Tuesday Night Takeover

Jaya, Venerated Firemage Burn Pauper EDH

“Shocks and Bolts, Bolts and Shocks”

Art:Jaya, Venerated Firemage by Yongjae Choi

Non-combat damage is truly the name of the game in this deck, Jaya is perfect for it and allows us to turn strong forms of noncombat damage into Shock

The Deck:

Click here to copy full decklist to your clipboard!

Jaya, Venerated Firemage Burn!

Commander (1)
Jaya, Veneraated Firemage

Creatures (20)
Erebor Flamesmith
Festival Crasher
Firebrand Archer
Kessig Flamebreather
Kiln Fiend
Mogg War Marshal
Thermo-Alchemist
Cinder Pyromancer
Guttersnipe
Kindlespark Duo
Molten Gatekeeper
Spellgorger Weird
Storm Caller
Unruly Catapult
Witty Roastmaster
Ardent Elementalist
Pyre Hound
Pyroceratops
Rodeo Pyromancers
Panicked Altisaur

Instants (22)
Abrade
Battle Hymn
Big Score
Crimson Wisps
Demand Answers
Electrickery
Fiery Cannonade
Heated Debate
Jaya’s Greeting
Lightning Bolt
Lightning Strike
Pyroblast
Red Elemental Blast
Searing Blaze
Searing Spear
Shock
Smash
Smash to Smithereens
Sulfurous Blast
Thunderous Wrath
Unexpected Windfall
Volcanic Spite

Sorceries (14)
Act of Treason
Dragon Fodder
End the Festivities
Goblin War Party
Honor the God-Pharaoh
Hordeling Outburst
Krenko’s Command
Lava Burst
Mob Justice
Rolling Thunder
Scouring Sands
Skewer the Critics
Strangle
Wrangle

Artifacts (4)
Arcane Signet
Fire Diamond
Spare Supplies
Bonder’s Ornament

Enchantments (4)
Impact Tremors
Vessel of Volatility
Raid Bombardment
Glassworks // Shattered Yard
Lands (35)
Desert of the Fervent
Evolving Wilds
Forgotten Cave
29 Mountain
Smoldering Crater
Terramorphic Expanse
The Autonomous Furnace

Buy This Deck!

Buy this deck using our TCGPlayer Affiliate Link: Jaya, Venerated Firemage Burn Pauper EDH

Why Jaya, Venerated Firemage?

Jaya is a huge part of our deck and a huge part of the reason that our deck works, Jaya is a huge damage dealer for our deck and that extra damage can really help out, especially with cards like Kessig Flamebreather

Deck Matchups:

Since this is Pauper EDH, there are an absolute ton of things that can tip a game in your favor or out of it. While an archetype may seem favorable, there are absolutely good and bad commanders for our deck to go up against; I have included both these, which were all played among my testing groups using various decks, and I have included the sample size for clarity purposes. This is just meant to be a guide after testing a bunch of games with this deck!

The information below is notes about specific decks that were featured in our testing pods and how we fared against them. Naturally, Pauper EDH is a multiplayer game, so these are just a summary of my notes against different commanders and strategies. When we test these decks we try to test to its strengths and weaknesses to give a full spectrum of what the deck has to offer. Various commanders and archetypes/strategies are used to get the most accurate information.

Commanders, we have a good matchup against:

Craig Boone, Novac Guard Record against Craig Boone, Novac Guard 3-0

I like this matchup a lot and find it to be quite favorable for our deck. Craig is a great commander, but with all of our creature removal, it’s pretty easy to kill them, and without them, we just non-combat them out of the game and take the game over completely.

Zada, Hedron Grinder Record against Zada, Hedron Grinder 4-1

Zada is a powerhouse of a commander, but just like Craig Boone, if we keep them off the field there isn’t much they can do against us, against a Zada player, I always like to have some single-target removal and a board clear like Fiery Cannonade

Ball Lightning Record against Ball Lightning 4-0

This deck is quite similar to ours, and I like the matchup a lot, while their commander can be a threat, we have quite a bit of ways to deal with them at instant speed, and we are often just quicker than they are, continuously killing their commander shuts them down a lot, instant speed damage is necessary for this matchup, but we are not in short supply of that here!

