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The First Sliver Sliver Pile Brewed EDH TNT

“Oh God! It’s Moving Right Towards You! Move! Get Out Of There! Behind You! Move!”

Art:Card not found by Svetlin Velinov

The First Sliver is a super sweet 5 color commander that is our greatest contributor to our sliver pile since once they are out we can absolutely slam out slivers with great speed! While being 5 color does come with some additional challenges we are able to overcome these with a ton of mana fixing and once we land The First Sliver and have a couple triggers go off, its almost too late for our opponents to stop us! Without further adieu lets get it!

The Deck:

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Deck Title

Commander (1)
The First Sliver

Creatures (36)
Delighted Halfling
Galerider Sliver
Ignoble Hierarch
Noble Hierarch
Virulent Sliver
Bloom Tender
Cloudshredder Sliver
Crystalline Sliver
Diffusion Sliver
Gemhide Sliver
Heart Sliver
Hibernation Sliver
Manaweft Sliver
Quick Sliver
Two-Headed Sliver
Venom Sliver
Firewake Sliver
Harmonic Sliver
Opaline Sliver
Sedge Sliver
Spiteful Sliver
Syphon Sliver
Bonescythe Sliver
Lazotep Sliver
Magma Sliver
Reflex Sliver
Regal Sliver
Shifting Sliver
Taunting Sliver
Might Sliver
Sliver Hivelord
Sliver Legion
Sliver Overlord
Ward Sliver
Constricting Sliver
Megantic Sliver

Spells (18)
Mystical Tutor
Path to Exile
Swan Song
Swords to Plowshares
Worldly Tutor
And They Shall Know No Fear
Cyclonic Rift
Damn
Demonic Tutor
Heroic Intervention
Mana Drain
Cultivate
Harsh Mercy
Kodama’s Reach
Patriarch’s Bidding
Raise the Palisade
Kindred Dominance
Blasphemous Act

Artifacts (4)
Sol Ring
Arcane Signet
Urza’s Incubator
Vanquisher’s Banner

Enchantments (6)
Sylvan Library
Descendants’ Path
Ghostly Prison
Intruder Alarm
Shared Animosity
Mirari’s Wake
Lands (35)
Arid Mesa
Blood Crypt
Breeding Pool
Cavern of Souls
Command Tower
Exotic Orchard
Forest
Hallowed Fountain
Island
Jetmir’s Garden
Marsh Flats
Misty Rainforest
Morphic Pool
Mountain
Overgrown Tomb
Plains
Polluted Delta
Rejuvenating Springs
Reliquary Tower
Sacred Foundry
Scalding Tarn
Sliver Hive
Spara’s Headquarters
Spectator Seating
Steam Vents
Stomping Ground
Temple Garden
The World Tree
Training Center
Urborg, Tomb of Yawgmoth
Watery Grave
Wooded Foothills
Xander’s Lounge
Yavimaya, Cradle of Growth
Ziatora’s Proving Groun

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Why The First Sliver?

The main reason we chose the First Sliver is how well they interact with the main goal of our deck which is to put as many slivers as we possibly can onto the battlefield. We are able to cascade a ton and the mana costs in our deck are rolling so we should almost always be able to hit a sliver and get more value out of our slivers. Combine this with the fact that slivers always buff each other in some way and this is a vicious combo that gets out of hand very quickly!

Deck Overview:

This section contains information about cards in the deck and how they function within the deck! For explanations of the combos please refer to the “Main Win Conditions” section below!

Creatures:

Since we are a sliver deck, we of course have a ton of slivers! We have a lot of slivers who have duplicate abilities so for this portion of the article I will be focusing on really cool and unique slivers in our deck! Card not found is a one-mana sliver that can easily end games since it makes all of our slivers give opponents poison counters! Card not found is a super sweet sliver that is basically an Card not found everytime a sliver ETB’s! Card not found is a really cool sliver that is an Card not found and can be absolutely devastating against a deck heavy on enchantments or artifacts! Card not found is another cool sliver that can either give us the monarch or buff up our creatures! Card not found is a combat machine since he gets all of our other buffs and +1/+1 for each sliver we have! Card not found is a great card that on top of every other buff makes our creatures indestructible, we are pretty hard to beat if we resolve the hivelord.

