Tuesday Night Takeover

Displaced Dinosaurs Artifact Stompy Pauper EDH

“I do not want my lands tamed. I want them unruly and free.”

Art:Displaced Dinosaurs by Simon Dominic

Displaced Dinosaurs is the talk of the town in both PDH and EDH, everyone seems to recognize this card is crazy! While 7 mana is a lot being in green we can ramp hard and begin slamming 7/7’s onto the board with ease, with this our decks main gameplan is to ramp out Displaced Dinos as quick as possible and overwhelm our opponents with our 7/7 army. We are an artifact stompy deck and are pretty much as mono-green as they come, including both of the strengths and weaknesses of Mono-Green. Even with some of the mono-green weaknesses this deck is a powerhouse! Without further adieu lets get it!

The Deck:

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Displaced Dinosaurs Artifact Stompy!

Commander (1)
Displaced Dinosaurs

Creatures (16)
Elvish Mystic
Fyndhorn Elves
Llanowar Elves
Copper Myr
Crashing Drawbridge
Ornithopter of Paradise
Sakura-Tribe Elder
Alloy Myr
Bronze Walrus
Llanowar Visionary
Yavimaya Elder
Bottle Golems
Stampeding Elk Herd
Myr Enforcer

Instants (8)
Blinding Fog
Gaea’s Gift
Nature’s Claim
Return to Nature
Sheltering Word
Tamiyo’s Safekeeping

Sorceries (7)
Kodama’s Reach
Nature’s Lore
Revive the Shire
Skyshroud Claim
Spider Food
You Find a Cursed Idol

Artifacts (30)
Welding Jar
Prying Blade
Relic of Progenitus
Alchemist’s Vial
Arcane Signet
Fellwar Stone
Gilded Pinions
Moss Diamond
Prismatic Lens
Prized Statue
Prophetic Prism
Spare Supplies
Wedding Invitation
Bonder’s Ornament
Darksteel Ingot
Decanter of Endless Water
Golem Foundry
Jalum Tome
Magnifying Glass
Network Terminal
Orazca Relic
Scale of Chiss-Goria
Tooth of Chiss-Goria
Brass Knuckles
Firemind Vessel
Sisay’s Ring
Ur-Golem’s Eye

Enchantments (3)
Utopia Sprawl
Wild Growth
Master Chef
Lands (35)
Command Tower
Darksteel Citadel
Evolving Wilds
25 Forest
Gingerbread Cabin
Slippery Karst
Terramorphic Expanse
The Hunter Maze
Tocasia’s Dig Site
Tranquil Thicket
Tree of Tales

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Why Displaced Dinosaurs?

Displaced Dinosaurs is absolutely a build-around card for our deck and is the key piece of our gameplan, while a lot of these artifacts are strong on their own, Displaced Dinosaurs is our main win condition. We can ramp into the Dino boys super quick and begin swinging for the fences!

Deck Overview:

This section contains information about cards in the deck and how they function within the deck! As well as highlighting some of my favorite cards in the deck!


Since nearly all of our attacking and board presence comes from our artifacts, we are able to focus heavily on ramp in our creature package with cards like Elvish Mystic, Llanowar Elves and Fyndhorn Elves which are all really strong cheap pieces of ramp! Myr Enforcer and Frogmite which are both good ways to take advantage all of the artifacts we have in the deck, we will never say no to free or cheaper stuff! Stampeding Elk Herd is a card that is almost always turned on and we become a huge combat threat!


Displaced Dinosaurs is the card that makes our deck function, so it is important to prioritize protecting them. Cards like Gaea's Gift and Tamiyo's Safekeeping which are all strong ways to protect Dino from single-target removal or board-based removal. Return to Nature and Nature's Claim are some of the few removal pieces in the deck and can be very strong against the right strategy, but even if not are never really bad!


Ramp, Ramp, Ramp! We are a green deck so our sorcery package is where nearly all of our ramp resides with sweet cards like Cultivate and Skyshroud Claim just to name a couple! Our ramp is the key part of our deck since we are racing as soon as possible to cast Displaced Dinos and begin to establish our board. Spider Food that is a really cool removal spell that can sometimes make a 7/7, how can we say no to that! You Find a Cursed Idol is a really cool card that we can use as removal or to make a 7/7!


Since we want to ramp to Displaced Dinosaurs as much as we can, it can be a real shame when our commander dies to removal as paying the commander tax can often get costly! Campfire is not only a strong card against aggressive strategies but a great way to get around commander tax! We also have a ton of mana rocks for ramp like Firemind Vessel and Sisay's Ring which we can ramp into early and prepare for a super early Displaced Dinosaurs! Tooth of Chiss-Goria and Scale of Chiss-Goria are both strong cards that get even better when they are 7/7’s oh and they are almost always free!

Our artifact package also features a ton of ways to draw cards like Network Terminal, Spare Supplies and Jalum Tome which are all really strong ways to get cards! Golem Foundry is a really cool card that we can activate an absolute ton and we will never complain about more creatures! Since we are swinging with Dino’s all the time Wedding Invitation is a strong card that can be a really strong way to get in a kill shot on an opponent or just get a free attack and a card!


We are a green deck who is on the constant quest to ramp up and cast Displaced Dinosaurs as soon as possible so cards like Utopia Sprawl and Wild Growth are really strong cheap enchantments that can come down early and be strong pieces of ramp! What’s better than a 7/7, an 8/8! Master Chef is a strong way to buff all of our creatures and Displaced Dinosaurs themselves, just a win-win of a card.

Land Base:

We are in mono-green so we have a pretty simple land base but have some really strong lands like Tree of Tales and Darksteel Citadel while these are pretty strong on their own they are even better when they come down as 7/7’s! We are in mono-green so drawing can be an issue and being able to cycle lands like Tocasia's Dig Site and Slippery Karst and Tranquil Thicket which are all strong ways to draw more cards!

Strengths of the Deck:

  • Once commander hits the game can be close to over
  • Very easy to win in combat
  • Decent amount of ways to protect Displaced Dinosaurs

Weaknesses of the Deck:

  • Not a ton of removal
  • Not a lot of card draw
  • We do ramp a lot but a 7 mana commander can often be too slow depending on the table

Deck Stats:

Sample Hands:

Main Win Conditions:

There are no infinite combos or loops in the deck, our main win condition is casting Displaced Dinosaurs as soon as possible and throwing down as many artifacts as we can to assemble an army of 7/7’s and swing for the fences!


Displaced Dinosaurs is one of the most hyped creatures I’ve seen in a long time and after giving it some testing I found that it absolutely lives up to it! This deck is a ton of fun to play and is just a breath of fresh air to the mono-green archetype, while some of the strengths and weaknesses of Mono-Green are still present this deck also has an absolute ton of strengths that help to balance it out! Thanks for reading to the end and thank you for all of your support!