Esperzoa is a mono-blue commander in the best kind of way! Being able to bounce an artifact every turn is a really strong way to re-ETB strong artifacts and in many cases we use it is a draw engine! Being able to draw at least one extra card a turn takes away from a lot of the negative parts of being a mono-color deck! We are mono-blue but we are adaptive and almost a little control-esque which allows us to stop our opponents while we build up! Esperzoa is really not that popular on sites like moxfield but is still an absolute blast and you may take your opponents by surprise showing up with this one! Without further adieu lets get it!
The Deck:
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Rose Tyler // The Thirteenth Doctor $165 Suspend Budget EDH!
Esperzoa is a key part of our deck and sets up various draw engines and just really any artifact with an ETB is really strong in the deck! Esperzoa is also a really strong attacker and a creature that we pump up an absolute ton! While we sometimes go for the commander damage kill we can reliable buff up any creature and use Esperzoa as a way to bounce key artifacts and artifact creatures! Esperzoa is a key card for our deck and something we cast as soon as possible!
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! As well as highlighting some of my favorite cards in the deck!
Creatures:
Our creature package is pretty small but they have a lot of heart! We have a couple really strong creatures to bounce in Clockwork Fox and Iron Bully both of which are really strong to bounce because who doesn’t love cards, life and a buff! For Clockwork Fox even though we give our opponents cards we get 2 and they only get 1 so it can be a strong way to get card advantage! Myr Enforcer and Frogmite are both really strong cards that are pretty much always free or really cheap and are also both great equipment targets! Etherium Sculptor and Foundry Inspector are both really strong cards that reduce the cost of a ton of the cards in our deck! Peace Strider and Pierce Strider are both really strong bounce targets and can be a good way to gain life back against aggressive decks or a great way to damage an opponent!
Instants:
Brainstorm leads the charge of our instant package, not a ton to say here just one of the best draw spells ever! Arcane Denial and Counterspell are two key counterspells that are extremely strong in every stage of the game. We also have Stoic Rebuttal which is almost always a second copy of Counterspell! Spell Pierce and Dispel are two strong counterspells that really shine in the early game since we can catch opponents by surprise, these cards are ok in the late game but do often get worse! Snap is a strong card that can be used as a protection spell for our creatures or be effective against our opponents and its also free, well pretty much free!
Sorceries:
Our sorcery package focuses nearly entirely on drawing cards, Lórien Revealed is a strong draw spell that can also be an effective way to grab a land if we are low on mana! Ponder and Preordain are two cards you pretty much have to say together and are extremely strong! Thoughtcast and Tezzeret's Ambition are both strong draw spells that get benefits from all of the artifacts that we have!
Artifacts:
Our artifact package combines an absolute ton of equipment with a bunch of strong cards to get cards and re-etb and we round it out with some mana rocks to get a bunch of extra mana! For draw engines we have cards like Spare Supplies, Wedding Invitation and Prophetic Prism which are all great bounce targets and get some extra cards out of the deal. We also have some mana rocks which often are just used as extra colorless mana but are still quite strong! Cards like Thought Vessel, Arcane Signet and Bonder's Ornament all of these are really strong ways to get some extra mana! Lembas is an absolutely perfect card to bounce since we can scry 1 and draw for only 2! Thought Vessel is especially good since we draw a ton of cards! We also have some equipment, the two best in my opinion is Whispersilk Cloak and Neurok Stealthsuit are both really good cards that are super strong and can come down really easy, we will never say no to unblockable / protecting our equipment creature!
Some of our other really strong equipment include Brass Knuckles which we can consistently bounce the original and get a copy over and over, this card is broken our board can get scary but it gets really scary with double strike! Amorphous Axe is a really strong equipment and when equipped on Esperzoa allows us to put a quick clock on our opponents! Skyblinder Staff is a perfect buff and piece of evasion for any of our creatures! The important thing to remember about our artifact package is that every single one of these can be re-ETB’d and this can get out of hand or downright broken very quickly!
Land Base:
Being a mono-colored deck we are pretty easy and not very conflicted on what kind of lands we want to run, this may come as no surprise but most of our lands are Island! We also have a bunch of cycling / draw lands like Lonely Sandbar, The Surgical Bay and Desert of the Mindful all of these lands are really strong ways to get extra cards!
Strengths of the Deck:
Draw an absolute ton of cards after bouncing draw artifacts
Decent amount of counterspells
We can make nearly any of our creatures a voltron target
Weaknesses of the Deck:
Weak to artifact / creature hate
Weak to aggressive strategies as it takes a couple turns for us to get going
Esperzoa is not something we want to ramp into since we have to bounce which sometimes can be a detriment
Deck Stats:
Sample Hands:
Main Win Conditions:
We have no infinite combos or loops in the deck, we typically win by loading up a creature like Esperzoa or really any creature i the deck. One of the biggest benefits of the deck is that we can pretty much begin to buff up any creature and it is doesn’t really matter! We are a combat deck and hurt and we just want to buff and swing as much as possible, we can use Esperzoa as a really strong way to draw cards or bounce really any artifact or artifact creature with a strong etb!
Conclusion:
Esperzoa is a really cool creature who is an absolute blast to play, the biggest shock when researching this deck was how little representation they have on moxfield! There were only 5 other decks, which is surprising for such a cool commander who can be built in so many different ways! Esperzoa is a really fun and interesting commander for artifacts and mono-blue, and hey who doesn’t love a big flying jellyfish! Thanks for your support and thank you for reading to the end!
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