“Infinity, rapture, I am their harbinger.“
Art:Metastatic Evangel by Volkan Baǵa
Table of Contents
Today’s Featured Commander Is:
Metastatic Evangel is a card that I feel a lot of people overlook out of MH3. In a way, I totally understand. In pretty much every flavor of Commander, people see mono-white as one of the weaker color combinations, and in some situations, that is certainly correct, but in a more balanced format like Pauper EDH, this deck is absolutely awesome. With a ton of bounce effects and an absolutely crazy amount of +1/+1 counter enablers, and a commander who can come down early and affect the rest of the game, this deck has an absolute ton to offer. I was even able to help with one of mono-white’s biggest weaknesses by throwing in some artifact-based card draw. This deck is fast and flashy and with sweet cards like Celebrity Fencer and Slith Ascendant
The Deck:
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Why Metastatic Evangel?
Metastatic Evangel is an extremely important card for our deck. The best part of our commander is how much of an impact they have as soon as they get in, even just a couple turns of playing a couple creatures can help our board get huge and make us quite the threat in combat. Being able to amass a strong board state early allows us to outpace even the most aggressive decks in the format. Metastatic Evangel can be a little tough to keep on the board, but we do have cards like Shelter
Gameplan:
The overall game plan for the deck is simple: stick our commander on turn two and keep the creatures coming! Being able to commit more and more on-curve creatures and proliferate every time they enter allows us to build up a substantial and impactful board as soon as possible. Sticking our commander is a huge part of our game plan as they are a very impactful card for the deck and the main piece within our engine. Being able to proliferate one or two times a turn on top of all of the cards in our deck that give other creatures counters, and in just a couple of turns, we can have an absolutely crazy board. Being able to win in combat allows us to leverage a lot against our opponents and go up against the best of the best decks in combat. For starting hands, the basic requirements are at least two lands so we can cast our commander on curve, a couple of early-game creatures, and some form of protection. In my experience, and since we have such a low operating cost, there aren’t many bad hands in this deck unless you just draw a no-lander.
Deck Matchups:
Since this is Pauper EDH, there are an absolute ton of things that can tip a game in your favor or out of it. While an archetype may seem favorable, there are absolutely good and bad commanders for our deck to go up against; I have included both these, which were all played among my testing groups using various decks, and I have included the sample size for clarity purposes. This is just meant to be a guide after testing a bunch of games with this deck!
The information below is notes about specific decks that were featured in our testing pods and how we fared against them. Naturally, Pauper EDH is a multiplayer game, so these are just a summary of my notes against different commanders and strategies. When we test these decks we try to test to its strengths and weaknesses to give a full spectrum of what the deck has to offer. Various commanders and archetypes/strategies are used to get the most accurate information.
Commanders, we have a good matchup against:
Killer Bees
Killer Bees is a pretty favorable matchup for us overall; if we stop their commander, there isn’t that much they can do against us. We do need to be very wary of a one-shot with this deck, but if we hold up some removal and continue committing to the game plan, this is usually a decently easy win. The lack of overall creatures in most killer bees lists allows us to hit very hard pretty often.
Battle Cry Goblin
I like this goblin matchup a lot; being able to outpace them, especially in the early game, is quite easy for the deck to do. We just outscale them way quicker than they can get built up. We do have some fear around this deck, especially in the late game when they can activate their commander multiple times a turn and hit hard. Overall, this deck can’t do that much to touch this. We are decently aggressive, so sometimes we lose the race, but this is a pretty favorable matchup.
Greta, Sweettooth Scourge
I like this matchup a lot, we are just a lot faster than Greta and can overwhelm them in combat. It can be tough because they can gain a ton of life off of their food tokens, but overall, I think this matchup is favorable. We do need to be careful because they have some sources of non-combat damage, and they do have a lot of removal, but since we have so many creatures, I find it to be pretty favorable to fight through the removal and just simply out-damage our opponents.
Commanders, we have a tough matchup against:
Syr Carah, the Bold
Syr Carah and any deck that focuses on non-combat damage can be very tough for us; the main issue with these decks is that they just don’t care about combat in a game where we have a great hand and can easily make a huge board we can overwhelm, and just simply out damage them, but in a game where they are able to get some of their best pingers and damage dealers out early, we can’t do much. This is, overall, a pretty tough matchup for us.
Hallar, the Firefletcher
There are a ton of kicker spells that deal damage and help the Hallar player get ahead. Hallar is another deck that focuses on non-combat damage. I’m sure you can see a theme here, but since they are in Gruul, they are also very good at combat as well. This deck can, at the very least, compete with us in combat, and with all of that upside on top, this is just a very tough matchup for us.
Invisible Stalker
Decks that don’t care about interacting with us in combat can be very hard for us to beat, especially ones that have hexproof. We are in mono-white, so it’s not like we are entirely dependent on removal, but having it as an option is very strong, and not being able to kill one of this deck’s main damage dealers hurts us a lot. The high density of counterspells typically present in these lists hurt us as well.
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!
Creatures:
We have so many awesome creatures, one of my personal favorites being Celebrity Fencer
Instants:
Since our commander triggers on non-token creatures entering and we are in mono-white, there is nothing wrong with flickering our own creatures; whether we do this offensively or defensively, it really doesn’t matter as it is still quite strong. Take Up the Shield
Sorceries:
One of the coolest parts of our sorcery package is that almost all of the cards we have also further the overall gameplan like Wanderer's Strike
Artifacts:
While many people view mono-white as a bad color combination, there is one huge benefit, and that is that we are able to run Greatsword of Tyr
Enchantments:
We are quite light on enchantments, but all of the enchantments we have are great for the deck, like Oblivion Ring
Land Base:
Out of the few non-basics we have in the deck the coolest one we have is Idyllic Grange
Strengths of the Deck:
- We are very strong in combat after having our commander out for just a few turns.
- Even though we are in mono-white we have quite a few ways to deal with opponents threats outside of combat.
- We are very strong against aggressive creature-based strategies we can often outpace their power and toughness and stop them until they run out of steam.
Weaknesses of the Deck:
- We are heavily focused on our commander, who is absolutely a removal magnet for our opponents.
- Weak against decks that focus on bouncing our permanents as we lose the buffs we put on them.
- While we try our best, we still don’t have enough card draw, and because of the low cost of most cards in the deck, we can run out of cards very quickly.
Deck Stats:
Sample Hands:
Conclusion:
I hope you all are enjoying MH3 week so far! We have been doing so much testing during our little break and are super excited to showcase the awesome MH3 commanders for the rest of the week. We have tested with nearly every deck in the set, so if you got one, let us know! Now, back to the deck. I very much enjoy this deck, and it feels like a true mono-white / white weenie experience. This deck is just a ton of fun, and being able to proliferate on pretty much every turn is awesome. If you love mono-white, +1/+1 counters, or just fun and exciting Pauper EDH decks, I think you will love this one. Thanks for reading to the end and for all of your support!