Tuesday Night Takeover

Hashaton, Scarab’s Fist Discard Pile Brewed CEDH

Don’t come around, don’t show your face.

Art:Hashaton, Scarab's Fist by Wisnu Tan

Hashaton is amazing! Since spoiler season, I was really excited to play this deck; while I proxied up and tried a casual EDH version of this deck, I found it was so powerful and just lends itself to being very broken. Because of that, I thought that CEDH would be a natural fit, this deck is very interesting, it looks like a lot of Esper decks but contains some outliers that work great with our commander like Void Winnower, this card can really turn the game on its head and with our commander’s ability we can get it out shockingly early. This deck and all of our discard allows us to be decently good against hand disruption as well as some of the more aggressive decks in the format. We fall into the midrange category we can have games where we go super fast and games where we can take it easy. Being in Esper gives us access to the best of the best in terms of removal and protection, allowing us to protect our gameplan and stop our opponents if they get out of hand. I think this deck is going to be really strong within the format! Without further ado, let’s get it!

The Deck:

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Hashaton, Scarab's Fist Discard Pile!

Commander (1)
Hashaton, Scarab’s Fist

Creatures (26)
Esper Sentinel
Putrid Imp
Archivist of Oghma
Deep Gnome Terramancer
Drannith Magistrate
Ghostly Pilferer
Grand Abolisher
Kitsa, Otterball Elite
Lotho, Corrupt Shirriff
Orcish Bowmasters
Pollywog Prodigy
Psychic Frog
Thassa’s Oracle
Vohar, Vodalian Desecrator
Opposition Agent
Ranger-Captain of Eos
Displacer Kitten
Talion, the Kindly Lord
Leveler
Consecrated Sphinx
Sharuum the Hegemon
Tivit, Seller of Secrets
Astral Dragon
Razaketh, the Foulblooded
Void Winnower
Jin-Gitaxias, Core Augur

Planeswalkers (1)
Teferi, Time Raveler

Instants (23)
Angel’s Grace
An Offer You Can’t Refuse
Cabal Ritual
Cyclonic Rift
Dark Ritual
Deadly Rollick
Demonic Consultation
Dispel
Entomb
Fierce Guardianship
Flusterstorm
Force of Negation
Force of Will
Mental Misstep
Mystical Tutor
Pact of Negation
Silence
Sink into Stupor
Spell Pierce
Swan Song
Swords to Plowshares
Tainted Pact
Vampiric Tutor

Sorceries (5)
Demonic Tutor
Imperial Seal
Praetor’s Grasp
Reanimate
Yawgmoth’s Will

Artifacts (13)
Chrome Mox
Mox Amber
Mox Diamond
Mox Opal
Mana Vault
Sol Ring
Arcane Signet
Fellwar Stone
Grim Monolith
Talisman of Dominance
Time Sieve
Wishclaw Talisman
The One Ring

Enchantments (4)
Tinybones Joins Up
Tortured Existence
Animate Dead
Rhystic Study
Lands (27)
Ancient Tomb
Arid Mesa
Cephalid Coliseum
City of Brass
Exotic Orchard
Flooded Strand
Gemstone Caverns
Godless Shrine
Hallowed Fountain
Mana Confluence
Marsh Flats
Minamo, School at Water’s Edge
Misty Rainforest
Morphic Pool
Otawara, Soaring City
Polluted Delta
Scalding Tarn
Scrubland
Sea of Clouds
Swamp
Takenuma, Abandoned Mire
Tundra
Underground Sea
Vault of Champions
Verdant Catacombs
Watery Grave
Windswept Heath

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Why Hashaton, Scarab’s Fist?

Deck Matchups:

Commanders, we have a good matchup against:

Winota, Joiner of Forces Record against Winota, Joiner of Forces 3-0

I like this matchup a lot, I tend to be pretty aggressive with my mulligans in this matchup because if they can commit Winota to the board, it can be very tough, having a counter and blowing up their commander pretty much takes them out of the game, they also struggle a ton against some of our creatures like Opposition Agent their card selection is pretty limited so stopping that can stop their gameplan flat.

Etali, Primal Conqueror // Etali, Primal Sickness Record aginastg Etali, Primal Conqueror 4-2

Another matchup where it is uber important to have counterspells and be ready, Etali is an outlet in the command zone for combos like Food Chain, and being ready for them to go off at any time is key, we don’t really change our gameplan here and typically just beat up on them, this matchup is absolutely loseable, but I find it to be favorable.

