Tuesday Night Takeover

Silvar, Devourer of the Free // Trynn, Champion of Freedom Human Tokens Brewed EDH

Watch a hundred million roses burn in the fall

Art:Silvar, Devourer of the Free by Jesper Ejsing

Art:Trynn, Champion of Freedom by Jesper Ejsing

Silvar and Trynn are a very fun pair that lend themselves to being absolutely perfect for a deck focused on humans and, more importantly, human tokens. We are a go-wide deck through and through and spend the early turns and the mid-game setting up for some of our huge payoffs and big swings in the late game. We have quite a few ways to make our token production get out of hand, which can be great if we are against other creature-heavy strategies that tend to block a lot. I think this deck is perfect at a deck full of creature decks, while it is strong it doesn’t do really anything that unfair unless you count a huge damage combat unfair. We get a ton of value out of both commanders, and they both provide great utility for the deck. If you love Mardu and Humans, this certainly is the deck for you. Without further adieu, let’s get it!

The Deck:

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Silvar, Devourer of the Free // Trynn, Champion of Freedom Human Tokens!

Commander (2)
Trynn, Champion of Freedom
Silvar, Devourer of the Free

Creatures (27)
Champion of the Parish
Coppercoat Vanguard
Jirina, Dauntless General
Thalia’s Lieutenant
Tithe Taker
Adeline, Resplendent Cathar
Denethor, Ruling Steward
Devout Chaplain
Fiend Hunter
General Kudro of Drannith
Hanweir Garrison
Morbid Opportunist
Theoden, King of Rohan
Thraben Doomsayer
Apothecary White
Blade Historian
Cemetery Protector
Rick, Steadfast Leader
Jirina Kudro
Lossarnach Captain
Mondrak, Glory Dominus
Species Specialist
Adriana, Captain of the Guard
Riders of Rohan
Riders of the Mark
Moonshaker Cavalry

Instants (15)
Akroma’s Will
Anguished Unmaking
Call the Coppercoats
Crackling Doom
Deadly Dispute
Deadly Rollick
Dire Tactics
Flawless Maneuver
Generous Gift
Rally for the Throne
Swords to Plowshares
Unbreakable Formation
Utter End
Village Rites

Sorceries (7)
Increasing Devotion
Lich-Knights’ Conquest
Painful Truths
Rally at the Hornburg
Taunt from the Rampart
Visions of Glory

Artifacts (8)
Sol Ring
Arcane Signet
Talisman of Conviction
Talisman of Hierarchy
Herald’s Horn
Horn of Gondor
Savai Crystal

Enchantments (6)
Bastion of Remembrance
Cathar’s Call
Shared Animosity
Anointed Procession
Outlaws’ Merriment
Vigilante Justice
Lands (35)
Arid Mesa
Battlefield Forge
Blood Crypt
Bloodstained Mire
Brightclimb Pathway
Castle Ardenvale
Command Tower
Fetid Heath
Godless Shrine
Graven Cairns
Luxury Suite
Marsh Flats
Path of Ancestry
Rugged Prairie
Sacred Foundry
Unclaimed Territory

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Why Silvar, Devourer of the Free//Trynn, Champion of Freedom?

Silvar is a great half of our commander pair and is a well-stated creature that really shines when opponents try to remove our board since we can sacrifice a human and give them a buff and indestructible; this allows the commander damage beatdown plan to be a viable option against removal heavy decks, having built-in menace helps a ton with this as well. Trynn completes our pair and is not only quite strong and easy to consistently trigger but produces more tokens for our payoffs, and if needed, we can sacrifice them to Silvar. As far as which one to cast first, I typically bring out Trynn because she is cheaper and provides more utility for the early game.

Deck Overview:

This section contains information about cards in the deck and how they function within the deck! I also highlighted some of my favorite cards in the deck!


You absolutely cannot have a human or human tokens focused deck without Adeline, Resplendent Cathar which is not only a great attacker/blocker but one of the best token producers for the deck, another great token payoff for the deck is Mondrak, Glory Dominus which is essentially another copy of Anointed Procession but we can easily give it indestructible which is great because this card makes us quite the target. Jirina Kudro is quite good in this deck since we have two commanders we can up that count and keep those tokens coming and the buff she provides is great as well. If we use Cemetery Protector to exile something like a creature we can make an absolute ton of token production. Apothecary White that mostly produces food tokens which can be great if we need to gain some life and can also turn into a ton of human token production, just an amazing piece of utility overall. Coppercoat Vanguard has to be one of my favorite cards within the deck giving all of our humans ward and a buff makes us so much stronger in combat and have some great protection.


