“It’s been 25 minutes, and they won’t stop!”
Art:Raucous Entertainer by Forrest Imel
Table of Contents
Today’s Featured Commander Is:
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There is certainly no shortage of amazing Pauper EDH commanders, especially ones that focus on +1/+1 counters. Raucous Entertainer is a new face in a long line of strong counters commanders. Raucous Entertainer is a little bit different because they focus on creatures entering the battlefield on the same turn; because of this, we have pushed our mana values down and focused more on cheaper creatures while still having strong mid-late game payoffs. Even though we are in mono-green, we have strong sources of card draw, protection in combat, and ways to protect our commander and creatures from single-target removal. If you love +1/+1 counters or are looking for a new commander within the archetype, Raucous Entertainer is a wonderful new commander and a deck I have been having an absolute blast with. Without further adieu, let’s get it!
The Deck:
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Raucous Entertainer Counters!
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Why Raucous Entertainer?
Raucous Entertainer is just super sweet and very much feels like a Thunder Junction character, from the theme to the art, and just all of it feels super sweet and beyond its abilities, which is one of the main reasons I was drawn to this commander. While we follow the typical +1/+1 counters gameplan that many decks within the format do, we have some extra layers due to the fact that we have a higher emphasis on smaller creatures since we want to get the most value out of activating our commander, our ramp certainly helps with this allowing us to drop more creatures and use the leftover mana to buff them up from our commander. Raucous Entertainer falls more into a support role within the deck
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!
Creatures:
We are focused on our commander, and because of this we have quite a few small creatures that get better when buffed up and can easily be buffed up by our commander on the early turns like Experiment One, Placid Rottentail
and Skarrgan Pit-Skulk
is especially strong because we are able to use its adventure side to buff and protect a creature from removal and have an absolutely huge creature at our disposal whenever we want to cast it. What is a strategy without its payoffs? Well, honestly, not much, but don’t worry, we have some pretty strong payoffs like Longshot Squad
Instants:
Let’s go against a control-style deck that tries to take out our board or a combat deck that can be effective at blocking us. We can get a ton of value out of Wrap in Vigor
Sorceries:
The most important cards in our deck are our ramp spells; they enable us to cast bigger creatures and flood out our board, as well as activate our commander and cast a ton of creature spells in a turn; because of this, it is key to look out for Cultivate
Artifacts:
Mono-green sadly does not have a ton of card draw within it, so we look to our artifact package to supplement it; while they are not the best in the world, we do have both Spare Supplies
Enchantments:
Master Chef
Land Base:
There isn’t a whole lot to say about our landbase beyond that it’s strong and efficient and contains all of the supplemental card draw that we typically have, like Desert of the Indomitable
Strengths of the Deck:
- We are quite strong in combat, even in the early game, and once we have our creatures buffed up, we can easily do a ton of damage and be great at blocking as well.
- We have quite a few pieces of ramp within the deck, allowing us to speed out huge creatures and have a ton of mana to cast creatures and activate our commander.
- We have an absolute ton of sources of counters within our deck, from creatures to our commander to our spells. There are a ton of counters to go around, and we will get them all over the place.
Weaknesses of the Deck:
- If we can’t keep creatures on the board due to a large amount of removal or board wipes, we can struggle. We are certainly a deck that focuses on strength in numbers and having a buffed-up board.
- Beyond fighting other creatures, we have almost no other removal within the deck.
- A lot of the best cards in our deck are win-more cards, which are great if we already have a board established but not that great if we don’t.
Deck Stats:
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Sample Hands:
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Main Win Conditions:
There are no infinite combos or loops within the deck. We are a combat deck through and through that overwhelms the early-game with our smaller creatures like Iron Apprentice
Conclusion:
Raucous Entertainer is a very strong commander who is super fun to pilot and is a breath of fresh air and a little bit different than many other of the +1/+1 counter-focused commanders. I have been having a ton of fun and success with this deck within my playgroup, and if you love mono-green, going to combat, or just putting a ton of counters on your stuff, I think you will enjoy this one. I hope you all enjoyed this one as much as I did! Thanks for reading to the end and for all of your support!