Commanders, we have a tough matchup against:

Talion, the Kindly Lord Record against Talion, Kindly Lord 1-3

Talion is a very rough matchup for our deck; Control is quite good against us because they have way more counterspells than us. Being able to resolve our commander can be quite hard in this matchup, if we are able to resolve them, the best way to win is to ruin their card advantage with cards like Jin-Gitaxias, Core Augur or control them and their tutors through Opposition Agent. This is a winnable but very tough matchup for our deck.

Stella Lee, Wild Card Record against Stella Lee, Wild Card 2-4

Three out of four losses to this deck where against them grabbing a quick combo when my protection is down, against Stella Lee I found the best way to win is to never let your guard down and play protection pretty much the entire time. If it does end up going to the late game and opponents’ resources are low, we can easily win by simply attacking with our beaters or finding a combo. I like this matchup, but it can be really tough.

Deck Overview:

This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!

Creatures:

This deck has a lot of creatures that you would not typically see in a CEDH deck, like Void Winnower, Jin-Gitaxias, Core Augur and Astral Dragon which have really strong abilities/text and can change the game quite a bit. Jin, especially, is busted and can really hurt a lot of the decks in the format. We do have the typical CEDH creature package with great cards like Drannith Magistrate, which can shut down decks that rely on their commander, we also get a lot of value out of Archivist of Oghma as the supplemental card draw can be really strong. We have quite a bit of discard outlets to trigger Hashaton, with my favorite being Psychic Frog, which can be a great source of card draw and, in games that go long, can also be an effective attacker. I also love Vohar, Vodalian Desecrator, which is a strong discard outlet for the deck, and being able to recast an instant or sorcery can allow us to try again on a failed combo or cast a counterspell again. Really strong for the deck.

Instants:

We have a pretty typical CEDH instant package with classics like Force of Will, Flusterstorm and Fierce Guardianship. All of these are great and cheap counter options. Being in Esper is quite nice as well since we get access to cards like Angel's Grace which can save us in a pinch! We are also running both Reanimate and Entomb, which can help us to recur a creature or throw a card in the graveyard to recur it! Perfect for cards like Vohar, Vodalian Desecrator.

Sorceries:

We tutor like crazy at sorcery speed with Imperial Seal and Demonic Tutor both of these are amazing ways to grab combo pieces or whatever our greatest need is at the time. Strong, cheap and efficient. Just perfect for our deck. Another CEDH classic in Praetor's Grasp a great way to steal our opponent’s combo piece and be able to use it, I have used this with Dark Ritual to grab a Demonic Consultation and grab a quick and easy Thoracle win.

Artifacts:

We have quite a bit of artifacts, for the most part, they are just mana rocks to accelerate our gameplan like Mox Opal and Mox Amber, but we do have some strong support pieces like Wishclaw Talisman which can be a strong and cheap way to tutor up a combo piece. We also are, of course, running The One Ring. This, of course, needs no introduction and is a really strong card draw source and can be a really nice piece of protection.

Enchantments:

We have the classics with Rhystic Study and Mystic Remora, just extremely efficient card draw; we would be doing ourselves a disservice if we didn’t play these. These are just amazing, and if we don’t really need the card draw, we can absolutely draw out some counters pretty easily. While we aren’t playing any combos relating to it, I still really like Animate Dead in this deck; we discard a lot of our best creatures and some absolute game wreckers to Hashaton, so being able to get them back for super cheap can absolutely change the outcome of the game. Last but not least, we have Tinybones Joins Up, which is a really strong discard outlet for us and can trigger Hashaton really easily, forcing our opponents to discard can be quite nice as well. While we don’t always do it, especially against strategies like Reanimator, it is a nice option to have.

Land Base:

We have a pretty typical CEDH landbase; we are really fast. In my meta, a lot of decks have white and are running cards like Path to Exile, which is why we are running one Swamp. We are fast and can produce pretty much any mana we need. I typically like to keep a one-three land hand, depending on what the rest of it is looking like. This, of course, wildly varies game to game. Our landbase is super fast and efficient,t and I never had any issues since we are pretty good at getting our colors established.

Strengths of the Deck:

  • With cards like Void Winnower and Jin-Gitaxias, Core Augur coming out early we are able to disrupt the game a ton.
  • We have quite a bit of bounce/counters, and we are able to protect ourselves and slow down our opponents very easily.
  • With all of our mana rocks and a cheap commander with a low-cost ability, we can get some of our more controlling permanents out quite early.

