“These blessed waters still carry their power to the worthy.”
Art:Hakbal of the Surging Soul by Tyler Walpole
Table of Contents
Today’s Featured Commander Is:
Hakbal of the Surging Soul is an absolute bomb of a commander and a great card for the merfolk creature type. Being able to explore with every creature on our combat step is not only a great way to buff our creatures but a great way to filter through the deck as well. We are a Simic deck that focuses on casting Merfolk and Hakbal as soon as possible and then exploding with a bunch of explore triggers. This deck is a ton of fun and one that I have been quite excited for since spoiler season, really excited to share this one with you all today! Without further adieu let’s get it!
The Deck:
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Hakbal of the Surging Soul Merfolk Explore!
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Why Hakbal of the Surging Soul?
Hakbal of the Surging Soul is in a unique position since we can go the whole game without casting him, but we typically opt to as soon as possible. Hakbal just makes all of our deck a lot better and helps us in combat both offensively and defensively. Being able to commit lands to the board or draw a card on top of the mass explore makes Hakbal a really strong commander for only 4 mana.
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! As well as highlighting some of my favorite cards in the deck!
Creatures:
We have an absolute ton of sweet merfolk, honestly too many to talk about individually so I am going to highlight some of my favorites in the deck. Deepchannel Mentor is a card that can end games pretty quickly since when it hits it makes nearly all of our creatures unblockable. Since we explore an absolute ton Herald of Secret Streams has a very similar effect. Kopala, Warden of Waves makes single-target removal or abilities against any of our creatures an absolute nightmare. The strength of Master of the Pearl Trident varies if we are up against any blue decks but succeeds heavily in those matchups. Nicanzil, Current Conductor is a great way to dump a bunch of lands from our hand. Stonybrook Banneret is one of the best early-game creatures in our deck that reduces almost all of our creature’s cost. Topography Tracker is just a ridiculous creature letting us double-explore, who is allowing us to do this!
Instants:
We have a few counterspells that can be quite helpful like Arcane Denial, Counterspell, and Voidslime. While Voidslime may be a little harder than the others to cast being able to target a trigger or activated ability can be really strong and lifesaving in a pinch. Rapid Hybridization and Beast Within are really the only creature / permanent-based removal we have and are both cheap and strong. Heroic Intervention is a great way to protect against board wipes or cards like Damn and Cyclonic Rift.
Sorceries:
We have two ramp spells in Skyshroud Claim and Cultivate, the beauty of Skyshroud Claim is the variety of dual lands we can grab off of it like Breeding Pool. We have a few creatures that have islandwalk that we want to hit our opponents with so Aquitect's Will
Artifacts:
We have format staples like Arcane Signet
Enchantments:
Deeproot Pilgrimage
Land Base:
The most important land in our deck is Cavern of Souls
Strengths of the Deck:
- Buffs for all of our creatures at every combat
- Commander provides a strong way to filter through the deck
- There is a decent amount of interaction, especially on the stack
Weaknesses of the Deck:
- Weak to creature hate
- It can be a little slow to start
- It is hard to rebuild after mass board destruction
Deck Stats:
Sample Hands:
Main Win Conditions:
There are no infinite combos or loops in the deck. We are a combat deck, while we do have an inherent advantage since we can reliably buff our board once we have our commander out. Not only that all of our merfolk buff up and help to protect each other. This allows us to get a strong board established by the mid-game. We don’t have much of an early game but make up for it by exploding in the mid-game.
Conclusion:
Hakbal of the Surging Soul is a really cool card from a really cool precon that I have been excited to build since spoiler season! Hakbal feels like the type of commander that the merfolk creature type was missing which is a huge combat swing commander. Being in Simic we have access to counterspells, some removal and some great card draw as well as a huge pool of creatures. This deck is an absolute blast and is perfect for a pro or new player. Just a good pile of fun! Thanks for reading to the end and thanks for all of your support.