“You’re scared, good to know.”
Art:Higure, the Still Wind by Christopher Moeller
Table of Contents
Today’s Featured Commander Is:

While many people look to the top of sites like EDHREC for commander ideas, I decided to take it in a different direction and look toward the bottom, and I decided on Higure! Higure only has sixty-five decks on EDHREC, which is pretty crazy. While this deck is certainly not as strong as the Dimir Ninjutsu strategies, it has been a fun experimental deck that I finally got where I wanted. While this deck has some high-powered cards like Cyclonic Rift, it certainly is not mid-high power overall, and I found the most success with some lower-level decks at my LGS. This deck for more represents the beauty of commander. Whether the top or the bottom, every deck has a place at the table. Without further adieu, let’s get it!
The Deck:
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Higure, the Still Wind Ninjas!
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Why Higure, The Still Wind?
Higure is a very cool card that can be a strong damage dealer with cards like Commander's Plate and is also an awesome tutor for the deck, allowing us to grab strong ninjas from our library. Being able to make Ninja’s unblockable is very strong as well. While there is the downside of we can rarely get Higure in hand when they first come out is usually ok since we can swap them with another ninjutsu creature and get the damage trigger that way.
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!
Creatures:
To start off we have some cheap unblockable creatures like Triton Shorestalker
Planeswalkers:
Mu Yanling
Instants:
We have some staple counterspells like Counterspell
Sorceries:
Ravenform
Artifacts:
To start we have some mana ramp like Sol Ring
Enchantments:
We have some enchantment-based removal like Imprisoned in the Moon
Land Base:
We do have an artifact subtheme within the deck so cards like Inventors' Fair
Strengths of the Deck:
- Almost all of our creatures are naturally evasive
- A lot of card draw within the deck
- Strong artifact package that lets us close out games
Weaknesses of the Deck:
- While we do have some counterspells and interaction there is not a ton
- General weaknesses of Mono-Blue
- Weak to creature hate
Deck Stats:






Sample Hands:




Main Win Conditions:
There are no infinite combos or loops within the deck. We win the game by good old-fashioned combat. Our creatures are naturally quite evasive, so even if we are chipping in for one or two, we can still whittle down our opponents and win in the late game. We don’t have a ton of huge creatures to bring in, but we can fill and control the board and swing early and often.
Conclusion:
Higure of the Still Wind is not a commander that I am surprised is at the bottom of EDHREC and many other sites. There are just strictly better options out there. Regardless, this is Commander, a format of fun and janky builds; while this is definitely a janky build, it is still a fun and flavorful deck I have enjoyed. I wouldn’t be surprised if your opponents had never heard of Higure, and they ask to read it every time you sit down. Thanks for reading to the end and for all your support!