Queen Allenal is a very strong and sweet commander for both token strategies and Selesnya. She is extremely strong and can come down early and be a strong attacker/blocker as well as giving us additional tokens, which can help us snowball our gameplan heavily. Queen Allenal is the highlight of our deck and allows us to have a strong commander damage kill on the table if we need it. We are a tokens deck through and through and have a lot of cards that you would expect, a ton of ways to produce tokens, and some payoffs. Without further adieu, let’s get it!
The Deck:
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Queen Allenal is the perfect card to have in the command zone. Not only do we have a creature that has a Crusader of Odric effect, but we also have additional token production when we create tokens, which is a lot. The only real downside of Queen Allenal is that she can be bad if the board is wiped or we don’t have any board presence, but that is a rare occurrence. From token production to a commander damage kill, Queen Allenal is strong!
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!
Creatures:
We actually have a few creatures that are similar to Queen Allenal since their power and toughness are equal to the number of creatures we control. We have Scion of the Wild and Crusader of Odric, which can be great attackers/blockers and strong ways to end the game, especially if we give them trample. We also have some creatures that snowball very quickly in Celebrity Fencer and Cloakwood Swarmkeeper, which after a few turns, can be very threatening attackers. Selesnya Evangel is an amazing card that is a huge piece of token generation for the deck and gets even better when we have Queen Allenal on the field. Anointer Priest is a card that positions us very well against aggressive strategies since we can often outdo their damage with our lifegain.
Instants:
We have some instant speed token production like Raise the Alarm and Scatter the Seeds, which has convoke and makes it very easy to cast. We also have some instant speed removal like Generous Gift and Crib Swap, which are very strong removal spells that don’t cost that much, and typically, the tokens we give our opponents don’t usually matter. Might of the Masses is a combat trick I use on Queen Allenal of Ruadach to get a pretty easy commander damage kill. Wrap in Vigor is an amazing way for us to protect our board in the wake of a board wipe or something that causes us to lose a lot of creatures.
Sorceries:
As you would expect from a Selesnya deck, we have some ramp like Farseek, Rampant Growth, and Cultivate, which are all great ways to ramp and get ahead. We also have some sorcery speed removal like Atraxa's Fall and Angelic Purge, which can be a great and cheap way to handle a variety of threats. We also have some token production like Call of the Conclave and my personal favorite in Chatter of the Squirrel, which is not only strong but has amazing art. We also have some strong buffs like Inspiring Roar and Silverflame Ritual, which makes our board better at attacking/blocking. We also have some temporary buffs that we can chain and use to overwhelm and kill opponents, and the best of those are Kytheon's Tactics and You Meet in a Tavern which are a little on the expensive side but can be strong game-enders.
Artifacts:
Most of our artifact package is mana rocks like Arcane Signet, Selesnya Signet, as well as both on-color diamonds, which are great ways to ramp out Queen Allenal or just generally accelerate our gameplan. The more flashy and important part of our artifact package is our equipment which aids us greatly in getting a commander damage kill. We have both Haunted Cloak and Whispersilk Cloak, which make Queen Allenal considerably more evasive and in the case of Whispersilk Cloak completely unblockable, which can make commander damage kills and one-shots very easy to achieve.
Enchantments:
Armadillo Cloak is arguably one of the best auras in the format and absolutely had to be included. Whether we have it on Queen Allenal or pretty much any creature, it can be a great way to get some damage and some life. Fists of Ironwood is not only a strong and aggressive aura for only two mana, but we get two tokens which very often is three due to Queen Allenal. Since we have a ton of token production Fanatical Devotion is a great way to sacrifice a 1/1 for one of our better and stronger creatures. We also have some enchantments that can slow down opponents, like Planar Disruption, Oblivion Ring, and Lignify, which are all great ways to effectively take out opponents threats. While it isn’t our background Master Chef is still a very strong card that buffs pretty much everything and can make us much stronger at attacking/blocking.
Land Base:
Arguably the best land in our deck is Khalni Garden since if we have Queen Allenal out, we get a 1/1 and a 0/1 just for playing a land. The Fair Basilica and The Hunter Maze which are both great pieces of supplemental card draw for the deck. Radiant Grove is additionally pretty strong since we can grab it with cards like Farseek. I have jammed many games with this deck and found the landbase to be strong and efficient and have not had any issues with flooding or droughts, although I did have a couple of games but variance will do that to you.
Strengths of the Deck:
We often have a board presence, so we are well-positioned against aggressive strategies since we can chump-block
Queen Allenal can be a strong attacker, and commander damage kills while not our primary gameplan can happen with ease
We have a decent amount of removal for creatures/artifacts and enchantments, which allows us to slow down opponents significantly
Weaknesses of the Deck:
We do have a lot of creature presence, but many of them are 1/1 tokens, so we can be pretty susceptible to some of the board wipes/minus, minus spells in the format
Our commander is a strong attacker but is quite susceptible to single-target removal, and we don’t have a ton of ways to protect against that
We want to establish a board early, so we almost always want to have some form of token generation in our opener that we can cast easily, especially if we ramp out Queen Allenal. Because of this, we want to be more aggressive with our mulligans than normal
Deck Stats:
Sample Hands:
Main Win Conditions:
There are no infinite combos or loops within the deck. We win the game through combat and buffs like Kytheon's Tactics and You Meet in a Tavern as well as permanent buffs like Inspiring Roar and Silverflame Ritual. We can easily overwhelm the board with our production as well as the ability from Queen Allenal.
Conclusion:
Queen Allenal is a very fun commander who is shockingly uncommon! Her effect leans her much more to a rare or mythic, but hey, I’m not complaining at all. Queen Allenal is the perfect commander for a Selesnya tokens deck since she gets progressively bigger and can be a very strong attacker for the deck, in addition to making us more tokens whenever we create, which is a lot. While a lot of the Selesnya weaknesses still show up here, this deck is strong and a ton of fun. Thanks for reading to the end and for all of your support!
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