Tuesday Night Takeover

Rograkh Silas Ad Nauseam Combo Brewed CEDH

“It’s a dark night, that’s how it’s gonna go”

Art:Rograkh, Son of Rohgahh by Chris Seaman

Art:Silas Renn, Seeker Adept by Joseph Meehan

Todays Featured Commander Is:

Rograkh and Silas are some of the fastest commanders in the west and are absolutely perfect for a storm deck! Being in Grixis and being speedy is the name of this game! We are an ultra-efficient and fast combo deck that keeps the mana cost low and focuses on cards like Ad Nauseum to find our pieces and grind out the win! This deck archetype and these two commanders have been popular in CEDH for a very long time and that is for a very good reason! Without further adieu lets get it!

The Deck:

Rograkh Silas Ad Nauseam Combo!

Commander (2)
Rograkh, Son of Rohgahh
Silas Renn, Seeker Adept

Creatures (8)
Ragavan, Nimble Pilferer
Baral, Chief of Compliance
Orcish Bowmasters
Snapcaster Mage
Thassa’s Oracle
Birgi, God of Storytelling
Dualcaster Mage
Simian Spirit Guide

Planeswalkers (1)
Jace, Wielder of Mysteries

Spells (44)
Pact of Negation
An Offer You Can’t Refuse
Brainstorm
Chain of Vapor
Concerted Defense
Culling the Weak
Dark Ritual
Demonic Consultation
Dispel
Faithless Looting
Gamble
Gitaxian Probe
Imperial Seal
Infernal Plunge
Mental Misstep
Miscast
Mystical Tutor
Ponder
Preordain
Pyroblast
Red Elemental Blast
Repeal
Spell Pierce
Swan Song
Vampiric Tutor
Cabal Ritual
Final Fortune
Mana Drain
Snap
Tainted Pact
Twinflame
Warrior’s Oath
Doomsday
Fierce Guardianship
Fire Covenant
Jeska’s Will
Praetor’s Grasp
Wheel of Fortune
Windfall
Deadly Rollick
Past in Flames
Ad Nauseam
Force of Will
Misdirection

Artifacts (14)
Chrome Mox
Jeweled Lotus
Lion’s Eye Diamond
Lotus Petal
Mana Crypt
Mox Opal
Paradise Mantle
Mana Vault
Sol Ring
Springleaf Drum
Arcane Signet
Grim Monolith
Wishclaw Talisman
Memory Jar

Enchantments (5)
Mystic Remora
Guild Artisan
Underworld Breach
Necropotence
Rhystic Study
Lands (26)
Ancient Tomb
Arid Mesa
Badlands
Blackcleave Cliffs
Blood Crypt
City of Brass
Command Tower
Darkslick Shores
Exotic Orchard
Forbidden Orchard
Island
Luxury Suite
Mana Confluence
Misty Rainforest
Mount Doom
Mountain
Otawara, Soaring City
Phyrexian Tower
Scalding Tarn
Spirebluff Canal
Steam Vents
Swamp
Underground Sea
Volcanic Island
Watery Grave
Wooded Foothills

Buy this Deck:

Tcgplayer link to buy this deck: Rograkh Silas Ad Nauseam Combo

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Why Rograkh , Silas?

Why typically don’t do much besides cast Rograkh and Silas but since they are both relatively cheap and we can use cards like Culling the Weak and Infernal Plunge to get some mana! Both of our commanders are really strong but we don’t use them in typical ways!

Deck Overview:

This section contains information about cards in the deck and how they function within the deck! For explanations of the combos please refer to the “Main Win Conditions” section below!

Creatures:

Ragavan, Nimble Pilferer is a great early card that can effecively act as card draw for us! Birgi, God of Storytelling // Harnfel, Horn of Bounty is a great way to get some extra mana when casting a crazy amount of spells like we typically do! Orcish Bowmasters is a great way to do some damage and punish our opponents for drawing cards! Snapcaster Mage is a great way for us to get back some of our key spells!

Planeswalkers:

Jace, Wielder of Mysteries is our only planeswalker and is a great backup strategy for a win with cards like Tainted Pact, Doomsday and Thassa's Oracle!

Instants:

We of course have some counterspells like Mental Misstep, Swan Song and Force of Will just to name a few. These are cheap to cast and key to stopping our opponents and protecting our combos! Culling the Weak is another really cool card that is especially great with Rograkh to generate a decent amount of mana! Vampiric Tutor and Mystical Tutor are both great ways to find our combo pieces and set up a win! The best instant in our deck is Ad Nauseam since we have such a low overall cost we can easily use Ad Nauseam to draw a ridiculous amounts of cards!

Sorceries:

Past in Flames is one of our best sorceries that allows us to replay a bunch of our key spells from the graveyard. Gamble is a decent sorcery speed tutor that also plays really well into past in flames. Praetor's Grasp is a great way to steal an opponents wincon or steal one of there’s for us to use! Wheel of Fortune and Windfall are great ways to refill our hand after going off for a turn!

Artifacts:

Our artifact package is headed up by the crazy amount of fast mana we have with Mox Opal, Mox Diamond and Mana Crypt just to name a few! We use this fast mana to cast spells super early and set up a combo win. Wishclaw Talisman is a great artifact based tutor that while it has drawbacks we can basically Demonic Tutor with it! Memory Jar is another great artifact that we can cast super early and draw a ton of cards.

Enchantments:

Mystic Remora and Rhystic Study are CEDH classics that let us draw an absolute ton of cards. Necropotence is basically a slower ad nauseum but is still a great way to cycle through the deck! One of the really cool cards in our deck is Guild Artisan which is a great way to get some mana off of just attacking with Rograkh.

