What’s theirs is ours!
Art:Sen Triplets by Greg Staples
Table of Contents
Welcome to another Installment of Brewed EDH:
Todays Featured Commander is:
Sen Triplets is a fun and salt-filled Esper commander with a ton of different ways to win games and play out games. Since we are a theft deck we typically steal our opponents best permanents and use them to further our gameplan / win the game. Our combos may not be game-ending but can help further our lockdown play our opponents permanents gameplan! You will like this deck if you enjoy locking down and controlling the game as well as you dont mind if your playgroup is a little salty after you play this one!
The Deck:
Sen Triplets Thievery!
Why Sen Triplets?
We chose Sen Triplets mostly because of there ability to steal cards from opponents hands and have a mindslaver lite style effect on our turn. We typically use this ability to target the biggest threat or a player we want to take cards away. Sen Triplets is not always about stealing the most opportune and best card every time sometimes casting an opponents kill spell targeting one of their permanents can do the trick just fine! While Sen Triplets may not make you the most popular it is a ton of fun to pilot!
Deck Overview:
We are a theft deck so lets talk about some of our best ways to steal from / control your opponents. Our two best player control cards are Sen Triplets
Strengths of the Deck:
- Ability to steal our opponents best permanents
- A lot of flexiblity with ways to win
- Tons of theft effects
Weakness of the Deck:
- Deck can be weak if opponents aren’t playing strong permanents
- Deck can struggle without the benefit of Sen Triplets
- Our combos do not win the game on their own
Deck Stats:
Sample Hands:
Main Win Conditions:
We typically win through stealing our opponents high value creatures / permanents but we also have some backup combo wins in case we need it.
Here are some of our Combos:
Result: You control target opponent on each of their turns. Requires: All permanents on the battlefield. 11U available each turn. Steps: Use Mindslaver’s ability targeting an opponent. Activate Academy Ruins’s ability targeting Mindslaver in graveyard. Pass to opponent’s turn. Pass to your turn and draw Mindslaver. Play Mindslaver, use it, and target it with Academy Ruins.
This is definitely one of our backup combos as we cannot execute it until pretty late in the game. This combo definitely will not make your opponents happy but is a great way till we find some of our other combos.
Narset's Reversal
Result: Win the game. Requires: All cards in hand. 12WWUU available. Steps: Cast Approach of the Second Sun for 6W. Holding priority, cast Narset’s Reversal by paying UU targeting Approach of the Second Sun, copying Approach of the Second Sun and then returning Approach of the Second Sun to your hand. Resolve the copied Approach of the Second Sun, gaining seven life. Cast Approach of the Second Sun for 6W, winning the game.
Maralen of the Mornsong
Result: Players cannot draw cards. Tutor for any card in an opponent’s library during their draw step with the ability to play that card. Requires: All permanents on the battlefield. Steps: At the beginning of your draw step, Maralen triggers, causing you to lose three life, then search your library for a card and put it into your hand. During each opponent’s draw step, Maralen triggers, causing them to lose three life, then causing you to search their library for a card and exile it. You may play cards exiled this way due to Opposition Agent.
All of these combos seek to lock down so we can steal key permanents from our opponents to snag the win!
Conclusion:
In conclusion while Sen Triplets may be one of the highest salt rate commanders we have featured on Brewed EDH it is still a ton of fun in the right environment. This is definitely one of those decks that you may want to discuss with your playgroup before you play it. Leaving all of that aside it is a ton of fun to pilot and very different from the typical commander gameplan!
Thanks for reading to the end!