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Orca, Siege Demon Aristocrat Brewed EDH

“I can’t feel anything… until they do.”

Art:Card not found by Daarken

Orca, Siege Demon is a commander I think a lot of players forget about. While they certainly are not the most powerful commander in the world, their abilities allow us to build in an aristocrat shell that can dish out a ton of damage and control the board for our opponents while controlling the board and a ton of sac outlets/payoffs may not make us the most popular player it is a very fun gameplay loop. I have been having a blast with this one and am very excited to share this with all of you today. Without further adieu, let’s get it!

The Deck:

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Orca, Siege Demon Aristocrat Brewed EDH

Commander (1)
Orca, Siege Demon

Creatures (30)
Carrion Feeder
Sanitarium Skeleton
Blood Artist
Juri, Master of the Revue
Nether Traitor
Reassembling Skeleton
Zulaport Cutthroat
Anax, Hardened in the Forge
Ayara, Widow of the Realm
Braids, Arisen Nightmare
Burnished Hart
Feldon of the Third Path
Fleshbag Marauder
Grim Haruspex
Lord Skitter, Sewer King
Mahadi, Emporium Master
Mayhem Devil
Morbid Opportunist
Pawn of Ulamog
Plaguecrafter
Stormclaw Rager
Totentanz, Swarm Piper
Woe Strider
Chittering Witch
Garna, Bloodfist of Keld
Pitiless Plunderer
Solemn Simulacrum
Drivnod, Carnage Dominus
Endrek Sahr, Master Breeder
Rankle and Torbran

Planeswalkers (1)
Tevesh Szat, Doom of Fools

Spells (18)
Feign Death
Reanimate
Supernatural Stamina
Vandalblast
Village Rites
Deadly Dispute
Feed the Swarm
Fling
Terminate
Bedevil
Chaos Warp
Kazuul’s Fury
Morbid Curiosity
Victimize
Chandra’s Ignition
Imposing Grandeur
Necromantic Summons
Blasphemous Act

Artifacts (7)
Sol Ring
Tarrian’s Soulcleaver
The Ozolith
Arcane Signet
Rakdos Signet
Mithril Coat
Rakdos Locket

Enchantments (8)
Phyrexian Reclamation
Bastion of Remembrance
Phyrexian Arena
Grave Pact
Black Market
Dictate of Erebos
Rite of the Raging Storm
Virtue of Persistence
Lands (35)
Blightstep Pathway
Blood Crypt
Bloodstained Mire
Bojuka Bog
Command Beacon
Command Tower
Foreboding Ruins
Geothermal Bog
Kher Keep
Luxury Suite
Mortuary Mire
Mountain
Sulfurous Springs
13 Swamp
Temple of Malic

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Why Orca, Siege Demon?

Orca, Siege Demon is an interesting position within our deck; we do not need to cast them even if we don’t want as we can end games without them. Of course, having them out certainly helps by having a huge attacker/blocker as well as a great target for our sac outlets since, depending on how big they are, we can do a huge chunk of damage to an opponent or kill a huge creature/commander. Seven mana certainly is a lot and, in my opinion, is the main reason why Orca doesn’t see a ton of play. Seven mana for a commander who doesn’t immediately impact the game is a little tough, but for the sake of fun, I have really been enjoying this deck.

Where does this deck rank on the power scale?

I would say this deck ranges around a seven or eight on the power scale, now I will say there are no infinite combos or loops in the deck, but because of the heavy emphasis on board control through cards like Card not found and Card not found this deck can certainly overwhelm and shut down lower power decks, I think this deck needs the right table to have a ton of success because we get steamrolled by combo decks that just end the game and dominate against lower power tables since we often keep the board free of creatures. This is, of course, just my opinion, and at your table, this may be a five or a six, so as always, just use your best judgment when sitting down on this deck.

Deck Overview:

This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!

Creatures:

We have a ton of amazing creatures in the deck and, in my opinion, where the deck shines. Card not found is a very important card for the deck since we get double death triggers which goes very well with cards like Card not found and Card not found. Card not found, is one of the best token producers in the deck. While we do need to be mindful of hitting that seven-thrull threshold, if we keep it in check, we can make a ton of creatures and have a large number of creatures to sacrifice. We have a ton of sacrifice payoffs like Card not found, Card not found and Card not found and Card not found which is basically a much cheaper copy of Orca. Since a ton of creatures are in the graveyard Card not found is a great way to “reanimate” them. Not only do we have sacrifice outlets, but we have cards that just won’t stop coming back, like Card not found and Card not found since we can very easily get them back and just sacrifice them over and over again. These and pretty much the whole deck work very well with Card not found, which is the best piece of supplemental card draw we have in the deck.