Commanders, we have a tough matchup against:

Vraska, Swarm's Eminence Record against Vraska, Swarm’s Eminence 2-3

This is a very winnable but also very tough matchup, if we are strong early and can wipe out a lot of their early creatures this is a very easy win for the deck in the event we have a bad hand or they have a really good start this can be a hard matchup, they attack very well and can often grow bigger than our boosted spells.

Murmuring Mystic Record against Murmuring Mystic 2-3

While we can easily deal with the birds that Murmuring Mystic produces, this is a very tough matchup, especially because we can rarely get our key pieces to resolve. They have a ton of countermagic and playing around that can be extremely tough, especially in mono-red,

Tor Wauki the Younger Record against Tor Wauki the Younger 0-3

This mirror match is actually quite tough for us; they are a little bit better and also have access to the cards in Rakdos, which gives them a ton more options; we often struggle to keep our creatures on the board, which can really disrupt the overall gameplan. This is a rough one.

Strategy Overview:

Burn it down:

This is the primary goal of the deck and something we should always be doing some form of non-combat damage, while we have quite a few burn spells in our deck, I often like to hold them for our opponents creatures/commanders, and removing them is key because we don’t like to block all that much.

Don’t Fall Behind:

We have a bunch of great ways to not fall behind, especially against creature decks with cards like Fiery Cannonade

Never stop dealing damage:

Our deck is designed to dishing out non-0comabt damage on pretty much every turn (except the first few), and being able to maintain that has never failed me, even in tough matchups; it’s amazing how much damage we can dish out quickly.

Deck Overview:

This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!

Creatures:

We have a decently high creature count for a spellslinger deck but they provide strong and sometimes redundant functions like Witty Roastmaster, Molten Gatekeeper being very similar to Impact Tremors

Instants:

Since we have a decently high creature count and token producers, we can get a ton of value of cards like Battle Hymn whether we use it to cast a huge Rolling Thunder or use it to simply dump out our hand it’s a great way to get a ton of extra mana as needed if we draw it early it can also be great to cast Thunderous Wrath with ease!. Since we almost always have Jaya on the field, we can take full advantage of cards like Sulfurous Blast

Sorceries:

Our sorcery package provides quite a bit of utility for our deck, especially cheap cards like End the Festivities as well as Scouring Sands which can absolutely devastate aggressive decks or token decks, and get even crazier when we have Jaya out on the field. We produce a ton of tokens to trigger some of our best cards like Impact Tremors

Artifacts:

Our artifact package is wholly uninteresting; we do have Spare Supplies as a cheap and quick source of supplemental card draw; besides that, its all mana rocks, while these certainly help us ramp out Jaya and the overall gameplan they aren’t very interesting to talk about!

Enchantments:

I’ve talked about them previously within the article, but Impact Tremors

Strengths of the Deck:

  • We are amazing against combat-focused decks, as we can burn them down and not really care what they do.
  • Our removal positions us well against creature-based decks as well; being able to deal two or three damage to our opponent’s entire board can devastate aggressive or token-focused strategies.
  • We can kill opponents fairly quickly; in testing, I was able to take out opponents as early as turn six, which is quite quick for Pauper EDH; while this deck certainly isn’t CPDH, it is quite quick.

Weaknesses of the Deck:

  • We are quite weak to single-target removal and have a lot of trouble keeping our creatures and enchantments on the field against a removal-heavy deck.
  • Control decks can be rough for us as we struggle to resolve cards like Guttersnipe
  • Jaya needs to be on the field, without them, our spells don’t hit the same, she can be hard to keep on the field.

Deck Stats:

Sample Hands:

Conclusion:

Thanks so much for reading to the end! I hope you all enjoyed this deck; I thought it was a fun and interesting take on a “pingers” / non-combat damage strategy. Non-combat damage really is a ton of fun to dish out and makes this deck quite enjoyable; I love spell-slinging and whittling down my opponents. Stay Tuned and Tap IN!

Liked!
Disliked!