Malamet War Scribe is a really fun commander who is great for players at any skill level, whether you are a novice or a pro this deck is an absolute blast. Tokens are a strategy that has been around for a very long time in magic and is one of the most popular archetypes. When I saw Malamet War Scribe I knew it was the perfect card for a Pauper EDH commander! In testing, I had a ton of fun with this card and I am really excited to show this off to you all today. Without further adieu let’s get it!
The Deck:
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Malamet War Scribe is basically a Righteous Charge in the command zone, being able to have that at our disposal is really strong. We almost never do anything with Malamet War Scribe besides attack and re-ETB them if possible! While they are an expensive buff at 5 mana they are always available and a consistent buff is much better than a cheap one.
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! As well as highlighting some of my favorite cards in the deck!
Creatures:
Arguably one of the best token payoff creatures in our deck is Anointer Priest which is extremely nice against aggressive strategies or really any deck. When we produce a lot of tokens Court Street Denizen is a strong piece of payoff that can help us clear the way for combat. Whether we hard-cast or suspend Ivory Giant is another creature that is great at crowd control against the right decks. It is situation-dependent but we almost always Evoke Soul of Migration I have found when drawing it late-game that a big body in addition to the tokens is very strong. Squad Captain is no doubt a “win more” card but can be great if we have an established board and are far ahead. Warded Battlements makes all of our creatures better and besides single-target removal taking it out, typically it sticks around for a pretty long time. We have some creatures that create tokens on death like Doomed Traveler and Beskir Shieldmate which are basically two-for-ones in our deck.
Instants:
We have some removal to start out like Crib Swap and Generous Gift as well as Destroy Evil. All of these are cheap, efficient, and effective removal spells that can target a variety of common card types our opponents will likely have. We also have some instant speed token producers that can be great additions to our board or great blockers like Raise the Alarm and You're Confronted by Robbers which are cheap, easy, and produce a decent amount of tokens. Ramosian Rally may not be the biggest or best buff but is cheap and we almost always get it for its alternate casting cost, so it can be a great win-more card. Speaking of buffs we want Malamet War Scribes buff as much as possible so Cloudshift and Ephemerate are not only great ways to protect against single-target removal but a perfect way to re-ETB and get that buff again.
Sorceries:
We have a ton of sweet token producers like Battle Screech which is easy to cast and very easy to flashback. Call the Cavalry produces some pretty strong attackers and blockers. Clowning Around can make a pretty substantial amount of tokens for only 2 mana, even if we low roll this card at its worst is till a Raise the Alarm. We also have some sorcery speed buffs that are great in conjunction with Malamet War Scribe like Righteous Charge, Silverflame Ritual which are both strong ways to make us better at attacking and blocking. Settle Beyond Reality may be expensive but being able to blink a key creature / Malamet War Scribe and exile a creature our opponents control is a lot of value for only 5 mana.
Artifacts:
We have some mana rocks to help our gameplan accelerate a little bit faster like Marble Diamond, Arcane Signet, and Bonder's Ornament which has the added benefit of a little bit of card draws on top. Campfire is a strong card against aggressive strategies and is especially good since we have a pretty expensive commander and casting them for 7 and 9 is not great. Spare Supplies is an extra piece of supplemental card draw that helps us round out and keep up the tempo.
Enchantments:
Journey to Nowhere, Planar Disruption, and Oblivion Ring are all strong cards that can take out strong creatures, commanders, or permanents, which can be a huge help to our gameplan. Omen of the Sun is a really cheap token producer that also helps against aggressive decks since we can get some life and when we get rid of it some scrying as well.
Land Base:
Being in Mono-White allows us to have a very simple land base which also allows us to play lands that address one of Mono-White’s biggest weaknesses which is card draw. The Fair Basilica, Desert of the True and Secluded Steppe are all great ways to draw cards. Hidden Courtyard is a great way to get free cards and who doesn’t love free cards. In testing, I found that 35 lands was a perfect operating number and while it is typically what we always run on TNT, there is rigorous testing that goes into these decks.
Strengths of the Deck:
Easy to go wide in combat on our opponents
Decent amount of interaction
Blink effects allow us to re-ETB Malamet War Scribe
Weaknesses of the Deck:
Weak to creature hate
Weak to control strategies
Commander is bad if we are not ahead
Deck Stats:
Sample Hands:
Main Win Conditions:
There are no infinite combos or loops in our deck. We win the game by filling up our board with token producers like Raise the Alarm and Battle Screech and translate that into a ton of damage with cards like Righteous Charge, Kytheon's Tactics and Borrowed Grace In addition to that we have one of our strongest buffs in the command zone in Malamet War Scribe which can be a perfect way to finish out games.
Conclusion:
Malamet War Scribe is a really fun commander who provides a great way to end the game from the command zone. Being able to create a ton of tokens and flood the board and buff them up not only makes us stronger in combat but is a great way to one-shot opponents as well. This deck is an absolute blast and Malamet War Scribe is a very underrated PDH commander from LCI! Thanks for all of your support and thanks for reading to the end!
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