“Think you’re a dragon slayer? Come here and try.”
Art:Miirym, Sentinel Wyrm by Kekai Kotaki
Wanna Skip the Primer? Here is a Moxfield Link to both the budget and non-budget versions!
Table of Contents
Today’s Featured Commander Is:
Miirym is an awesome commander for one of magic’s most popular creature types, dragons! Dragons are not only classic fantasy creatures but, in magic, are quite big, strong, and flavorful. Miirym is the perfect commander and allows us to get two of the dragons we cast and also has built-in protection with Ward. Miirym is a powerhouse and does a ton for the deck for only six mana which in Temur can be cast quite early / easily. Dragons are awesome, and so is this deck. Without further adieu, let’s get it!
The Deck:
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Miirym, Sentinel Wyrm $80 Dragons!
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The Non-Budget Version of this Deck!
Please Note: The non-budget version of the deck was included just to show some contrast between the versions and to give players who don’t want a budget build a list. The rest of this article will focus on the budget version of Miirym.
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Miirym, Sentinel Wyrm $850 Non-Budget Dragons!
Buy This Deck!
Buy this deck using our TCGPlayer Affiliate Link: Miirym, Sentinel Wyrm $850 Dragons Budget EDH TNT
Main Differences Between the Versions?
The main difference between the budget and non-budget versions is payoffs. In the non-budget version, we have cards like Doubling Season and Parallel Lives
Five Helpful Upgrades for the Budget Version
These are cards featured in the non-budget version that, if you would like, would be great ways to improve the budget version of the deck.
An amazing five-mana card that can be a Cyclonic Rift
Miirym and the tokens that they create are a huge part of our deck. Getting more of those tokens can be huge for establishing a presence on the board, and Doubling Season is truly the best of the best. It also works well with some of the creatures in the deck.
Last March of the Ents is an awesome card that we can ramp into, draw many cards, and dump all of the creatures from it onto the field, which can be a huge board presence advantage for us. Last March of the Ents is an absolute bomb in this deck and can be pretty close to game-ending.
Urza’s Incubator is another absolute bomb that, for only three mana, reduces the cost of nearly every card in our deck by two. This card is a staple of decks that care about creature types and was only committed from our list since it would have been 1/4th of the current cost of the budget build. If you have one lying around or want to pick one up, this will improve the deck greatly.
Bloom Tender is a strong mana dork in pretty much any deck that is more than two colors, and it shines perfectly in Temur here. Two mana, and even if it only produces one for a time, ramp is a ramp, and throughout the game, both early and mid-game just get better.
Why Miirym, Sentinel Wyrm?
Miirym is a key part of our deck. Being able to make tokens and skirt the legend rule for only six mana is extremely strong and something we want to be doing as early and often as possible. The game plan focuses on Miirym and casting them as early as possible. As soon as hit six mana, we slam Miiryim as quick as we can
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!
Creatures:
To start off our creature package, we have some strong early-game creature ramp like Birds of Paradise
Instants:
We are playing blue, so having at least a couple of counterspells is necessary, like Arcane Denial
Sorceries:
We only have two sorceries, and they are both ramp in Cultivate
Artifacts:
We have a trio of dragon-based artifacts in Carnelian Orb of Dragonkind
Enchantments:
To start off our enchantments, we have Dragon Tempest
Land Base:
Dragons are an extremely supported creature type, so we have access to strong lands like Haven of the Spirit Dragon
Strengths of the Deck:
- Our commander comes with built-in protection through ward, allowing us to stick them and keep them around longer
- Temur allows us access to a wide range of interactions and ramp as well as counterspells
- A decent amount of ramp
Weaknesses of the Deck:
- A lot of our dragons are expensive so we can be slow to start
- We need to be conscious of the hands we keep, a hand without ramp is almost never worth it a strong six is much better than an ok seven. While this is a problem every deck faces it is amplified here based on our high average mana cost.
- Weak to creature hate
Deck Stats:
Sample Hands:
Main Win Conditions:
There are no infinite combos or loops within the deck. We end the game solely through combat, whether it is attacking with our dragons or with Miiryim. Many of our dragons can easily threaten an opponent’s life totals in just a few attacks.
Conclusion:
Miirym is an awesome commander for a very fun dragon deck that is a blast to pilot. Miirym being in Temur takes away some of the dragons we can use, especially compared to the five-color decks, but being able to make tokens and skirt the legend rule, is a very powerful ability. Even in its budget form, it is still an absolute blast and is a great and not expensive introduction to both dragons and commander. Thanks for reading to the end and for all of your support.