck! We of course have some late-game creatures like Roving Keep and Maelstrom Colossus which are absolute bombs for the deck!

Instants:

There is almost no options for instants at common, but we do have Scour from Existence which is instant speed removal but it does cost 7 mana. Not the greatest card but since there are limited options we will take what we can get!

Sorceries:

We are moving up in the world as we have two sorceries! Introduction to Prophecy is the only piece of card draw in our deck and it does scry 2 as well a real win-win! Introduction to Annihilation is our second removal spell in the deck and is really strong as well! Being in colorless we are quite limited on options but we make do with what we have!

Artifacts:

We are a deck that loves to block and become blocked so we had to include Accorder's Shield and Cathar's Shield! Slagwurm Armor is the ultimate card for buffing up a blocker! Bonder's Ornament, Jalum Tome and Spare Supplies are all strong cards that also let us draw which in this deck is an extremely valuable effect that we absolutely need! Rusted Relic and Golem Foundry are great cards that get better and better when we continue to cast artifacts, which is pretty much every single turn! One of the best artifacts in our deck is Trailblazer's Torch since we can deal damage to the creature blocking, perfect when combined with our afflict 3 from Cyberman Patrol! Unstable Obelisk is another strong removal card but does come with a pretty hefty price tag but it is quite easy for our deck to get there!

Land Base:

We are a colorless deck so we have to have Urza's Power Plant, Urza's Mine and Urza's Tower which are perfectly fine on their own but get even better once we assemble tron, there is no direct path to do this but its always nice when fully assembled! Tocasia's Dig Site is a great way to consistently draw cards! Cave of Temptation is a great way to buff a creature and besides that tapping for mana is pretty good as well! Besides that our land base mostly consists of Wastes!

Strengths of the Deck:

  • Blocking is an absolute nightmare for our opponents
  • Can easily win through combat
  • Strong against aggressive strategies

Weaknesses of the Deck:

  • Not a lot of card draw
  • Not a lot of interaction
  • Weak to non-creature decks

Deck Stats:

Sample Hands:

Main Win Conditions:

We have no infinite combos or loops in the deck, the main win condition besides attacking is actually blocking! Cyberman Patrol makes blocking for our opponents an absolute nightmare and that can be a really strong way to win, our opponents are often faced with the choice of taking the damage from our creatures or taking damage from Cyberman Patrol’s ability!

Conclusion:

Cyberman Patrol is a really fun and cool commander that really is getting overlooked for PDH, I think while this deck does have the drawbacks of all colorless PDH decks it is still a ton of fun and a little bit of a different take on the artifact creature archetype for PDH! Thanks for reading to the end and thank you for the support! Hope you are enjoying Doctor Who week thus far!