Tuesday Night Takeover

Narset, Enlightened Exile Prowess Brewed EDH

“Those who wait to be freed do not deserve freedom. Onwards, brothers and sisters!”

Art:Narset, Enlightened Exile by Marie Magny

Narset, Enlightened Exile is a sweet card from March of the Machine: Aftermath who is the most popular commander from that set and for good reason! Being in Jeskai lends us to the Spellslinger / Cantrip playstyle already but Narset being a free-cast machine and giving all of our creatures prowess gives us a strong path to end the game! We are a Jeskai deck that focuses on creating a cantrip engine, buffing up our creatures to high heaven and swinging for the fences!

The Deck:

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Narset, Enlightened Exile Prowess!

Commander (1)
Narset, Enlightened Exile

Creatures (22)
Delver of Secrets
Esper Sentinel
Dragon’s Rage Channeler
Monastery Swiftspear
Balmor, Battlemage Captain
Electrostatic Infantry
Khenra Spellspear
Leonin Lightscribe
Stormchaser Mage
Bloodwater Entity
Bothersome Quasit
Feather, the Redeemed
Soulfire Grand Master
Monastery Mentor
Shu Yun, the Silent Tempest
Veyran, Voice of Duality
Kykar, Wind’s Fury
Niblis of Frost
Storm-Kiln Artist
Taigam, Ojutai Master
Zada, Hedron Grinder
Elsha of the Infinite

Planeswalker (2)
Narset, Parter of Veils
Narset Transcendent

Instants (16)
Akroma’s Will
Arcane Denial
Brainstorm
Counterspell
Cyclonic Rift
Defiant Strike
Defy Gravity
Dramatic Reversal
Fierce Guardianship
Jeskai Charm
Mystical Tutor
Opt
Path to Exile
Shadow Rift
Swords to Plowshares
Teferi’s Protection

Sorceries (12)
Distortion Strike
Expressive Iteration
Grapeshot
Haze of Rage
Jeska’s Will
Past in Flames
Ponder
Preordain
Reckless Charge
Serum Visions
Slip Through Space
Teleportal

Artifacts (7)
Sensei’s Divining Top
Sol Ring
Arcane Signet
Isochron Scepter
Lightning Greaves
Talisman of Creativity
Talisman of Progress

Enchantments (5)
Monk Class
Jeskai Ascendancy
Rhystic Study
Smothering Tithe
Whirlwind of Thought
Lands (35)
Arid Mesa
Command Tower
Eiganjo, Seat of the Empire
Exotic Orchard
Flooded Strand
Hallowed Fountain
Island
Mountain
Otawara, Soaring City
Plains
Raugrin Triome
Reliquary Tower
Sacred Foundry
Scalding Tarn
Sea of Clouds
Spectator Seating
Steam Vents
Stormcarved Coast
Training Center

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Why Narset, Enlightened Exile?

Narset is a key part of our deck, and I can’t think of a better leader for a deck that focuses on prowess! Being able to not only cast a card from any graveyard for completely free we can give even our non prowess creatures prowess which can get out of hand and make for a huge damage combat step! Not too mention how much fun it is!

Deck Overview:

This section contains information about cards in the deck and how they function within the deck! As well as highlighting some of my favorite cards in the deck!

Creatures:

We have an absolutely crazy creature package with some wild payoffs for prowess like Balmor, Battlemage Captain which when combined with Narset can be ridiculous! Khenra Spellspear // Gitaxian Spellstalker is another amazing card that can be a deadly attacker when we flip them which is very easy to do! Feather, the Redeemed is a great way to get a ton of engine pieces back and re-do it on another turn. Zada, Hedron Grinder is another crazy way to do almost the same thing, watch out if both of these are on the field! Veyran, Voice of Duality is one of my favorite cards in the deck since we get double prowess from Veyran! Combine that with a few other ways to do that and we are moving different! Kykar, Wind's Fury is a great way to build a board and make a bunch of attackers / blockers and can also be a strong mana engine!

Planeswalkers:

There are actually three Narset’s in this deck, but two of them are planeswalkers! Narset, Parter of Veils is a great way to stop opponents who try to draw a bunch of cards as well as a strong way to dig through our deck and find a key card! Narset Transcendent is another cool card that we mostly use for her minus ability to rebound an awesome instant or sorcery! Her plus can occasionally be helpful but we favor her minus! Her ult is very crazy but we almost never get there, in the few games I did it was crazy!

Instants:

We are a deck with blue in it so we absolutely have to include some counterspells! We have format staples like Counterspell, Fierce Guardianship and Arcane Denial! While we are not counterspell heavy at all we have enough that we can protect our key cards and spells as needed! Cyclonic Rift needs absolutely no introduction and this card can absolutely be game-ending and if we have infinite mana can be a crazy way to finish off opponents through combat! We also have some removal with cards like Swords to Plowshares and Path to Exile headlining our removal suite! Shadow Rift and Defy Gravity are both strong ways to make our “prowessed-up” creatures more evasive attackers!

Sorceries:

A lot of our cantrips are present in our sorcery package with cards like Ponder, Preordain and Serum Visions being key cards for the deck and the engine! Slip Through Space and Distortion Strike are both strong ways to guarantee a big hit and some damage! Teleportal is a card we can cast after getting a bunch of prowess triggers and in many cases this can be game-ending! Grapeshot and Haze of Rage are really crazy ways to get some extra damage and after cantripping and spellcasting a bunch in a turn! Past in Flames is a wild way to get all of our stuff back if we don’t finish the job in a single turn!

