Tuesday Night Takeover

Hidetsugu and Kairi Big Spells Brewed CEDH

“The greatest foes are mine alone. Let no one forget.

Art:Hidetsugu and Kairi by Chris Rahn

Hidetsugu and Kairi are an absolute sweet pair who have a lot of history together! Jailbreaks and fights aside this is a really strong card that we can cast early and use clone effects to cast some absolute bombs off of the top! We are able to manipulate the top of our deck and exploit the legend rule for a ton of value with all of the good backups and support that Dimir has! This deck is the real deal and an absolute blast to pilot! Without further adieu lets get it!

The Deck:

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Hidetsugu and Kairi Big Spells!

Commander (1)
Hidetsugu and Kairi

Creatures (13)
Viscera Seer
Dark Confidant
Dauthi Voidwalker
Faerie Mastermind
Gilded Drake
Orcish Bowmasters
Phantasmal Image
Renegade Doppelganger
Thassa’s Oracle
Glasspool Mimic
Mirror Image
Phyrexian Metamorph

Instants (25)
Ad Nauseam
An Offer You Can’t Refuse
Blue Elemental Blast
Culling the Weak
Dark Ritual
Demonic Consultation
Fierce Guardianship
Force of Negation
Force of Will
Mana Drain
Mental Misstep
Mystical Tutor
Pact of Negation
Saw in Half
Spell Pierce
Swan Song
Tainted Pact
Vampiric Tutor

Sorceries (13)
Demonic Tutor
Enter the Infinite
Gitaxian Probe
Grim Tutor
Imperial Seal
Mirage Mockery
Peer into the Abyss
Personal Tutor
Praetor’s Grasp

Artifacts (16)
Chrome Mox
Jeweled Lotus
Lotus Petal
Mana Crypt
Mox Diamond
Mox Opal
Mana Vault
Sensei’s Divining Top
Sol Ring
Arcane Signet
Dimir Signet
Fellwar Stone
Grim Monolith
Sky Diamond
Wishclaw Talisman
The One Ring

Enchantments (3)
Mystic Remora
Rhystic Study
Lands (29)
Ancient Tomb
Bloodstained Mire
Cabal Pit
Cavern of Souls
Cephalid Coliseum
City of Brass
Clearwater Pathway
Command Tower
Exotic Orchard
Flooded Strand
Forbidden Orchard
Gemstone Caverns
Mana Confluence
Marsh Flats
Morphic Pool
Oboro, Palace in the Clouds
Otawara, Soaring City
Peat Bog
Polluted Delta
River of Tears
Saprazzan Skerry
Sunken Ruins
Takenuma, Abandoned Mire
Underground River
Underground Sea
Verdant Catacombs
Watery Grave

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Why Hidetsugu and Kairi?

Hidetsugu and Kairi can not only be cast super early with sweet cards like Grim Monolith, Lotus Petal and Mox Opal which are just a few examples but we can easily get a turn 1 or 2 cast depending on our hand / draws! Beyond that we can abuse there death trigger with clone effects and the legend rule to cast huge spells off the top! Being able to ETB and draw and fix the top of our deck can be a broken effect as well! These guys are an absolutely sweet pair!

Deck Overview:

This section contains information about cards in the deck and how they function within the deck! As well as highlighting some of my favorite cards in the deck! The infinite combos and loops in the deck are listed below in the “Main Win Conditions” Section.


Since we want to get Hidetsugu and Kairi death trigger early and often we have a bunch of clone effects like Phyrexian Metamorph, Phantasmal Image, Glasspool Mimic // Glasspool Shore and Renegade Doppelganger which are all great ways to get Hidetsugu and Kairi’s death trigger! Orcish Bowmasters and Opposition Agent are both really strong ways to interact with our opponents and slow them down! Gilded Drake is a great way to “exchange” a creature with an opponent, a perfect card for stealing commanders!


We of course have a ton of counterspells, to many to discuss individually if you ask me! Some of the highlight counterspells are Flusterstorm, Force of Will, Fierce Guardianship and Mana Drain which are all really good counterspells with upside, whether we are stopping our opponents from going off or protecting us when we are going off these are really strong protection for us as well! Since we have such a low overall mana cost Ad Nauseam is a pretty strong card, not that it is ever very weak! Vampiric Tutor is a uniquely good tutor since we can stack the top of our deck!


