“I do not want my lands tamed. I want them unruly and free.”
Art:Displaced Dinosaurs by Simon Dominic
Table of Contents
Todays Featured Commander Is:
Displaced Dinosaurs is the talk of the town in both PDH and EDH, everyone seems to recognize this card is crazy! While 7 mana is a lot being in green we can ramp hard and begin slamming 7/7’s onto the board with ease, with this our decks main gameplan is to ramp out Displaced Dinos as quick as possible and overwhelm our opponents with our 7/7 army. We are an artifact stompy deck and are pretty much as mono-green as they come, including both of the strengths and weaknesses of Mono-Green. Even with some of the mono-green weaknesses this deck is a powerhouse! Without further adieu lets get it!
The Deck:
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Displaced Dinosaurs Artifact Stompy!
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Why Displaced Dinosaurs?
Displaced Dinosaurs is absolutely a build-around card for our deck and is the key piece of our gameplan, while a lot of these artifacts are strong on their own, Displaced Dinosaurs is our main win condition. We can ramp into the Dino boys super quick and begin swinging for the fences!
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! As well as highlighting some of my favorite cards in the deck!
Creatures:
Since nearly all of our attacking and board presence comes from our artifacts, we are able to focus heavily on ramp in our creature package with cards like Elvish Mystic
Instants:
Displaced Dinosaurs
Sorceries:,
Ramp, Ramp, Ramp! We are a green deck so our sorcery package is where nearly all of our ramp resides with sweet cards like Cultivate
Artifacts:
Since we want to ramp to Displaced Dinosaurs as much as we can, it can be a real shame when our commander dies to removal as paying the commander tax can often get costly! Campfire
Our artifact package also features a ton of ways to draw cards like Network Terminal
Enchantments:
We are a green deck who is on the constant quest to ramp up and cast Displaced Dinosaurs as soon as possible so cards like Utopia Sprawl
Land Base:
We are in mono-green so we have a pretty simple land base but have some really strong lands like Tree of Tales
Strengths of the Deck:
- Once commander hits the game can be close to over
- Very easy to win in combat
- Decent amount of ways to protect Displaced Dinosaurs
Weaknesses of the Deck:
- Not a ton of removal
- Not a lot of card draw
- We do ramp a lot but a 7 mana commander can often be too slow depending on the table
Deck Stats:
Sample Hands:
Main Win Conditions:
There are no infinite combos or loops in the deck, our main win condition is casting Displaced Dinosaurs
Conclusion:
Displaced Dinosaurs is one of the most hyped creatures I’ve seen in a long time and after giving it some testing I found that it absolutely lives up to it! This deck is a ton of fun to play and is just a breath of fresh air to the mono-green archetype, while some of the strengths and weaknesses of Mono-Green are still present this deck also has an absolute ton of strengths that help to balance it out! Thanks for reading to the end and thank you for all of your support!