“No beast so fierce, but knows some touch of pity… But I know none… and therefore am no beast.”
Art:Go-Shintai of Life's Origin by Alexander Mokhov
Table of Contents
Today’s Featured Commander Is:
Go-Shintai of Life’s Origin is an awesome commander and a fun way to build an enchantment-themed deck. I chose shrines for this list because I thought it was fun and flavorful. This deck falls into the midpower around a five or six, and we don’t play combos or loops in the deck. Make no mistake, even though we aren’t running any combos, we can have some very strong and explosive games. I have been testing this one at my LGS for a while, and this deck has some bad matchups but is a ton of fun, no matter who I am against. If you love enchantments and things to do in your upkeep, this is likely a deck for you. Without further adieu, let’s get it!
The Deck:
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Go-Shintai of Life's Origin Shrines!
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Why Go-Shintai of Life’s Origin?
Go-Shintai of Life’s Origin can come down early and make a big impact, whether making creatures or recurring enchantments. It certainly is not easy to recur enchantments, but can be a great option if one of our key shrines falls to removal. The creature production can help position us well against aggressive decks or any creature-based strategy. Go-Shintai is not a requirement for the deck to function but is a strong complementary commander and something we will often cast as early as possible.
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!
Creatures:
Some of my favorite creatures reduce the cost of a ton of our cards, like Jukai Naturalist
Planeswalkers:
Calix, Destiny's Hand
Instants:
Almost all of our interaction and removal lies within our instants. We have some strong counterspells like the namesake Counterspell
Sorceries:
We mostly use our sorcery package to ramp with awesome spells like Kodama's Reach
Artifacts:
The most important artifact in our deck is Chromatic Lantern
Enchantments:
My personal favorite enchantment is Paradox Haze
Land Base:
Being in five-color means we have a pretty expensive/extensive landbase. For our landbase, I went with limited basics and many duals/fetches. Combine that with nearly every triome, and we can easily move quickly and establish our colors. That is the main goal within the landbase to be able to cast everything as soon as possible. We also have some artifacts/enchantments in the deck that help us get all of our colors established. We also have some strong utility lands like Hall of Heliod's Generosity
Strengths of the Deck:
- There is a decent amount of interaction on the stack and the field
- Our commander is a strong piece of recursion
- Our enchantments can easily end the game on their own
Weaknesses of the Deck:
- Very weak to enchantment hate
- We often don’t have a strong creature presence so can be weak against creature-heavy decks
- Not a ton of card draw
Deck Stats:
Sample Hands:
Main Win Conditions:
There are no infinite combos or loops in the deck. We typically end the game by generating creatures through our enchantments like Sigil of the Empty Throne
Conclusion:
Go-Shintai of Life’s Origin is a cool commander who can be built in many ways. I went the shrine route as it wasn’t combo-heavy, and I thought it was just a ton of fun. I had a lot of fun at my LGS with this deck. While I struggled against higher power decks, I found it fit pretty well around mid-power and would likely rank as a five or six. While our deck can certainly have games where we pop off and go quickly, we mostly play it slowly and try to get the shrine engine going! Thanks for reading to the end and for all of your support.