Our sorcery package is home to some pretty huge spells like Peer into the Abyss and Expropriate which are both super strong anyways but feel oh so good to cast for free! Beyond that we have some draw like Gitaxian Probe, Ponder and Preordain which are all great ways to get some cards and the scry lets us set up our topdeck! We also have some sorcery speed tutors like Grim Tutor, Demonic Tutor and Imperial Seal which are all great ways to assemble combos! While we are very weak to Praetor's Grasp we have a copy of our own to steal a win condition as well!


We have a ton of great rocks to power us through and cast Hidetsugu and Kairi super early like Mana Crypt, Jeweled Lotus and Grim Monolith! Not too much to say about our other rocks since they are all pretty effective mana sources that help us turbo out our commander and cards! Wishclaw Talisman is a great card that is basically another copy of Demonic Tutor! The One Ring is pretty much an auto-include in CEDH at this point, this card is crazy broken! Sensei's Divining Top can not only be a great piece of card draw in a pinch but also interacts really with Hidetsugu and Kairi since we can setup the top of our deck!


We are pretty light on enchantments but have all we need in Mystic Remora and Rhystic Study which are card draw machines and are absolute bombs at any stage of the game! Necropotence is a great way to cycle through our deck!

Land Base:

Our land base is just like the deck, fast and efficient we have an inherent benefit of only being 2 color since we can run more fetches and more duals since we don’t have competing colors that we have to hit! We do have some really sweet duals like Morphic Pool, Underground Sea and Watery Grave. A lot of our lands are just quick and efficient and come in untapped like City of Brass and Mana Confluence! Saprazzan Skerry and Peat Bog are both great lands that can help us turbo out Hidetsugu and Kairi!

Strengths of the Deck:

  • A ton of ways to combo off and we can do it pretty early
  • Commander is a really powerful card even if we are not actively comboing off
  • Decent amount of interaction / counterspells

Weaknesses of the Deck:

  • Very weak to Praetor's Grasp
  • Can be as fast as other decks but not as often
  • Weak to artifact hate

Deck Stats:

Sample Hands:

Main Win Conditions:

We are a CEDH deck so we of course have a few combos that can help us close out games, we are not packed to the brim with combos but have classics that is our primary win condition! Below are all of the combos in the deck explained:

Demonic Consultation + Thassa's Oracle


All cards in hand. UUB available.


  1. Cast Demonic Consultation by paying B, naming Thassa’s Oracle and thus exiling your library due to you not having a card named Thassa’s Oracle in your library.
  2. Cast Thassa’s Oracle by paying UU.
  3. Thassa’s Oracle enters the battlefield, causing you to win the game.


Win the game. Exile your library.

Tainted Pact + Thassa's Oracle


All cards in hand. No two cards in library share a name. 1UUB available.


  1. Cast Tainted Pact by paying 1B, exiling your library.
  2. Cast Thassa’s Oracle by paying UU.
  3. Thassa’s Oracle enters the battlefield, causing you to win the game.


Win the game.

Enter the Infinite + Thassa's Oracle


Enter the Infinite in hand. Thassa’s Oracle in hand or library. 8UUUUUU available.


  1. Cast Enter the Infinite by paying 8UUUU, drawing your library and then putting any card besides Thassa’s Oracle from your hand on top of your library.
  2. Cast Thassa’s Oracle by paying UU.
  3. Thassa’s Oracle enters the battlefield ability triggers, causing you to win the game.


Win the game. Infinite card draw. Infinite draw triggers.

Orcish Bowmasters + Peer into the Abyss


Peer into the Abyss in hand. Orcish Bowmasters on the battlefield. An opponent has a library size which is larger than or equal to their life total. 4BBB available.


  1. Cast Peer into the Abyss by paying 4BBB, targeting an opponent whose library size is larger than or equal to their life total.
  2. Resolve Peer into the Abyss, causing that opponent to draw cards equal to half their library size and causing them to lose half their life total, rounded up.
  3. Orcish Bowmasters triggers for each card drawn, dealing 1 damage to the opponent for each card drawn this way and putting that many +1/+1 counters on an Army you control.
  4. The opponent loses the game due to having zero or less life.


Target opponent loses the game. Near-infinite damage. Near-infinite +1/+1 counters on target Army you control. Near-infinite card draw for target opponent. Near-infinite draw triggers for target opponent.


Hidetsugu and Kairi was out for a couple months before they were figured out for CEDH and boy are we glad they got figured out! Many CEDH tables fall victim to the same decks over and over again and while this deck accomplishes a lot of things that other CEDH decks do just having a new face in the command zone is a great thing to see as this format gets better and better! Thanks for reading to the end and Thanks for all of your support!