Artifacts:

We mostly have mana rocks for artifacts with format staples like Arcane Signet and Sol Ring but we do have a couple of impactful artifacts in addition! Sensei's Divining Top has always been a strong artifact and that has not changed with this deck, being able to set up our next few turn’s draws and force a draw a crucial card is super strong! Lightning Greaves is a great card we can use to protect Narset from single-target removal! Isochron Scepter is a strong card as well but in this deck is pretty much nothing more than a combo piece!

Enchantments:

Because of the deck style cards and mana are both super important and valuable so Smothering Tithe and Rhystic Study are both extremely valuable! Jeskai Ascendancy is a busted card in our deck since it is double Prowess and a card draw outlet to keep our engine going! Whirlwind of Thought is another card that is very similar to Jeskai Ascendancy as it keep’s our draw engine and prowess engine going! Monk Class is a strong enchantment at every single level and is just a great card for the deck!

Land Base:

Our land base is a little more tuned than the average EDH deck but this comes in handy since we are 3 color! We of course have strong shocks and triomes like Hallowed Fountain, Sacred Foundry and Hallowed Fountain and Steam Vents as well as Raugrin Triome. Since all of these land are fetchable we had to include Flooded Strand, Arid Mesa and Scalding Tarn. Besides that we have additional ways to produce Jeskai and some basics. Not too many exciting effects in our land base, the only one that is kind of exciting is the EDH staple Reliquary Tower which is really strong when we have the engine going!

Strengths of the Deck:

  • Decent amount of cantripping
  • Narset can cast hugely powerful spells for free
  • All of creatures having prowess allows us to swing out and wide often

Weaknesses of the Deck:

  • Weak to creature hate
  • Deck can sometimes “run out of steam”
  • Deck is worse without Narset out

Deck Stats:

Sample Hands:

Main Win Conditions:

We typically win after buffing up our prowess’d creatures and swinging for the fences but we do have a couple infinite combos that are explained below:

Soulfire Grand Master + Dramatic Reversal

Requires:

Dramatic Reversal in hand. Soulfire Grand Master on the battlefield. Nonland permanents you control can tap to produce at least 4R/B R/B U.

Steps:

  1. Activate all mana producing nonland permanents you control by tapping them, adding at least 4R/B R/B U.
  2. Activate Soulfire Grand Master by paying 2R/B R/B, causing you to put the next instant or sorcery spell you cast this turn into your hand as it resolves.
  3. Cast Dramatic Reversal by paying 1U, untapping all nonland permanents you control and putting Dramatic Reversal into your hand as it resolves due to Soulfire Grand Master.
  4. Repeat.

Results:

Infinite mana nonland permanents you control can produce. Infinite storm count. Infinite magecraft triggers.

Isochron Scepter + Dramatic Reversal

Requires:

Isochron Scepter on the battlefield. Dramatic Reversal exiled by Isochron Scepter. Nonland permanents you control can tap to produce at least 3.

Steps:

  1. Activate all mana-producing nonland permanents you control by tapping them, adding at least 3.
  2. Activate Isochron Scepter by paying 2 and tapping it, casting a copy of Dramatic Reversal without paying it’s mana cost.
  3. Resolve Dramatic Reversal, untapping all nonland permanents you control.
  4. Repeat.

Results:

Infinite mana nonland permanents you control can produce. Infinite storm count. Infinite magecraft triggers. Infinite untap of nonland permanents you control.

Soulfire Grand Master + Jeska's Will

Requires:

Soulfire Grand Master on the battlefield. Jeska’s Will in hand. An opponent has at least seven cards in hand. 4 R/B R/B R available.

Steps:

  1. Activate Soulfire Grand Master by paying 2R/B R/B, causing you to put the next instant or sorcery card you cast from your hand this turn into your hand as it resolves.
  2. Cast Jeska’s Will by paying 2R, adding at least seven R and returning it to your hand.
  3. Repeat.
  4. If an opponent has eight or more cards in their hand, this combo nets infinite red mana.
  5. If you control a commander, you may choose both of Jeska’s WIll’s modes to exile your library.

Results:

Infinite red mana. Infinite storm count. Infinite magecraft triggers. Exile your library.

Storm-Kiln Artist + Haze of Rage

Requires:

Haze of Rage in hand. Storm-Kiln Artist on the battlefield. You have cast at least three spells this turn. 3R available.

Steps:

  1. Cast Haze of Rage with buyback by paying 3R, triggering its storm ability and Storm-Kiln Artist.
  2. Resolve Haze of Rage’s storm ability, creating a copy of Haze of Rage for each spell you have previously cast this turn.
  3. Storm-Kiln Artist triggers once for each copy created this way.
  4. Resolve all Storm-Kiln Artist triggers from step 3, creating at least three Treasure tokens.
  5. Resolve each Haze of Rage copy from step 2, causing all creatures you control to get +1/+0 until end of turn for each copy.
  6. Resolve the Storm-Kiln Artist trigger from step 1, creating a Treasure token.
  7. Resolve Haze of Rage, causing all creatures you control to get +1/+0 until end of turn and returning Haze of Rage to your hand.
  8. Activate four Treasure tokens you control by tapping and sacrificing them, adding 3R.
  9. Repeat.

Results:

Infinite Treasure tokens. Infinite colored mana. Infinitely powerful creatures until end of turn. Infinite storm count. Infinite magecraft triggers.

Conclusion:

Narset, Enlightened Exile is an absolute blast who may not make you a ton of friends but you sure will have fun. I think this deck is great for a middle ground experienced player and a great way to introudce a newer player to cantripping and spellcasting! This deck can easily be piloted by anyone who knows and understands the basics of the game! Thanks for reading to the end and thanks for all of your support!