Land Base:

We have a pretty typical CEDH land base, we have a bunch of fetchlands like Scalding Tarn Original duals like Underground Sea and some fast lands like Spirebluff Canal. We of course have all of these types of lands in grixis. Our landbase is pretty small at only 26 but we have a pretty low overall cost so we do not have to play a whole ton of lands!

Strengths of the Deck:

  • Super easy to combo off
  • Huge counterspell package
  • Huge draw package

Weaknesses of the Deck:

  • Glass cannon style deck
  • Weak to stax strategies
  • Weak to other storm decks who can combo off first

Deck Stats:

Sample Hands:

Main Win Conditions:

We are a combo deck so of course we have many ways to win! Here are the combos we have explained

Demonic Consultation + Thassa's Oracle

Requires:

All cards in hand. UUB available.

Steps:

  1. Cast Demonic Consultation by paying B, naming Thassa’s Oracle and thus exiling your library due to you not having a card named Thassa’s Oracle in your library.
  2. Cast Thassa’s Oracle by paying UU.
  3. Thassa’s Oracle enters the battlefield, causing you to win the game.

Results:

Win the game. Exile your library.

Demonic Consultation + Thassa's Oracle

Requires:

All cards in hand. No two cards in library share a name. 1UUB available.

Steps:

  1. Cast Tainted Pact by paying 1B, exiling your library.
  2. Cast Thassa’s Oracle by paying UU.
  3. Thassa’s Oracle enters the battlefield, causing you to win the game.

Results:

Win the game.

Doomsday + Thassa's Oracle

Requires:

Doomsday and Thassa’s Oracle in hand. Your life total is at least two. You have at least three devotion to blue. UUBBB available.

Steps:

  1. Cast Doomsday by paying BBB, searching your library and graveyard for any five other cards, exiling all other cards from your graveyard and library, and then placing the remaining cards on top of your library and losing half your life, rounded up.
  2. Cast Thassa’s Oracle by paying UU.
  3. Thassa’s Oracle enters the battlefield, winning the game.

Results:

Win the game.

Underworld Breach + Lion's Eye Diamond + Wheel of Fortune

Requires:

Wheel of Fortune in your graveyard. All permanents on the battlefield. You have at least six other cards in hand and/or graveyard.

Steps:

  1. Activate Lion’s Eye Diamond by discarding your hand and sacrificing it, adding RRR.
  2. Cast Wheel of Fortune from your graveyard for its escape cost by paying 2R and exiling 3 cards from your graveyard.
  3. Resolve Wheel of Fortune, causing each player to discard their hand and draw seven cards.
  4. Cast Lion’s Eye Diamond from your graveyard for its escape cost by exiling 3 cards from your graveyard.
  5. Repeat.

Results:

Infinite looting. Infinite draw triggers. Infinite looting for opponents. Near-infinite storm count.

Underworld Breach + Lion's Eye Diamond + Jeska's Will
Requires:

Underworld Breach on the battlefield. All other cards in your graveyard. You have at least six additional cards in your graveyard, plus an additional six cards between your hand and/or graveyard. An opponent has at least six cards in hand. 2R available.

Steps:

  1. Cast Jeska’s Will from your graveyard for its escape cost by paying 2R and exiling three other cards from your graveyard, adding at least six R.
  2. Cast Wheel of Fortune from your graveyard for its escape cost by paying 2R and exiling three other cards from your graveyard, causing each player to discard their hand and draw seven cards.
  3. Repeat.

Results:

Infinite looting for all players. Infinite draw triggers for all players. Near-infinite storm count. Near-infinite magecraft triggers.

Underworld Breach + Lion's Eye Diamond + Brain Freeze

Requires:

Brain Freeze in your graveyard. All permanents on the battlefield. You have at least six other cards in hand and/or graveyard.

Steps:

  1. Activate Lion’s Eye Diamond by discarding your hand and sacrificing it, adding UUU.
  2. Cast Lion’s Eye Diamond from your graveyard for its escape cost by exiling three cards besides Brain Freeze from your graveyard.
  3. Cast Brain Freeze from your graveyard for its escape cost by paying 1U and exiling three cards from your graveyard.
  4. Brain Freeze’s storm ability triggers, creating at least one copy of Brain Freeze targeting yourself, and any remaining copies targeting an opponent.
  5. Resolve each Brain Freeze, causing yourself to mill six cards and, if applicable, an opponent to mill three cards for each Brain Freeze remaining.
  6. Repeat.

Results:

Infinite self-mill. Near-infinite colored mana. Near-infinite storm count. Near-infinite magecraft triggers. Near-infinite mill.

Dualcaster Mage + Twinflame

Requires:

Both cards in hand. At least one creature on the battlefield. 2RRR available.

Steps:

  1. Cast Twinflame by paying 1R.
  2. Holding priority, cast Dualcaster Mage by paying 1RR.
  3. Dualcaster Mage enters the battlefield, copying Twinflame.
  4. Resolve the Twinflame copy, creating a token copy of Dualcaster Mage.
  5. Repeat from step 3.

Results:

Infinite creature tokens with haste. Infinite ETB. Infinite magecraft triggers.

Conclusion:

In conclusion Rog and Silas are a ton of fun to play and ultra efficient and fast. This deck is great for any players who love fast glass cannon spellcasting decks that are quick and fun! Silas and Rog are the perfect Grixis commander and the perfect leaders for a deck that wants to play ad nauseum! Hope you enjoyed this article, don’t forget that you can request CEDH, EDH, PDH and Budget EDH on our twitter or discord!