Tuesday Night Takeover

Flux Channeler Infect Pauper EDH

“Trust no one, especially those who seek power.”

Art:Flux Channeler by Heonhwa Choe

Flux Channeler is a really sweet commander who allows us to proliferate like crazy for every noncreature spell we cast, combine this with infect creatures and spells that give our opponents poison counters and the game can end super quickly! This will not make you the most popular player at the table especially since we left the traditional proliferate gameplan behind and went all in on infect, Its getting poisonous out there, without further adieu lets get it!

The Deck:

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Flux Channeler Proliferate!

Commander (1)
Flux Channeler

Creatures (18)
Iron Apprentice
Blighted Agent
Dune Mover
Ichorclaw Myr
Thrummingbird
Guildpact Informant
Iron Bully
Phyrexian Digester
Umara Raptor
Vigean Graftmage
Archaeomancer
Corpse Cur
Gitaxian Anatomist
Thunder Drake
Helium Squirter
Messenger Jays
Mnemonic Wall
Chained Throatseeker

Instants (20)
Arcane Denial
Aspirant’s Ascent
Blink of an Eye
Blue Elemental Blast
Brainstorm
Clockspinning
Counterspell
Experimental Augury
Fuel for the Cause
Leap
Miscalculation
Muddle the Mixture
Peek
Planar Incision
Prologue to Phyresis
Shadow Rift
Spell Pierce
Steady Progress
Teferi’s Time Twist
Turn Aside

Sorceries (14)
Borrowing 100,000 Arrows
Cloak of Feathers
Contentious Plan
Gitaxian Probe
Impede Momentum
Merchant Scroll
Ponder
Preordain
Serpentine Curve
Serum Visions
Slip Through Space
Stealth Mission
Vivisurgeon’s Insight
Void Snare

Artifacts (8)
Armory of Iroas
Neurok Stealthsuit
Sky Diamond
Sphere of the Suns
Bonder’s Ornament
Whispersilk Cloak
Serrated Arrows
Weapon Rack

Enchantments (5)
Aqueous Form
Bubble Snare
Witness Protection
Fall From Grace
Mesmerizing Dose
Lands (34)
Evolving Wilds
Forge of Heroes
26 Island
Lonely Sandbar
Mystic Sanctuary
Remote Isle
Saprazzan Skerry
Seat of the Synod
The Surgical Bay

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Why Flux Channeler?

The main reason we chose Flux Channeler is how often we can proliferate infect counters or even +1/+1 counters on our creatures, it is crazy easy and combine that with the ton of cantrips in the deck and we can often put a one to two turn clock on our opponents, once our opponents get one poison counter if they cannot immediately kill flux channeler the game will be over not long after!

Deck Overview:

This section contains information about cards in the deck and how they function within the deck!

Creatures:

We are infect deck so creatures like Ichorclaw Myr and Blighted Agent as well as the rest of our infect creatures are the key to our gameplan all it takes is one poison counter and it begins to get very scary for our opponents! Another card that can get out of hand quickly is Thrummingbird who allows us to proliferate even more! We also have a decent amount of graft creatures like Helium Squirter which is a really sweet card that we can not only proliferate but have our other creatures become proliferate targets as well! Messenger Jays is another really sweet card that we can almost always get counters or cards either option favors us! Vigean Graftmage is a really strong way to untap nearly every creature in our deck!

Instants:

We are a blue deck so we absolutely have to have some sweet counterspells like Arcane Denial and Counterspell just to name a few both of these are just classic EDH and PDH spells! Arguably and in my opinion the best instant in the deck is Prologue to Phyresis which for only two mana gives us a card and every opponent a poison counter, this effect is super broken and when this is cast the clock till an opponents death becomes really small, whether we cast it early or late Prologue is an unfair card in this deck! We also have some cards that protect creatures and give them a counter to proliferate like Planar Incision and Teferi's Time Twist!

Sorceries:

To continue cantripping and proliferating down the way we can use sweet cards like Ponder, Preordain and Gitaxian Probe as effect ways to draw and get more triggers of Flux Channeler! Slip Through Space is a really sweet sorcery that allows us to make a creature unblockable and draw a card perfect for an infect creature. Other than that we have a ton of additional proliferate and drawing effects that let us keep the counters coming!

Artifacts:

Since we can proliferate a ridiculous amount of times cards like Sphere of the Suns and Weapon Rack are really good ways to make use of our proliferation and get some mana and creature benefits! Serrated Arrows is another great way to begin to hurt an opponents creatures or depending on the creature just straight up kill them! We of course have some mana rocks like Sky Diamond and Bonder's Ornament. We also have some cards to make our cards even harder to block like Whispersilk Cloak. Neurok Stealthsuit is a great way to protect Flux Channeler.

Enchantments:

Our enchantment package is where a lot of our soft removal / interaction lies, we mostly have enchantments to take out our opponents biggest threats like Witness Protection and Fall from Favor which are both effective ways to shut down our opponents best creatures! One of my favorite enchantments is Aqueous Form which not only triggers Flux Channeler but makes one of our infect creatures even better!

Land Base:

Our land base is pretty typical for a mono-blue deck mostly focusing on drawing cards and just hitting our land drops consistently, Lonely Sandbar and The Surgical Bay are both effective ways to draw cards. Since we have a pretty low mana cost overall we can use these draw and cycle lands more aggressively! Since we have Flux Channeler Forge of Heroes is shockingly good in our deck just one counter is all we need and then the snowball begins!

Strengths of the Deck:

  • Super easy to win the game / eliminate opponents
  • a ton of counter effects / card draw
  • A ton of ways to give our opponents infect

Weaknesses of the Deck:

  • Not a ton of single target removal
  • Deck is noticeably weaker without flux channeler
  • Weak to heavier control strategies

Deck Stats:

Sample Hands:

Main Win Conditions:

We can use cards like Blighted Agent as well as a bunch of other infect creatures or cards like Prologue to Phyresis which are super easy ways to get a poison counter on our opponents and once we get one poison counter, we can easily proliferate and absolute ton with Flux Channeler once one counter is on our opponents there time is limited. There is no combos or infinite loops in the deck.

Conclusion:

In conclusion Flux Channeler is a super fun mono-blue infect build that puts a ton of pressure on even some of the most aggressive decks in the format and can assemble quick and easy kills! This deck features a bunch of elements of what you would expect a blue deck to have! Hope you enjoyed, as stated above we are partnered with TCGPlayer! Please use our link and help us support the site.