“I wield the sword to vanquish my enemies, nothing more. And now, our battle begins.”
Art:Joraga Auxiliary by David Gaillet
Table of Contents
Today’s Featured Commander Is:
Joraga Auxiliary is a very sweet commander, I mean, who doesn’t love buffing up creatures? If you have been checking out our Pauper EDH deck techs for a while, you will know that I love buffs and counters, especially in Pauper EDH. Joraga Auxiliary is another example of an extremely awesome commander. Three mana to buff two creatures is a great rate and perfect in a deck that is full of payoffs. We are a full-on buff-focused deck, and our creatures become pretty great at both attacking and blocking quite quickly. If you love big creatures and big combats, this is certainly the deck for you. Without further adieu, let’s get it!
The Deck:
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Joraga Auxiliary Counters Pauper EDH!
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Why Joraga Auxiliary?
Joraga Auxiliary is an extremely strong commander who is a great piece of support for the deck, the only gripe I have is that they don’t do much if we are behind and certainly feel like more of a win-more commander when the getting is good, and we have a full board they are amazing, and the good keeps on coming but when behind can feel kind of bad. I do love being able to buff our creatures not only for the payoffs in the deck but also to make our board way better at attacking and blocking. It is extremely strong and a great way to close out games.
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!
Creatures:
Let’s talk about our payoffs; starting off, we have Duskshell Crawler, which gives us a counter on a creature, and the trample it gives to our buffed creatures can be devastating. We also have Tuskguard Captain, which is a redundant effect, but having a backup trample is always nice. Longshot Squad is one of my favorites because flying and more evasive creatures are typically a weakness of Selesnya. Ainok Bond-Kin makes us very hard in combat, first strike is pretty broken when you have a board full of huge creatures. Urban Daggertooth is an extremely aggressive creature that we love to attack or block with because continuously triggering the proliferate can make the game end in just a few turns. Prowling Felidar and Celebrity Fencer are two amazing creatures because they gain a ton of buffs and make great attackers/blockers for something we commonly do, It is just very easy to make these extremely big. Supply Runners is a great mass buff that can be game-ending if we use it on a full, already buffed-up board. Squad Captain is another card that can get quite out of hand if we have a full board. Anointer of Valor is a great way to use our extra mana to buff up a creature and having a defensive flying blocker is nice as well.
Instants:
Your Temple Is Under Attack is an awesome way to make a friend and get some card draw or protect our board; whether it be mass removal or bad combat, the indestructible can be very handy. We also have Crib Swap and Generous Gift are great ways to take out opponents’ threats, and trading strong permanent or creatures with small tokens is absolutely a worthwhile trade for us. Unbounded Potential is a great card that is not hard to entwine and proliferate, and getting the buff just furthers the gameplan.
Sorceries:
Since we are in Selesnya, mana ramp starts off our sorcery package with sweet cards like Kodama's Reach and Cultivate are great ways to get both of our colors established and get ahead on mana. We also have some big buffs like Silverflame Ritual and Inspiring Roar
Artifacts:
As always, let’s discuss the mana rocks; there is not too much to say about any of them besides Bonder's Ornament
Enchantments:
A +1/+1 counter deck can not be had without the staple Master Chef
Land Base:
We have a pretty simple two-color landbase full of duals and, most importantly some card draw, Selesnya has long struggled with drawing cards and with cycling lands like Slippery Karst
Strengths of the Deck:
- When we do have a board established, we are great at attacking and blocking.
- While we are a creature deck, we do have a few ways to take out opponent’s threats, and this can help make combat easier as well as put additional pressure on opponents.
- Throughout the landbase and the cards in the deck, we have a few strong sources of supplemental card draw, which helps address one of the biggest problems both green and white have in Commander.
Weaknesses of the Deck:
- We are generally weak to creature hate
- We can be a little slow to start the game if we don’t hit our mana dorks, this leaves us susceptible to taking some early damage from aggressive decks.
- If we lose our board or don’t have a strong board presence, our commander doesn’t really do much for us.
Deck Stats:
Sample Hands:
Main Win Conditions:
There are no infinite combos or loops in the deck; we have a ton of strong sources to buff up our creatures like our commander, as well as multiple sources in the deck that can provide buffs like Silverflame Ritual
Conclusion:
Joraga Auxiliary is a very sweet commander from one of my favorite sets; if you have been following the site for awhile, you would see how many different Selesnya counters decks I’ve done for the site. Who doesn’t love buffing up and building a massive board of strong attackers/blockers? Just one of my favorite strategies in magic, and to have a commander who allows that buff to happen regularly is just the dream! I hope you enjoyed this one. Thanks for reading to the end and for all of your support!