Planeswalker:

Card not found is a very cool planeswalker, and unlike in most decks, Tevesh Svat isn’t a part of any type of loop or combo within the deck; nothing but value here. Being able to create two creatures that we can sacrifice and get the payoffs, as well as having a minus that can be a strong supplemental card draw, is more than enough to make the cut here. We very rarely ult Tevesh, but if we do, it can’t be bad. Taking opponents’ commanders may not be that strong; depending on what our opponents have, they can be quite strong.

Instants:

We have some strong removal like Card not found and Card not found, which are great and cheap removal spells. Card not found is one of my favorite cards in the deck since we can sacrifice Orca when they are big since we can essentially deal double damage, and in my testing games, I was straight up taking out opponents with this combo, the same is true for Card not found. Card not found and Card not found are great ways to reanimate creatures no matter how they die.

Sorceries:

We have some strong spells if we fall behind, mostly Card not found which can basically reset the game if we are against a lot of creature decks. We also have some strong reanimation like the namesake Card not found, Card not found and Card not found. These are great for reanimating pretty much anything, and depending on the situation, it can sometimes be right to let Orca go to the graveyard to reanimate them. Card not found is a huge wheel for us and can be more discard than draw for our opponents, just a great card for the deck. Card not found is a bomb against artifact decks but can be great against pretty much any strategy.

Artifacts:

To start off, we have some strong mana rocks like Card not found, Card not found, and Card not found, which are great ways to speed out our gameplan as well as Orca. We also have some cards that are very helpful for the overall gameplan in Card not found which is a great way to protect Orca from removal since we don’t really want to be recasting them,. Card not found is one of the best sac outlets ever made and, for us, can help us cast Orca with a ton of ease. Card not found is a great card and mostly used for Orca as well as a few other outlets in the deck, which can keep the counters, and when Orca or a key creature comes back, can get huge and out of hand very quickly.

Enchantments:

To start off, we have a couple of pretty hated cards in Card not found and Card not found, which are both strong for us and can easily clear the board when they come out; these cards will certainly draw some hate from your opponents. A great card that works in conjunction is Card not found, which can help us speed out Orca or just keep on casting and reanimating creatures. Card not found is a very interesting political kind of card that can help to make our Orca huge and cause a little chaos among our opponents. Card not found is a great card since we get the option to take out a small creature, which is based on some of the most popular commanders in the format. It can be great, and we get a huge piece of reanimation, every turn. Card not found is essentially another Card not foundeffect for the deck and allows us to get some more damage in. I love Card not found in the deck since supplemental card draw is something that Rakdos can struggle with.

Land Base:

We have a pretty simple land base, but it is quite efficient since we have landed like Card not found, Card not found, which allows us to have access to all of our colors with ease and quite quickly. Card not found is a non-basic that can help quite a bit in the right matchup. Exiling an opponent’s graveyards and taking out an opponent’s graveyards against non-reanimator or strictly graveyard strategies can be strong. Since our commander is so expensive Card not found can actually be a huge help, especially if our commander falls victim to removal, as even one death makes the commander tax quite steep. Card not found is another strong land that gives us creatures occasionally; whether we use them as a sacrifice payoff or as a blocker, this card is quite strong. Not too much to say about the rest of the landbase mostly just basics and a few more dual lands.

Strengths of the Deck:

  • Our deck has a ton of different ways to control the board, which certainly won’t make your opponents happy but can clear the way for all of our payoffs.

Weaknesses of the Deck:

  • Our commander costs seven mana, and we are not in colors that ramp that well, so we can only cast them at max 1-2 turns early; they can be quite impactful when they are on the field, but we certainly cannot rely on them being out on the battlefield.
  • We are generally pretty weak to graveyard hate since we have creatures like Card not found and Card not found that we want to be constantly recurring.
  • We are weak to aggressive strategies because we start slow and often don’t want to block with our value creatures.

Deck Stats:

Sample Hands:

Main Win Conditions:

There are no infinite combos or loops within the deck, we win the game through our various aristocrat effects like Card not found and Card not found as well as we are able to control the board through effects like Card not found and Card not found. While they can’t be cast until the late game after just a few turns of being out, they can get big, and when we sacrifice them, it allows us to do big damage to opponents.

Conclusion:

Orca, Siege Demon certainly isn’t the strongest commander for aristocrats, but I love showcasing weird and a little bit unknown commanders on here, so Orca is absolutely perfect for this; While Orca is expensive and a little clunky this is still a fun deck that combines the strongest elements of the aristocrat strategy. If you have an Orca deck, I’d love to see your list and how you built it! Thanks for reading to the end and for all of your support!