Tuesday Night Takeover

Lorehold Apprentice Spirit Pings Pauper EDH

“Share them with me, your thoughts, your ambitions”

Art:Lorehold Apprentice by Manuel Castañón

Lorehold Apprentice is at the helm of a really sweet Boros spirit deck that is as Boros as it comes! We are able to turn all of our spirits into pingers just by triggering magecraft. Combining this with cantrips and ways to untap our creatures and we have a ton of ways to deal some damage and end the game! This deck is fast efficient and full of instant and sorceries, its like a spellslinger deck in Boros! Without further adieu lets get it!

The Deck:

Lorehold Apprentice Spirits Pings!

Commander (1)
Lorehold Apprentice

Creatures (26)
Hopeful Eidolon
Kami of False Hope
Angelic Page
Hearth Kami
Kami of Ancient Law
Phantom Nomad
Revered Dead
Thermo-Alchemist
Chapel Geist
Guttersnipe
Kindly Ancestor
Moonlight Geist
Niblis of the Mist
Pilgrim of the Ages
Village Bell-Ringer
Waxmane Baku
Apothecary Geist
Guardian of the Guildpact
Irregular Cohort
Moonlit Strider
Sanctum Spirit
Soldier of the Grey Host
Custodi Squire
Heron-Blessed Geist
Pillardrop Rescuer
Soul of Magma

Spells (30)
Blessed Defiance
Defiant Strike
Expedite
Funeral Pyre
Light the Way
Loran’s Escape
Make Your Mark
Mana Tithe
Spiritual Visit
Call to Glory
Carom
Guided Strike
Shelter
Thrill of Possibility
Afterlife
Electric Revelation
Expel
Generous Gift
Heated Debate
Orcish Cannonade
Prismatic Strands
Rally the Righteous
Rousing of Souls
Your Temple Is Under Attack
Spectral Reserves
True Love’s Kiss
Unexpected Windfall
War Flare
Gleam of Resistance
Triplicate Spirits

Artifacts (8)
Arcane Signet
Boros Signet
Fellwar Stone
Fire Diamond
Marble Diamond
Bonder’s Ornament
Commander’s Sphere
Orazca Relic
Lands (35)
Cabaretti Courtyard
Command Tower
Desert of the Fervent
Desert of the True
Drifting Meadow
Evolving Wilds
Forgotten Cave
13 Mountain
13 Plains
Secluded Steppe
Smoldering Crater

Why Lorehold Apprentice?

The main reason we chose Lorehold Apprentice is that she is the key to our deck, with her we are a fast and efficient high damage output deck, without here we just have a bunch of creatures that are pretty small and cant do that much. Lorehold Apprentice is key to our deck and is just a great card that really ties the whole list together and makes it work!

Deck Overview:

This section contains information about cards in the deck and how they function within the deck!

Creatures:

We of course have a bunch of small creatures since we want to swarm the board for when Lorehold comes out and we can start swinging. One of the best defensive card we have is Kami of False Hope which can be a great way to prevent combat damage and kami is also a spirit! Hearth Kami is another great card that allows us to take out an artifact and since it doesn’t need to be tapped to activate we can easily tap this to ping and take out a key artifact. Village Bell-Ringer is one of our best cards since we can tap all of our spirits and then untap for even more damage!

We also have some additional damage cards like Thermo-Alchemist and Guttersnipe these are both not spirits but are great ways to get some extra damage and get us closer to ending the game. Waxmane Baku is another great way to tap down an opponents creatures this can work great against stompy decks with really big creatures! Soul of Magma is the biggest creature in our deck and we can do some damage when casting spirits which we will never say no too!

Instants:

Since we are a deck that cares a lot about magecraft we of course have a ton of instants and cantrip style spells to help us get those triggers! Blessed Defiance is a cool card that gives us a buff which can help kill an opponents creature and we will get another spirit out of the deal Make Your Mark is a card along the same lines but gives us an even bigger spirit! Defiant Strike and Expedite which are both great cantrips that trigger magecraft and give us a card out of the deal! We also have one of my favorite white cards in Mana Tithe which is always good for a surprise counter!

We also have Rally the Righteous, War Flare and Call to Glorywhich are all great ways to untap our creatures and get them ready for another round of damage! Orcish Cannonade is a cool card to deal some damage and draw a card, while we do take some damage its usually fine and we get to trigger magecraft out of the deal! Expel is another interesting removal spell that we can use to take out an attacker or any problematic tapped creature!

Sorceries:

We only have 3 sorceries but they all are pretty cool, Rousing of Souls can get us up to 3 tokens, so essentially 3 additional damage and we give everyone a card not a bad card at all for 2w. Spectral Reserves and Triplicate Spirits are both great ways to get some more creatures and some more damage!

Artifacts:

Our artifact package mostly consist of mana with format favorites like Arcane Signet, Marble Diamond and Fire Diamond just to name a few. Orazca Relic is a cool card that is a mana rock but also lets us draw a card so that’s a pretty sweet benefit.

Land Base:

Our land base is pretty much what you would expect for a Boros landbase, but we do have every single Boros cycling land that we can have. We don’t have that high of mana cost and drawing cards is never bad so we will often cycle some of the lands to get an extra card. This deck doesn’t need a ton to operate but I found 35 lands was much better than 32 and 34, I tested with both and found 35 to be perfect. Other than our plethora of cycling lands a lot of expected lands Evolving Wilds and Cabaretti Courtyard which are both great ways to grab a basic!

Strengths of the Deck:

  • Easy to draw a bunch of cards through instants and sorceries
  • Easy to do a ton of damage with our spirits without going into combat
  • Many ways to untap creatures after tapping them all for damage on our turn

Weaknesses of the Deck:

  • Deck is worse without commander
  • Weak to creature hate
  • Not a lot of interaction

Deck Stats:

Sample Hands:

Main Win Conditions:

Our main win conditions are killing our opponents through combat or we can use Lorehold Apprentice and ping our opponents to death, we also have cards like Thermo-Alchemist and Guttersnipe. This deck can win in multiple ways and is just a ton of fun to play and we can pile on damage and win pretty easily!

Conclusion:

In conclusion Lorehold Apprentice is a really sweet commander that allows us to turn all of our small spirits into pingers when we trigger magecraft. Since we are in red and white we have a ton of cantrip spells and ways to untap our creatures. This deck is fast efficient and we can end games pretty quickly. Hope you enjoyed this article, and don’t forget you can always suggest a PDH, EDH and CEDH article on our twitter or discord. Thank you for reading to the end!