Almost all of our removal lies at instant speed and we have a variety of cards that allow us to take out a whole host of permanents like Anguished Unmaking, Crackling Doom and Generous Gift which are all great pieces of removal for only three mana. Since we have two commanders and typically have at least one of them on the field Deadly Rollick is almost always free and being able to exile a key piece from an opponent is a great thing to have for free. The same is true for Flawless Maneuver which is a great and almost always free way to protect our board. My personal favorite among our instants is Akroma's Will another commander focused card, and since we almost always meet this condition we can turn our board into keyword soup.


We have quite a few strong token producers like Increasing Devotion and Visions of Glory which are two great five-mana ways to produce quite a few tokens, this can allow us to get ahead on our board and set up for a big go-wide swing. Damn is one of the best removal spells in the deck and can leave us with the only board on the field, depending on our board we can easily kill quite a few opponents once we clear the way. Taunt from the Rampart is a great way to cause chaos for our opponents and depending on our board we can take out the best opponent since opponents creatures cant block. Since we are playing a three-color deck Painful Truths is pretty sweet and three cards is typically what we get which is so, so worth it for the deck.


We have quite a few mana rocks which are not only ramp for the deck but provide our colors especially with cards like Talisman of Conviction and Talisman of Hierarchy are the two best examples of this. Herald's Horn is a great card that makes a lot of our creatures cheaper and can help us get extra cards at the start of our turn. Horn of Gondor not only creates a token on ETB but can produce an absolute ton of tokens and works very well with our token doublers within the deck.


Anointed Procession is one of the best enchantments in our deck and is just a very strong token-doubler, sadly it has the downside of making us quite the target but even with only a couple turns out we can get so much value from it. Bastion of Remembrance is a minor piece of token production but more importanlty is a great source of damage and lifegain which can help us presure our opponents and be less susceptible to dying in combat. Outlaws' Merriment is a little expensive and a little random but token production is token production and we will always take it! Shared Animosity is the best payoff we have in the deck and allows us to churn out major damage to our opponents, this card helps the most with our damage output.

Land Base:

Our landbase is strong and efficeint, since we are in three-color we have quite a high density of dual lands as well as ways to get our colors like Arid Mesa and Marsh Flats which allow us to grab some shocks which can help us get two out of three colors established early which can be quite strong. Castle Ardenvale is another very strong land becasue it can produce a human token which can be used for one of our various payoffs or just sacrificed to Silvar which can be strong as well. Since we are a creature type focused deck we get quite a bit of value out of both Unclaimed Territory and Path of Ancestry. I like this landbase a lot and think it functions very well for the deck.

Strengths of the Deck:

  • We are a strong go-wide deck, and once we have a board established, we can hit quite hard.
  • Many different payoffs that can allow us to put a ton of pressure on our opponents.
  • If our opponents are heavy on removal, we can easily go on a commander damage beatdown plan with Silvar.

Weaknesses of the Deck:

  • We can be a little slow in the early game.
  • Weak to creature hate.
  • Weak to graveyard hate.

Deck Stats:

Sample Hands:

Main Win Conditions:

There are no infinite combos or loops within the deck. We are a combat deck through and through, and we typically win by swinging wide and hitting hard; we also have a ton of different payoffs like Shared Animosity, which is an absolutely huge damage machine. While we do get benefits, some of the best cards in the deck can win without any huge payoffs, like Adeline, Resplendent Cathar, and Cemetery Protector. Since we are playing white, we also have Moonshaker Cavalry, which is another great way to end the game. We certainly have no shortage of ways to end games, and they are quite easy for the deck to do.


Silvar and Trynn are an absolute blast of a pair that don’t get nearly enough love within the format, while Mardu certainly isn’t the most popular color combination with only three thousand decks on EDHREC, while this is certainly not a small number, I feel like many forget about this awesome pair and how much fun they are to pilot. I have been having so much fun with this one, and I hope you all enjoyed it, too! Thanks for reading to the end and for all of your support!