“The tempest is at your command.”
Art:Risen Reef by Johan Grenier
Table of Contents
Today’s Featured Commander Is:
Risen Reef is the perfect leader for a deck packed to the brim with elementals. Risen Reef is not only an elemental itself but is the perfect ramp spell/card advantage machine that we always have access to within the command zone. Many of the best elementals in the game reside in Simic, and we also get the counterspell and artifact/enchantment hate that also comes with being in Simic. Elementals is a creature type that doesn’t have a ton of support but has enough to be viable and, on top of all, a ton of fun. Elementals Unite! And without further adieu, let’s get it!
The Deck:
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Risen Reef Elementals!
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Why Risen Reef?
Risen Reef is a huge part of our deck and is one of the strongest pieces of ramp we have. Whether ramping or cycling through our deck and grabbing key cards, we can get a ton of card advantage out of Risen Reef. The biggest drawback to Risen Reef is that they are only a 1/1, so they are susceptible to dying to a ton of cards/effects within the format.
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!
Creatures:
We have an absolute ton of elementals, so let’s go over some of my favorites! Cloudkin Seer
Instants:
Since we ramp a ton and have a lot of mana cards like Capsize
Sorceries:
We have a ton of ramp at sorcery speed like Cultivate
Artifacts:
We have some artifact ramp like Arcane Signet
Enchantments:
To start off, we have two strong pieces of “pseudo-removal,” which is a great way to lock down creatures or commanders from our opponents. We have Witness Protection
Land Base:
We are running one higher than the average, and that is because Risen Reef
Strengths of the Deck:
- Easy to ramp a ton
- A lot of our elementals are naturally evasive
- Decent amount of removal/interaction on the stack
Weaknesses of the Deck:
- Can be slow to end games until we get some of our bigger elementals out there
- Weak to creature hate
- Weak to control strategies
Deck Stats:
Sample Hands:
Main Win Conditions:
There are no infinite combos or loops within the deck. We close out games through combat, whether it be some of our more evasive elementals in the air or some of our bigger late-game elementals that we can ramp into. We can have a strong board presence early and have a decent amount of ways to protect our creatures from any removal. I have found the combat in this deck to be slow at first but stompy towards the mid-end game.
Conclusion:
Risen Reef is a very fun and cheap commander who can come down early and be a huge piece of ramp for the deck. Elementals is a cool creature type that isn’t as supported as some of the more popular ones but still is fun and has a shocking amount of support. I have thoroughly enjoyed this deck and had a ton of fun at my LGS and playgroup. This deck is a lot of fun, not expensive, and great for a player of any skill level. Thanks for reading to the end and for all of your support!