Weaknesses of the Deck:

  • Our commander makes us a huge target; all eyes typically go on us when we cast them, because of this, I like to wait until we have counters before we play Hashaton.
  • We are not as fast as other combo decks; while we do have classic combos like Thoracle, we typically aren’t as fast as some decks in the format.
  • We can have rough matchups against control and interaction heavy decks, this typically makes us fight them instead of advancing our gameplan.

Main Win Conditions:

We have a ton of different ways to win; whether we produce infinite mana and cast our whole deck or just win the game, we have a ton of different options. below are all of the combos in the deck explained:

Demonic Consultation + Thassa's Oracle.

Requires:

Demonic Consultation must be in hand. Thassa’s Oracle must be in hand. Mana needed: UUB

Steps:

  1. Cast Demonic Consultation by paying B , naming Thassa’s Oracle and thus exiling your library due to you not having a card named Thassa’s Oracle in your library.
  2. Cast Thassa’s Oracle by paying UU.
  3. Thassa’s Oracle enters the battlefield, causing you to win the game.

Results:

Exile your library. Win the game.

Tainted Pact + Thassa's Oracle.

Requires:

Tainted Pact must be in hand. Thassa’s Oracle must be in hand. No two cards in library share a name. Mana needed: 1UBB

Steps:

  1. Cast Tainted Pact by paying 1B, exiling your library.
  2. Cast Thassa’s Oracle by paying UU.
  3. Thassa’s Oracle enters the battlefield, causing you to win the game.

Results:

Win the game.

Leveler + Thassa's Oracle.

Requires:

Leveler must be in hand. Thassa’s Oracle must be in hand. Mana needed: 5UU

Steps:

  1. Cast Leveler by paying 5.
  2. Leveler enters the battlefield, triggering itself, exiling your library.
  3. Cast Thassa’s Oracle by paying UU.
  4. Thassa’s Oracle enters the battlefield, triggering itself, causing you to win the game.

Results:

Exile your library. Win the game.

Tivit, Seller of Secrets + Time Sieve.

Requires:

Tivit, Seller of Secrets must be on the battlefield. Time Sieve must be on the battlefield. You have at least three opponents. An opponent cannot block Tivit.

Steps:

  1. Deal combat damage to an opponent using Tivit.
  2. Tivit triggers, causing you to create at least five in any combination of Clue and/or Treasure artifact tokens.
  3. Activate Time Sieve by tapping it and sacrificing five other artifacts, causing you to take an extra turn after this one.
  4. Repeat each turn until you have two or less opponents remaining.

Results:

Near-infinite turns.

Teferi, Time Raveler + Time Sieve + Mox Amber

Requires:

Teferi, Time Raveler must be on the battlefield. Displacer Kitten must be on the battlefield. Mox Amber must be in hand.

Steps:

  1. Cast Mox Amber by paying 0.
  2. Displacer Kitten triggers, blinking Teferi.
  3. Activate Mox Amber by tapping it, adding 1.
  4. Activate Teferi’s second loyalty ability by removing three loyalty counters from it, returning Mox Amber from the battlefield to your hand and drawing a card.
  5. Repeat.

Results:

Infinite card draw. Infinite draw triggers. Near-infinite mana among colors of legendary creatures and planeswalkers you control. Near-infinite storm count.

Teferi, Time Raveler + Time Sieve + Mox Opal

Requires:

Teferi, Time Raveler must be on the battlefield. Displacer Kitten must be on the battlefield. Mox Opal must be in hand. You control at least two artifacts.

Steps:

  1. Cast Mox Opal by paying 0.
  2. Displacer Kitten triggers, blinking Teferi.
  3. Activate Mox Opal by tapping it, adding one mana of any color.
  4. Activate Teferi’s second loyalty ability by removing three loyalty counters from it, returning Mox Opal from the battlefield to your hand and drawing a card.
  5. Repeat.

Results:

Infinite card draw. Infinite draw triggers. Near-infinite colored mana. Near-infinite storm count.

Deck Stats:

Sample Hands:

Conclusion:

Thanks so much for reading to the end! Hashaton is a really strong commander and a commander that I think is going to make waves within the format. They are extremely strong, and while we are able to present a lot of the same classic combos, the 4/4 token versions of insane creatures like Jin-Gitaxias, Core Augur and Void Winnower allows us to slow down and control the game. This deck is a blast and is really strong. Stay tuned and Tap in!