Tuesday Night Takeover

Sen Triplets Theft Brewed EDH

What’s theirs is ours!

Art:Sen Triplets by Greg Staples

Welcome to another Installment of Brewed EDH:

Sen Triplets is a fun and salt-filled Esper commander with a ton of different ways to win games and play out games. Since we are a theft deck we typically steal our opponents best permanents and use them to further our gameplan / win the game. Our combos may not be game-ending but can help further our lockdown play our opponents permanents gameplan! You will like this deck if you enjoy locking down and controlling the game as well as you dont mind if your playgroup is a little salty after you play this one!

The Deck:

Sen Triplets Thievery!

Commander (1)
Sen Triplets

Creatures (27)
Thieving Skydiver
Daxos of Meletis
Emry, Lurker of the Loch
Nightveil Specter
Opposition Agent
Thada Adel, Acquisitor
Thief of Sanity
Vega, the Watcher
Aura Thief
Clever Impersonator
Evil Twin
Gonti, Lord of Luxury
Hostage Taker
Sower of Temptation
Beguiler of Wills
Empress Galina
Mind Flayer
Wandering Archaic
Dragonlord Silumgar
Keiga, the Tide Star
Roil Elemental
Xanathar, Guild Kingpin
Agent of Treachery
Brainstealer Dragon
Elder Brain
Memnarch
Maralen of the Mornsong

Planeswalkers (1)
Sorin Markov

Spells (25)
Inevitable Betrayal
Brainstorm
Mystical Tutor
Swan Song
Vampiric Tutor
Blue Sun’s Twilight
Cyclonic Rift
Damn
Demonic Tutor
Narset’s Reversal
Anguished Unmaking
Mnemonic Betrayal
Praetor’s Grasp
Render Silent
Teferi’s Protection
Mass Manipulation
Supreme Verdict
Acquire
Bribery
Desertion
Fractured Identity
Invoke the Winds
Gather Specimens
Approach of the Second Sun
Expropriate

Artifacts (6)
Isochron Scepter
Gilded Lotus
Mindslaver
sol ring
chromatic lantern
Arcane Signet

Enchantments (8)
Mystic Remora
Ghostly Prison
Rhystic Study
Steal Artifact
Corrupted Conscience
Treachery
Confiscate
Mind’s Dilation
Lands (33)
Academy Ruins
Arcane Sanctum
Command Tower
Detection Tower
Godless Shrine
Hallowed Fountain
Island
Morphic Pool
Nykthos, Shrine to Nyx
Plains
Raffine’s Tower
Reflecting Pool
Sea of Clouds
Shattered Sanctum
Sunken Hollow
Swamp
Vault of Champions
Watery Grave

Why Sen Triplets?

We chose Sen Triplets mostly because of there ability to steal cards from opponents hands and have a mindslaver lite style effect on our turn. We typically use this ability to target the biggest threat or a player we want to take cards away. Sen Triplets is not always about stealing the most opportune and best card every time sometimes casting an opponents kill spell targeting one of their permanents can do the trick just fine! While Sen Triplets may not make you the most popular it is a ton of fun to pilot!

Deck Overview:

We are a theft deck so lets talk about some of our best ways to steal from / control your opponents. Our two best player control cards are Sen Triplets and Mindslaver. In testing I found that having either one of these cards was key to winning games or help you get to the point where you can win. One of our best card to steal big wins is Corrupted Conscience in testing grabbing a huge creature and just killing someone happened frequently. As far as creatures we can use to steal our opponents creatures we have Sower of Temptation, Mind Flayer and Keiga, the Tide Star we can utilize all these cards to take away our opponents best creatures and switch them over to our side! As far as general gameplan our basic gameplan is to play our disruptive creatures to take control of any problematic creatures or permanents and use our opponents card to win the game. This makes the gameplan pretty much different every game and requires a great deal of threat assessment to assess not only who you need to slow down / stop and who will have the best cards / permanents for you to play! It can often be hard to gauge what kind of permanents / cards you want to be stealing so its important to have some before game assessment when you see what commander everyone is playing, as well as paying attention to the early turns to see who you should be targeting first. While we may be a little slow out the gate we can make up for it with cards like Ghostly Prison which makes it much harder for us to be attacked especially in the early game and into the late game can shine against creature pile decks. One of the big unknowns of our deck is what we are going to get with cards like Bribery, and Acquire. We can use our threat assessment from earlier to help with that but when in doubt grab the biggest baddest target that you can grab. If you are casting one of these spells early grabbing the biggest and the baddest is almost always the best target. Since we are an esper deck we are of course great at drawing cards specfically Rhystic Study and Mystic Remora these can come down early and gain us a ton of card advantage. Overall its all about stealing early and often whether it be spells or permanents just taking from your opponent can leave them really tight on resources / options and we can use that opportunity to win the game!

Strengths of the Deck:

  • Ability to steal our opponents best permanents
  • A lot of flexiblity with ways to win
  • Tons of theft effects

Weakness of the Deck:

  • Deck can be weak if opponents aren’t playing strong permanents
  • Deck can struggle without the benefit of Sen Triplets
  • Our combos do not win the game on their own

Deck Stats:

Sample Hands:

Main Win Conditions:

We typically win through stealing our opponents high value creatures / permanents but we also have some backup combo wins in case we need it.

Here are some of our Combos:

Mindslaver + Academy Ruins

Result: You control target opponent on each of their turns. Requires: All permanents on the battlefield. 11U available each turn. Steps: Use Mindslaver’s ability targeting an opponent. Activate Academy Ruins’s ability targeting Mindslaver in graveyard. Pass to opponent’s turn. Pass to your turn and draw Mindslaver. Play Mindslaver, use it, and target it with Academy Ruins.

This is definitely one of our backup combos as we cannot execute it until pretty late in the game. This combo definitely will not make your opponents happy but is a great way till we find some of our other combos.

Narset's Reversal + Approach of the Second Sun

Result: Win the game. Requires: All cards in hand. 12WWUU available. Steps: Cast Approach of the Second Sun for 6W. Holding priority, cast Narset’s Reversal by paying UU targeting Approach of the Second Sun, copying Approach of the Second Sun and then returning Approach of the Second Sun to your hand. Resolve the copied Approach of the Second Sun, gaining seven life. Cast Approach of the Second Sun for 6W, winning the game.

Maralen of the Mornsong + Opposition Agent

Result: Players cannot draw cards. Tutor for any card in an opponent’s library during their draw step with the ability to play that card. Requires: All permanents on the battlefield. Steps: At the beginning of your draw step, Maralen triggers, causing you to lose three life, then search your library for a card and put it into your hand. During each opponent’s draw step, Maralen triggers, causing them to lose three life, then causing you to search their library for a card and exile it. You may play cards exiled this way due to Opposition Agent.

All of these combos seek to lock down so we can steal key permanents from our opponents to snag the win!

Conclusion:

In conclusion while Sen Triplets may be one of the highest salt rate commanders we have featured on Brewed EDH it is still a ton of fun in the right environment. This is definitely one of those decks that you may want to discuss with your playgroup before you play it. Leaving all of that aside it is a ton of fun to pilot and very different from the typical commander gameplan!

Thanks for reading to the end!