“Walking the path of exile”
Art:Tasigur, the Golden Fang by Igor Kieryluk
Table of Contents
Todays Featured Commander Is:
The banana man is back, from terrorizing standard, modern and legacy he is ready to take on CEDH as well! Tasigur has been a prevalent force in magic for a really long time and this trend is continuing. While he is typically played in graveyard strategies, for CEDH we are using him in a control base with a birthing pod shell for extra value. This deck is as Sultai as they come and features the best elements of 3 of magics strongest colors! Without Further Adieu Lets Get It!
The Deck:
Tasigur Control CEDH!
Why Tasigur, the Golden Fang?
We chose Tasigur for many reasons, one that does not come up that often that can be pretty important is that in an instance where all of our combos are countered or gone we can use him to beat down our opponents and get a commander damage kill. Besides that we can cast him pretty early through our artifact ramp and start activating him and getting cards back. While they are cards that our opponents give us more cards are more cards and we can never say no to that. Tasigur is a really strong commander who is a ton of fun to pilot!
Deck Overview:
This section contains information about cards in the deck and how they function within the deck! For explanations of the combos please refer to the “Main Win Conditions” section below!
Creatures:
We are a pod deck so our creature package is of course on curve, for our 1 drops we have the all-star in Deathrite Shaman which is not only good for our deck but good against a multitude of decks! We also have Elves of Deep Shadow who is just a strong mana dork, not to much to say about them.
For our 2 drops we have Dauthi Voidwalker which can be really strong against a pod that has some reanimator strategies in it. Gilded Drake is a really strong card in really any CEDH deck and it is just as good here. We also have Kinnan, Bonder Prodigy who is really good since a lot of our mana comes from our artifacts and nonland permanents! Snapcaster Mage is another really great two drop that allows us to flashback really anything we want, in testing I did this with Tainted Pact, Swan Song
Our top end of the curve includes Toxrill, the Corrosive
Planeswalkers:
Another boogeyman of the other format joins our planeswalker package! Oko, Thief of Crowns
Teferi, Master of Time
Instants:
This is a Sultai deck so of course we have a bunch of counterspells like An Offer You Can't Refuse
Besides our counters we also have great ways to search through our deck like Vampiric Tutor
Sorceries:
Our sorcery package is much smaller compared to our instant package but we still have a lot of impactful sorceries, one of the biggest being Demonic Tutor
Artifacts:
Most of our artifact package consists of mana rocks and we of course have the classics Mana Crypt
We also have some other cool artifacts like Wishclaw Talisman
Enchantments:
Our enchantment package consists of CEDH staples like Rhystic Study
Land Base:
We are a little light on lands at only 30 but we can supplement through our creatures and our artifact package, we have a lot of impactful lands in addition to a lot of lands that you would expect, for expected lands we of course have the duals, fetches and shocks for our colors. The most intresting part of our deck is Takenuma, Abandoned Mire
Strengths of the Deck:
- Able to interact a ton with our opponents and the stack
- Control shell heavily benefits against creature heavy decks (Magda, Winota)
- Pod Shell allows us to ramp into our bigger threats with ease
Weaknesses of the Deck:
- Slower than most CEDH combo decks
- Outside of a few cards not a ton of ways to draw cards
- Can be weak to some of the stax decks in the format
Deck Stats:
Sample Hands:
Main Win Conditions:
Below are the main combos in the deck explained, while not all of these combos win the game on their own they sure help!
Maralen of the Mornsong
Requires:
All permanents on the battlefield.
Steps:
- At the beginning of your draw step, Maralen triggers, causing you to lose three life, then search your library for a card and put it into your hand.
- During each opponent’s draw step, Maralen triggers, causing them to lose three life, then causing you to search their library for a card and exile it.
- You may play cards exiled this way due to Opposition Agent.
Results:
Players cannot draw cards. Tutor for any card in an opponent’s library during their draw step with the ability to play that card.
Tainted Pact
Requires:
All cards in hand. No two cards in library share a name. 1UUB available.
Steps:
- Cast Tainted Pact by paying 1B, exiling your library.
- Cast Thassa’s Oracle by paying UU.
- Thassa’s Oracle enters the battlefield, causing you to win the game.
Results:
Win the game.
Demonic Consultation
Requires:
All cards in hand. UUB available.
Steps:
- Cast Demonic Consultation by paying B, naming Thassa’s Oracle and thus exiling your library due to you not having a card named Thassa’s Oracle in your library.
- Cast Thassa’s Oracle by paying UU.
- Thassa’s Oracle enters the battlefield, causing you to win the game.
Results:
Win the game. Exile your library.
Demonic Consultation
Requires:
Jace on the battlefield. Demonic Consultation in hand. B available.
Steps:
- Cast Demonic Consultation by paying B, naming Jace, Wielder of Mysteries and thus exiling your library due to you not having a card named Jace, Wielder of Mysteries in your library.
- Activate Jace’s first loyalty ability by putting a loyalty counter on it, causing target player to mill two cards and you to win the game due to drawing from an empty library.
Results:
Win the game. Exile your library.
Tainted Pact
Requires:
Tainted Pact in hand. Jace on the battlefield. No two cards in library share a name. 1B available.
Steps:
- Cast Tainted Pact by paying 1B, exiling your library.
- Activate Jace’s first ability by putting a loyalty ability on it, causing target player to mill two cards and you to win the game due to drawing from an empty library.
Results:
Win the game.
Dramatic Reversal
Requires:
Isochron Scepter on the battlefield. Dramatic Reversal exiled by Isochron Scepter. Nonland permanents you control can tap to produce at least 3.
Steps:
- Activate all mana-producing nonland permanents you control by tapping them, adding at least 3.
- Activate Isochron Scepter by paying 2 and tapping it, casting a copy of Dramatic Reversal without paying it’s mana cost.
- Resolve Dramatic Reversal, untapping all nonland permanents you control.
- Repeat.
Results:
Infinite mana nonland permanents you control can produce. Infinite storm count. Infinite magecraft triggers. Infinite untap of nonland permanents you control.
Conclusion:
In conclusion Tasigur Control is a really powerful and fun deck, even though it may be a little bit unconventional with some of the card choices this deck absolutely plays and feels like a classic Sultai CEDH deck. Tasigur is such a fun commander to play and is very well positioned against some of the most popular decks in the format!
Thanks for reading to the end!