Tuesday Night Takeover

Koll, the Forgemaster Voltron Pauper EDH

“Honor is dead. But I’ll see what I can do.”

Art:Koll, the Forgemaster by Bram Sels

Koll is an absolute beast for both Boros and the Voltron strategy in PDH! While we don’t get a ton of use out of his second ability we use his first ability as a strong piece of recursion especially for key creatures or ones with strong ETB’s! Being able to buff up our creatures as a primary gameplan and get the benefit of being able to return them allows us to play a strong deck with a equipment theme, which is not only a huge flavor win but great for the gameplan as well! I am really excited for this one! Without further adieu lets get it!

The Deck:

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Koll, The Forgemaster Voltron!

Commander (1)
Koll, the Forgemaster

Creatures (22)
Goblin Gaveleer
Kitesail Apprentice
Salvage Scout
Akki Ember-Keeper
Armory Veteran
Champion of the Flame
Dwarfhold Champion
Kor Outfitter
Stingscourger
Sunspear Shikari
Veteran Armorer
Bladegraft Aspirant
Ironclad Slayer
Kazuul’s Toll Collector
Leonin Lightbringer
Militant Inquisitor
Priest of Ancient Lore
Spellgorger Weird
Starnheim Courser
Trusty Retriever
Disciple of the Sun
Oliphaunt

Instants (8)
Abrade
Celestial Flare
Crib Swap
Dawn Charm
Galvanic Blast
Generous Gift
Shelter
Thrill of Possibility

Sorceries (6)
Battle Screech
Flame Slash
Quarrel’s End
Remember the Fallen
Smash to Dust
Thrilling Discovery

Artifacts (25)
Beamtown Beatstick
Bonesplitter
Darksteel Axe
Golem-Skin Gauntlets
Leather Armor
Mirran Banesplitter
Tormentor’s Helm
Ancestral Blade
Arcane Signet
Armory of Iroas
Boros Signet
Crystal Slipper
Goldvein Pick
Greatsword of Tyr
Javelin of Lightning
Lightning Spear
Vorrac Battlehorns
Wedding Invitation
Bonder’s Ornament
Dwarven Hammer
Haunted Cloak
Quick-Draw Dagger
Whispersilk Cloak
Brass Knuckles
Mirran Bardiche

Enchantments (3)
Bitter Reunion
Oblivion Ring
Squire’s Devotion
Lands (35)
Command Tower
Desert of the Fervent
Desert of the True
Drifting Meadow
Dwarven Mine
Forgotten Cave
Lorehold Campus
Mountain
16 Plains
Secluded Steppe
The Fair Basilica
Tocasia’s Dig Site

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Why Koll, The Forgemaster?

While we do not really focus at all on Koll’s ability that cares about tokens, its not too say that we don’t we do have a couple cards but it is by no means the main focus or even a subtheme of the deck! We are still able to use Koll very effectively and we are able to recur and Re-ETB key creatures with relative ease! This makes us really strong against single-target removal! Being able to cast Koll early and recast him pretty easily makes him a huge asset to our deck!

Deck Overview:

This section contains information about cards in the deck and how they function within the deck! As well as highlighting some of my favorite cards in the deck!

Creatures:

We have a bunch of great creatures, we have some creatures that are great equipment targets like Champion of the Flame and Goblin Gaveleer which are two really strong cards we love to buff up! Militant Inquisitor is a really cool card who doesn’t even need to be equipped to do some big damage! Starnheim Courser and Bladegraft Aspirant which are both great cards that make nearly all of the cards in our deck cheaper! Ironclad Slayer and Salvage Scout are both cards we love to equip and kill it as many times as we can to take full advantage of Koll’s ability!

Instants:

Abrade and Galvanic Blast are both great ways to remove creatures or in the case of Galvanic Blast[/scrylink] get some decent damage in to an opponent! Crib Swap and Generous Gift are both great pieces of removal and can be perfect when targeting commanders or other high value permanents! Dawn Charm is a great card that I find myself most often using to protect us from a huge swing from our opponents! Thrill of Possibility is just an additional draw effect which is an absolute necessity in Boros!

Sorceries:

Our sorcery package actually has a few token producers like Quarrel's End and Battle Screech whether we are using these as blockers or for Koll’s ability they are both pretty strong! Flame Slash and Smash to Dust are both pretty strong pieces of removal! Remember the Fallen is a powerhouse for 3 mana since we can get an equipment and a creature back!

Artifacts:

We of course have some mana rocks like Arcane Signet, Bonder's Ornament and Boros Signet as a strong way to get ahead on mana and can help us keep up tempo plays in the early turns! We also have an absolute ton of equipment so let’s highlight some of the best! Greatsword of Tyr is a great way to buff up creatures and partially clear the way for us in combat! Leather Armor is an equipment we almost always put on Koll as an extra piece of protection! Haunted Cloak is kind of a “win-more” equipment but is really strong on an already buffed up creature! Wedding Invitation and Whispersilk Cloak are both really great ways to allow us to get a huge swing in and deal big damage! Brass Knuckles is one of the strongest equipment’s in our deck and who can say no to double strike!

Enchantments:

Bitter Reunion is a strong piece of card draw and in a pinch can be a great way to give all of our creatures haste! Oblivion Ring is a strong piece of single-target removal and is absolutely perfect for commanders! Squire's Devotion is one of our few cards that conforms to the token gameplan and lifelink is very strong against aggressive decks!

Land Base:

Our land base as always is full of draw lands and cycling lands like The Autonomous Furnace and Secluded Steppe just to name a couple of them! We have a pretty low overall mana cost so is there is nothing too fancy here! We do have Tocasia's Dig Site which can be a strong card to filter through our deck and address drawing cards which is one of the biggest weaknesses of Boros!

Strengths of the Deck:

  • Easy to go wide and win through combat
  • Koll is a great way to recur key ETB’s and strong creatures
  • Potential to one-shot opponents if we buff up the right creature

Weaknesses of the Deck:

  • Weak to artifact hate
  • Deck is noticeably weaker if we can’t keep Koll on the board
  • Weak to creature hate

Deck Stats:

Sample Hands:

Main Win Conditions:

There are no infinite combos or loops in the deck, our main win condition is through buffing up and swinging for the fences! We have a ton of strong equipment to guarantee hits like Whispersilk Cloak and Wedding Invitation! We can also utilize Koll, the Forgemaster‘s ability as a great way to make us pretty strong against single-target removal! This deck may not be combo heavy and may not be CPDH but is sure is a ton of fun!

Conclusion:

While we aren’t using Koll’s second ability all that much we are able to take huge advantage of his first ability and recur a ton of our key creatures! This is a combat deck through and through and we have a bunch of ways to start swinging! This deck is really a ton of fun to play and was a really fun card to build around! If you don’t have a list for Koll in your PDH collection, I would absolutely recommend it! Thanks for reading to the end and thanks for your support!