Judith is quite the commander and arguably one of the strongest out of MKM; deathtouch and lifelink on spells, especially in Rakdos, are absolutely devastating to any deck that runs creatures if they don’t have a ton of counterspells or many ways to give indestructible. Cards that are typically not great in EDH shine in this deck, like Blazing Volley or Scouring Sands. Judith is extremely strong and certainly requires the correct table or makeup to have a fun and competitive game. Judith can certainly take over lower power tables filled with creature decks. This one is wild, but I am still quite excited to showcase this one today! Since we are spellslinging so much, we are running a pretty decent burn package that allows us to whittle down our opponents while constantly clearing their board. Without further advice, let’s get it!
The Deck:
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Judith is a huge part of our deck and is the main enabler for all of our win conditions. We cast Judith as soon as we possibly can. Because of how much removal she draws, we have some protection in the deck like Feign Death and Supernatural Stamina, which is a great way to protect Judith in response to board wipes or single-target removal. Judith is a huge part of our deck, and with her out, we can gain a ton of life and completely wipe the board if our opponents are on creature-heavy strategies. This life also helps a ton with one of our main win conditions in Aetherflux Reservoir, which can be a great way to one-shot an opponent. Judith is the most important card in our deck and an absolute powerhouse.
Where does this deck fall on the power level scale?
This deck falls comfortably into a seven or eight, with a couple of caveats. The main reason it is so high on the list is not turn 2-4 combo wins but the ability to wipe the board nearly every turn and effectively own and destroy nearly any creature strategies. If you sit down at a table with only creature decks, even with a bad or mid-tier hand, you can fully control the pace/tempo of the game as well as consistently and, depending on your hand, constantly wipe the board. This is a deck that plays more competitively against more controlling strategies but absolutely annihilates any commander who cares about or wants to play creatures. This deck certainly isn’t CEDH, but in my opinion, it does require a rule-zero conversation before sitting down.
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!
Creatures:
We have a ton of creatures that deal damage to our opponents, like Guttersnipe, Erebor Flamesmith, and Electrostatic Field, there are a few more and these are all great ways to damage our opponents and put more and more pressure on them. If we have already cleared the board with Judith or just want double life gain or to make a creature Harmonic Prodigy is a great way to make our commander twice. Mahadi, Emporium Master, helps a ton with the Revel in Riches gameplan and can just produce more mana if we need it. Vito, Thorn of the Dusk Rose is a great way to damage our opponents and, when combined with cards like Blasphemous Act, can easily end the game for our opponents. We also have some strong attackers/blockers in Pyroceratops, Spellgorger Weird, and Electrostatic Infantry, all get buffed from our spell-slinging and can put a ton of pressure on our opponents. Pestilent Spirit is essentially a replacement for our commander if we can’t cast them for whatever reason. I also love Ojer Axonil, Deepest Might // Temple of Power which makes all of our pings and small damage into four damage swings and can end the game quite easily.
Instants:
Because of our heavy emphasis on wiping the board Blood for the Blood God! typically only costs us colored mana, and this card is crazy strong. Dealing eight is awesome, but the reset on our hand allows us to get very far ahead of our opponents. Our instant package is also where most of our protection for Judith comes in, like Feign Death, Supernatural Stamina, and Not Dead After All, which allow us to recover from single-target removal and board wipes our opponents may play to take out our commander. We have some strong burns that can help whittle down our opponents like Lightning Bolt, Searing Blaze, and Price of Progress. We have some single-target removal ourselves, like Doom Blade and Cast Down.
Sorceries:
We have some mass removal at sorcery speed like Vandalblast, which can absolutely destroy any artifact strategy and is just a great removal spell. Then we have a ton of really cheap removal spells that in this deck are essentially Wrath of God in Blazing Volley, End the Festivities and Scouring Sands its pretty insane to wipe the board for that cheap and man does it feel oh so good! We are a burn deck overall, so we have some strong burn spells like Fiery Confluence and Lava Spike, which can be a great way to get some additional damage in. Blasphemous Act is a highlight of our sorcery package since we can thirteen times the number of creatures on the field in life, which can gain us a ton of life and make us pretty much unstoppable.
Artifacts:
As always, we start with some strong rocks in Arcane Signet, Rakdos Signet, and Sol Ring, which allow us to further the gameplan and get Judith out early which makes the game very easy for us. Beyond that, we have protection for Judith in Swiftfoot Boots and Mithril Coat, which protects her from a good majority of the removal in the format and lets the chaos commence!a
Enchantments:
Revel in Riches is one of the main win conditions in our deck, and it is extremely easy to get the ten treasures required to win the game. Arcane Bombardment is a little expensive, but in the end-game, we can get cast a ton and get a ton of damage and life off of this card. It’s a very cool setup card for the deck. Fiery Inscription is pretty strong and essentially a second copy of Guttersnipe. We don’t care at all about the ring tempts, but it can be nice, and extra buffs and abilities are always nice. Sulfuric Vortex is nice passive damage for the deck and a great way to stop all of the lifegain-based strategies running around EDH these days. Since we have a ton of low-cost cards, we tend to run through our hand quite quickly, which is why we are running Phyrexian Arena, which is a cheap and strong card draw for the deck.
Land Base:
There is very little to say about most of the lands in our deck, the mana base is strong, and because of the overall low cost of the deck, we are only running thirty-three lands; this is above average at least for Judith decks because most decks only run thirty-one or thirty-two with some lists going as low as thirty. I went with thirty-three to increase the consistency, which feels strong since we don’t draw too many lands but have enough for the overall game plan. I have had no issues with this landbase and find it to be perfect for the deck.
Strengths of the Deck:
We have nearly ten ways to fully wipe the board of creatures.
We have a ton of passive damage and life gain off of our spells.
Because of the deathtouch on spells from our commander even if we have a slow start, we can often reset the game and rebalance.
Weaknesses of the Deck:
Our commander gets targeted an absolute ton. We do have some protection, but expect your commander to be targeted over and over again.
We only have two primary win conditions, so exile effects really hurt when targeting our primary conditions.
If our commander is unable to be cast or stay on the field, the deck is considerably weaker, as we are all-in built around Judith.
Deck Stats:
Sample Hands:
Main Win Conditions:
Since we cast a ton of spells and gain a bunch of life off of them from Judith’s ability Aetherflux Reservoir certainly is our primary win condition, and one-shotting an opponent for fifty is extremely easy to do. Since we kill so many creatures, Revel in Riches is one of our other win conditions, and this can happen quite quickly, especially with a deathtouch spell that deals one to every creature.
Conclusion:
Man, oh man, Judith is a crazy commander. This card is a powerhouse, and if you are a creature deck and you sit down against Judith, you may as well go take a lunch break because this matchup is extremely tough for you. Judith is a very cool and fun commander, but whenever I play her, whether at my LGS or with my playgroup, I always engage in a rule zero conversation because Judith can certainly invalidate opponents’ strategies and not make the game fun at all for those decks. Proceed with caution with this one! Thanks for reading to the end and for all of your support!
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