Overseer of Vault 76 is extremely underrated; they are in mono-white and are focused on smaller creatures and mono-white is often seen as the weakest color in EDH. Either way there is absolutely no reason there are only nineteen decks on EDHREC! Overseer is a very fun and cool mono-white deck that feels truly like a classic mono-white experience, this deck also has a ton of support and tokens for mono-white is a combination like bread and butter. The main game plan of this deck is to fill up the board and use our commander’s abilities and the rest of our buffs to build up a huge go-wide board and swing for the fences. This deck is perfect for players new and old, and while it is not the best of the best or the strongest deck in EDH, its a blast and amazing to play at casual tables. There are no combos in this deck. What you see is what you get, and what you get is a very fun and flavorful mono-white deck that is a blast to play. If you love mono-white or filling your board to the brim with tokens, then I think you will love this one! Without further adieu, let’s get it!
The Deck:
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Overseer of Vault 76 is pretty strong for us; not only can we cast them quite early (on turn two if we have Sol Ring), but the quest counters needed to make Overseer work are very easy to get in this deck, especially when we have our token doublers out. The vigilance provided by our commander can also be quite good, especially if we are against aggressive strategies or other token-based or pretty much any go-wide strategy. Overseer is a great commander for us and should be cast as soon as possible.
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!
Creatures:
We have an absolute ton of creatures in the deck, so let’s go over some of the best of the best and some of my favorites! Apothecary White is a really underrated card among token decks in mono-white; while the food doesn’t matter to us all that much, being able to produce more and more tokens at whim is something that matters to us, and absolute ton. Sierra, Nuka's Biggest Fan is such a cool card and works perfectly with Apothecary White. Sierra’s first ability is great, but more importantly, her second ability can allow us to hit very hard and put an absolutely crazy amount of pressure on our opponents. Securitron Squadron is a card I completely forgot about from the fallout set; even if we just cast this on turn two, this card is great, but if we draw it in the late-game and can activate its “squad” ability two or three times this card can be absolutely broken, especially if we have one of our token doublers out. Ellyn Harbreeze, Busybody is really cool on a turn where we have made a lot of tokens being able to filter through the deck and find the best of the top of our deck can be great, and when combined with cards like Mondrak, Glory Dominus or Ojer Taq, Deepest Foundation // Temple of Civilization we can easily filter through 5-10 cards.
Instants:
Our instant package is very balanced; we have a great mix of token production like Grand Crescendo, removal like Generous Gift and protection like Brave the Elements these are all amazing cards that help further accelerate the gameplan. Return to Dust is an extremely strong removal, unless in a pinch getting the two for one in our main phase is amazing, there is no real preferred target for this unless an opponent is going to combo off and can be used against pretty much anything. Since we love casting our commander as early and often as possible Flawless Maneuver is super strong in this deck and can help us a ton against all of the board wipes that are being played within the format.
Sorceries:
Being in mono-white, if we get mana-screwed or we begin to fall behind, there are quite a few great ways for us to combat that and fight back. Austere Command is perfect if we fall behind our opponents and can take out pretty much anything; this is quite the board wipe for only six mana. Ravnica at War is extremely cool for the deck and is a cheap one-sided board wipe; I will concede that if you are at a table full of mono-color decks, this deck is quite back, but with the prevalence of multicolored commanders or deck this can hurt our opponents while leaving us alone. Increasing Devotion rounds out our sorcery package and is a great token producer on its own, but with any of our token doublers, it can get out of hand very quickly, especially if we flash it back. I have used this card in many of my testing games to set up subsequent combats and close-out games.
Artifacts:
You absolutely cannot have a deck with tokens without Skullclamp, this is the best source of card draw in the deck, and since a lot of our creatures don’t get counters until combat, we can activate this quite a lot, even with all of our buffs there is typically some tokens we can easily use this on and draw a ton. Throne of Eldraine is another mono-colored deck powerhouse; while the mana typically doesn’t matter, this is another amazing source of card draw that mono-white desperately needs.
Enchantments:
Battle of Hoover Dam is a very cool card; I almost always choose Legion because the counters we get off our tokens or any creature dying can help us uptick our damage like crazy and hit super hard. Another card that gets out of hand in just a couple turns is Cathars' Crusade, casting something like Increasing Devotion or attacking with Adeline, Resplendent Cathar. Inspiring Leader helps our tokens start as three/threes, which gets even crazier if we can keep activating Overseer’s ability in combat. Even with just a couple of turns out, this card can easily help us end the game. Anointed Procession, like every single deck it’s played in is crazy and helps us accelerate the gameplan like Crazy. One of the worst parts of mono-white is that we are limited on card drawing; while it is not perfect, we do have Tocasia's Welcome. While sadly, this only triggers once a turn, the big benefit is that it triggers under the same condition that our commander does, so it will happen pretty consistently.
Land Base:
Nykthos, Shrine to Nyx is by far the best land in our deck; even decently early in the game, we can easily produce a ton of mana and cast things decently early. Emeria, the Sky Ruin is a natural auto-include for the deck, and while it does take a while to trigger, removal is plenty in EDH, so having recursion on our upkeep can be pretty great. Windbrisk Heights is extremely easy to trigger in our deck; just a couple of turns after using its hideaway ability, we can easily cast the hidden card, which can provide us a huge advantage and allow us to take over the game. I like our landbase a lot, and while it is extremely simple, I think that the non-basics we do have are pretty great.
Strengths of the Deck:
We are able to go wide often and put a decent amount of pressure on our opponents throughout the game.
Even with just a couple of turns on the field, our commander can help us get big and ramp up our damage easily.
With all of the token doublers like Anointed Procession and Mondrak, Glory Dominus, we can easily have thirty or forty tokens on the board, no matter how much our opponents can block, we can still hit hard.
Weaknesses of the Deck:
Because of the decently cheap cost of cards, it’s quite easy to dump our hands.
We don’t have a ton of sources of supplemental card draw.
We do have removal for creatures and artifacts/enchantments, but we don’t have removal for pretty much anything else.
Deck Stats:
Sample Hands:
Main Win Conditions:
There are no infinite combos or loops within the deck. The main way that we close out games is by going wide and hitting our opponents consistently and constantly. We have some cards to help with this, like Cathars' Crusade and Inspiring Leader; these help us increase our damage output and allow us to hit hard; we also have amazing token producers like Adeline, Resplendent Cathar and Myrel, Shield of Argive that help us fill up our board and assist greatly with the go-wide strategy.
Conclusion:
Overseer of Vault 76 is not the best commander in the format and certainly isn’t going to be the most busted deck at the table, but I think it deserves a lot more love; only nineteen decks on EDHREC are criminally underrated and this deck is quite fun and even a little flavorful. This deck is perfect for players new and old and is just a really fun classic mono-white experience. I hope you all enjoyed this one as much as I did! Thanks for reading to the end and for all of your support!
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