“My Suit Is At The Cleaners.”
Art:Sabotage Strategist by Darren Tan
Table of Contents
Today’s Featured Commander Is:
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Sabotage Strategist was a card I held in high regard within my initial rankings of the set. After a bunch of testing, I still think this card is very good for a control strategy. Being able to shut down and limit smaller creatures’ attacks can really turn games on their head, and being able to counter any buffs they have can make games against us an absolute struggle. This deck is quite powerful, and while it takes us quite a long time to kill our opponents, we are pretty good at slowing down the game to our pace and slowly taking down our opponents. Without further ado, let’s get it!
The Deck:
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Sabotage Strategist Control!
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Why Sabotage Strategist?
Sabotage Strategist is a huge part of our deck; not only do they allow us to be decently strong against creature decks or aggressive strategies, but also a decent late-game attacker when we activate their exhaust ability. Sabotage Strategist really is the whole package in this deck and we have quite a few ways to protect them so they can stay on the board and help us control the game for a long time.
Deck Matchups:
Since this is Pauper EDH, there are an absolute ton of things that can tip a game in your favor or out of it. While an archetype may seem favorable, there are absolutely good and bad commanders for our deck to go up against; I have included both these, which were all played among my testing groups using various decks, and I have included the sample size for clarity purposes. This is just meant to be a guide after testing a bunch of games with this deck!
The information below is notes about specific decks that were featured in our testing pods and how we fared against them. Naturally, Pauper EDH is a multiplayer game, so these are just a summary of my notes against different commanders and strategies. When we test these decks we try to test to its strengths and weaknesses to give a full spectrum of what the deck has to offer. Various commanders and archetypes/strategies are used to get the most accurate information.
Commanders, we have a good matchup against:
General Kreat, the Boltbringer Record against General Kreat, the Boltbringer 3-0
This is pretty much the ideal matchup for our deck. We can counter a lot of their best cards, and our commander can really shut down almost all of their 1/1 attackers. They just can’t do much against us. We do have to be careful about what we let resolve, but in testing, I just slowed the game down a ton and beat them down slowly, and it seemed to work very well.
Record against Arabella, Abandoned Doll 5-0
Another matchup that we are just poised to beat, as long as we keep their commander off of the field, there really isn’t much that they can do against us, and without their commander, their deck has considerably less punch, as long as we can keep their commander off of the board and get ours down on turn four this matchup is quite easy.
Murmuring Mystic Record against Murmuring Mystic 3-0
A true control vs control matchup! Our commander gives us the edge in this one allowing us to pretty much invalidate their bird army and make the game really tough for them. We do sometimes engage in counterspell wars with this deck, but for the most part, they aren’t doing much we care about. I like to remove their commander, but even if we can’t, our commander allows us to be very strong in this matchup. This is a very strong matchup for our deck.
Commanders, we have a tough matchup against:
Heartfire Hero Record against Heartfire Hero 0-3
While we can counter a decent amount of their stuff and their commander, this can still be a pretty rough matchup; they can recast their commander quite easily since they are so cheap, and if we have an off turn and let some of their problematic stuff resolve it can be really rough. This is a tough matchup for our deck.
Fynn, the Fangbearer Record against Fynn, the Fangbearer 0-3
We usually do pretty decent against Fynn in the early-mid game, but it is the transition to the late-game and their large amount of deathtouch that can make this matchup really hard, we have a limited amount of creatures, and for the most part, they don’t, because of that they can just beat us down even when we have our big creatures out a rough matchup for sure.
Khenra Spellspear // Gitaxian Spellstalker Record against Khenra Spellspear 0-3
One of the best decks in the format, and if they choose us, they can kill us on turn three, the only real hope we have in this matchup is bounce spells like Vapor Snag or Annul
Strategy Overview:
Protect ourselves:
Through our counters and bounce spells, it is key that we control the pace of the game and don’t allow any opponent to get out of hand.
Keep our commander on the field:
Against creature decks and decks that love attacking keeping our commander on the field can really slow them down and hurt their overall gameplan, from turn four on our ultimate goal is to keep our commander on the field.
Keep Drawing Cards:
We have quite a bit of card draw within our deck, and keeping our hands full is key to having responses and ways to interact with our opponents; I always like to keep my hand as close to seven as possible.
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!
Creatures:
We have a pretty low creature count, but we have a decent amount of support and utility creatures that help with the gameplan. I especially like Silver Myr
Instants:
We have a lot of awesome counterspells like Dissolve
Sorceries:
Our sorcery package has a ton of card draw with amazing and cheap spells like Ponder
Artifacts:
I know, a TNT deck without Wedding Invitation
Enchantments:
Our enchantment package is kind of like the rest of our deck, controlling and devastating for our opponents, with so many ways to disrupt creature decks like Deep Freeze
Strengths of the Deck:
- We are quite good against aggressive or token strategies, especially because of our commander.
- We have quite a bit of counters/bounce and removal within the deck allowing us to shape the board to our liking.
- Since we are so heavy on control, we can easily politically influence our opponents to not mess with our stuff.
Weaknesses of the Deck:
- We can be a little slow in the early game. When we hit the mid-game, we do begin to dominate aggressive decks, but we can take some early damage.
- We have slow kills in most games, so we can struggle against decks that scale really well.
- We are built around stopping our opponents, so we have to aggressively mulligan for counterspells; without them, the game plan can feel flat.
Deck Stats:
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Sample Hands:
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Conclusion:
Thanks so much for reading to the end! It feels really good to be getting back into the deck techs after a lot of ratings and top 10’s this deck really is a blast to play, and we had so much fun testing this one, I think this is a very strong contender for mono-blue control and is a great deck at least for us, I will not deny that our opponents did not share the same sentiment as we countered all fo their stuff. Stay tuned and TAP IN!