Tuesday Night Takeover

Cybermat Artifacts Pauper EDH

“Now bring me that horizon.”

Art:Cybermat by Anton Solovianchyk

Cybermat is here and ready to scout! We have been doing a ton of articles on the cyber cards from doctor who and how couldn’t we!? They are just so much fun. Let’s get to the facts Cybermat is constrained by being in colorless which definitely doesn’t make this deck super competitive, but what it lacks in competitiveness it makes up for in fun factor. This deck is absolutely perfect for a fun game or a more laid-back environment! While Cybermat is arguably the weakest of the bunch they are an absolute blast to play and who doesn’t love going for commander! As they say 16 is a lot less than 30 and with skulk and a built in buff we are in business! Cybermat is not only a funny looking guy but has a really cool effect as well, expect laughs when they see Cybermat but they won’t be laughing after a few swings! Without further adieu lets get it!

The Deck:

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Cybermat Artifacts PDH TNT!

Commander (1)
Cybermat

Creatures (35)
Ornithopter
Arcbound Worker
Alpha Myr
Arcbound Stinger
Automated Artificer
Crashing Drawbridge
Hedron Crawler
Mine Worker
Myr Retriever
Ornithopter of Paradise
Voltaic Servant
Alloy Myr
Clockwork Fox
Filigree Familiar
Foundry Inspector
Howling Golem
Skyscanner
Tower Worker
Workshop Assistant
Arcbound Hybrid
Bottle Golems
Clockwork Gnomes
Frogmite
Stone Retrieval Unit
Power Plant Worker
Staunch Throneguard
Phyrexian Hulk
Will-Forged Golem
Myr Enforcer
Roving Keep
Sojourner’s Companion
Eldrazi Devastator
Maelstrom Colossus
Ulamog’s Crusher
Hand of Emrakul

Instants (1)
Scour from Existence

Sorceries (4)
Environmental Sciences
Expanded Anatomy
Introduction to Annihilation
Introduction to Prophecy

Artifacts (24)
Accorder’s Shield
Cathar’s Shield
Delif’s Cone
Campfire
Alchemist’s Vial
Arcane Signet
Bladed Pinions
Executioner’s Hood
Fellwar Stone
Jousting Lance
Mind Stone
Raven Wings
Spare Supplies
Thought Vessel
Wedding Invitation
Darksteel Ingot
Golem Foundry
Haunted Cloak
Jalum Tome
Network Terminal
Scale of Chiss-Goria
Tooth of Chiss-Goria
Rusted Relic
Bonder’s Ornament
Lands (35)
Cave of Temptation
Command Tower
Crumbling Vestige
Crystal Grotto
Darksteel Citadel
Desert
Tocasia’s Dig Site
Urza’s Mine
Urza’s Power Plant
Urza’s Tower
25 Wastes

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Why Cybermat?

Cybermat is the card that we are built-around in every way, pumping up our board with as many additional artifact creatures so we can skulk our way to victory! Skulk is super crazy and even though we do have some equipment buffs we rarely put them on Cybermat since we want all of that commander damage all of the time! This card is really powerful and an absolute blast to play! Not much more we could ask out of this little guy.

Deck Overview:

This section contains information about cards in the deck and how they function within the deck! As well as highlighting some of my favorite cards in the deck!

Creatures:

We are looking to put as many creatures on the board as we can and we have a bunch of cheap creatures like Alpha Myr and Arcbound Stinger and Arcbound Worker. Since Cybermat only costs 2 we want to cast him as soon as possible even if we don’t have a ton of artifact creatures yet, don’t worry that will change! Clockwork Gnomes is a really cool way to protect Cybermat or any of our artifact creatures! We absolutely had to include Crashing Drawbridge since we want our creatures hasty and swinging as much as we can! We also have some creatures that are often free through affinity with sweet cards like Frogmite and Sojourner's Companion and Myr Enforcer which are all either cheap or completely free, and we will never say no to free! We have a couple non-artifact game enders like Ulamog's Crusher, Hand of Emrakul and Eldrazi Devastator which can be ramp-ed into and can end the game by themselves!

Artifacts:

This may be very shocking but we have a lot of artifacts! We of course have ramp and rocks like Thought Vessel and Mind Stone as well as a few others which are great ways to get as many artifacts / artifact creatures onto the board! Then we have a bunch of cool artifacts like Bladed Pinions and Haunted Cloak which pretty much always go on Cybermat to speed up the commander damage gameplan and make Cybermat more evasive! Scale of Chiss-Goria and Tooth of Chiss-Goria are two cards ive been running a lot more lately as they are cheap, most of the time being free and who doesn’t like a little help in combat! Jalum Tome is one of the most consistent and strong draw engines in our deck and is an absolute asset for this deck since we can often run out of cards! Delif's Cone is no doubt an optional card, in my aggressive heavy-meta I find this is a great way to gain a ton of life off of Cybermat!

Instants:

Standing alone is Scour from Existence which is a pretty expensive but also pretty strong removal spell. We can ramp into this pretty easily with our mana rocks and this card is overall pretty good for the deck, since there are no other options we roll with what we have!

Sorceries:

Introduction to Annihilation is another piece of removal that we can cast early granted at the expense of card but we do get to exile the nonland permanent that we target. Introduction to Prophecy is another cool card that lets us scry and draw, this is not the easiest thing to do in colorless so it is a real win for the deck! Environmental Sciences is our only spell-based ramp in the deck and we get some life out of it, we can make use of this at pretty much any time! Expanded Anatomy which is a great way to buff up a creature, we almost never target Cybermat since we want to be “skulking” every turn!

Land Base:

We are a colorless deck, so as you would expect we are mostly comprised of Wastes, but we do have a few lands that have cool effects! Tocasia's Dig Site is a great way to filter out lands in the late-game when they are pretty much useless! Desert is a really strong land against token or aggressive strategies and is perfect for our deck! Crumbling Vestige is a really cool card that we can use to cast some of our two mana rocks quicker or other permanents earlier, this land is never really bad but shines in the early game!

Strengths of the Deck:

  • Easy to get commander damage kills
  • Decent amount of card draw
  • Can quickly overwhelm the board

Weaknesses of the Deck:

  • Not a ton of spells / interaction
  • Weak to aggressive decks
  • Weak to control strategies / artifact hate

Deck Stats:

Sample Hands:

Main Win Conditions:

We have no infinite combos or loops in the deck. Our amin win condition is straight up attacking with our artifact creatures. Cybermat provides a shortcut to a win since we can very easily and pretty reliable kill opponents with commander damage, sweet 16 is the number we can get to pretty easily especially considering all of our ramp / overall pretty cheap creatures!

Conclusion:

Cybermat is a just a funny fella who is coming to bring the pain! Cybermat is plagued by the narrowness that all decks that are exclusively colorless have, but it doesn’t make the deck any less fun or exciting. While this deck won’t be taking down the nearest competitive table it is still a ton of fun to play and a great card for a night with friends or jamming a game at your LGS, you will probably get some funny looks but that’s ok, this deck is an awesome break from the more tuned / powerful PDH lists we build. While Cybermat is casual it by no means is a pushover and can easily get wins sometimes at will! Thanks for reading to the end and thanks for your support!