We do have some non-slivers in the deck almost all of these are mana dorks like Card not found, Card not found, Card not found and Card not found which are sweet dorks that cover a wide variety of colors and are just overall really helpful to provide mana fixing!

Instants:

Card not found and Card not found are both really cool cards that have positive applications whether you are using it offensively and defensively! Since we are resolving a lot of permanents that players are going to target us for, or just generally want to stop our spells from resolving we can use cards like Card not found and Card not found to ensure we can resolve what we want, when we want! Card not found and Card not found are both great ways to tutor through our decks for the cards we want! Card not found and Card not found are both great cards that can disrupt our opponents creature presence!

Sorceries:

We are a 5 color deck so getting all of our colors is pretty important to us so we of course have Card not found and Card not found which are both great ways to grab 2 colors of mana. From here our sorcery package deviates to cards that are anti-sliver hate like Card not found, Card not found and Card not found all of which are great ways to clear our opponents board and leave the sliver pile intact! Card not found is a much more aggressive board clear that will wipe us as well but is great in games where we are behind! Card not found is another great card that can help us clear the board! Our last sorcery is Card not found which is a great way to get all of our slivers back great after a board wipe!

Artifacts:

We dont have a ton of mana rocks but we do have Card not found and Card not found which help a ton! Card not found is a super great way to reduce the cost of our slivers and help to continue cascading and building the sliver pile! Card not found is a great way to draw cards and buff up our slivers!

Enchantments:

A lot of our enchantments focus on making our creatures better like Card not found which is a great buff to our creatures and to our mana! Card not found buffs up our creatures so much we can easily get combat damage kills after resolving it! Since our deck has an absolute ton of slivers cards like Card not found are great ways for us to get more free creatures and add on to the sliver pile, which we do a ton of already! Card not found is a great way to get some extra cards or set up the top of our deck for a cascade trigger from The First Sliver!

Land Base:

Our land base is very complicated, well not like its hard to use our anything we just only play 4 basics, most of the lands we have are fetches / shocks and Triome’s all of which are great ways for us to help with mana fixing. Two of our best mana fixing lands are Card not found and Card not found which can be very helpful! Card not found is another great part of the deck that we can use to grab every sliver from our deck!

Strengths of the Deck:

  • Can easily overwhelm opponents with creature presence
  • Many ways to recur slivers
  • Good interaction package

Weaknesses of the Deck:

  • Mana base can be slow if we don’t find fixing
  • Deck is worse without commander
  • Weak to creature hate

Deck Stats:

Sample Hands:

Main Win Conditions:

While winning through combat is always an option when we have slivers on the field we can also combo off! We do not have a ton of combos and most of them focus on grabbing every creature from our deck! Below are the combos explained!

Card not found + Card not found + Card not found + Card not found

Requires:

All permanents on the battlefield. You control an additional Sliver. An additional Sliver with mana value 1 in library.

Steps:

  1. Activate all Slivers you control by tapping them, adding at least 1.
  2. Activate Sliver Overlord’s first ability by paying 1, searching your library for a Sliver with mana value 1.
  3. Cast that Sliver by paying 1 .
  4. Intruder Alarm triggers, untapping all creatures.
  5. Repeat, gaining 1 more each time in step 1 and searching for a Sliver costing up to 1 more each time in step 2.

Results:

Cast every sliver in your library. Infinite untap of all creatures. Near-infinite ETB.

Card not found + Card not found + Card not found + Card not found

Requires:

All permanents on the battlefield. You control an additional Sliver. An additional Sliver with mana value 1 in library.

Steps:

  1. Activate all Slivers you control by tapping them, adding at least 4.
  2. Activate Sliver Overlord’s first ability by paying 3, searching your library for a Sliver with mana value 1.
  3. Cast that Sliver by paying 1.
  4. Intruder Alarm triggers, untapping all creatures.
  5. Repeat, gaining 1 more each time in step 1 and searching for a Sliver costing up to 1 more each time in step 2.

Results:

Cast every sliver in your library. Infinite untap of all creatures. Near-infinite ETB.

Card not found + Card not found + Card not found + Card not found

Requires:

All permanents on the battlefield. You control an additional Sliver. An additional Sliver with mana value 1 in library.

Steps:

  1. Activate all Slivers you control by tapping them, adding at least 4.
  2. Activate Sliver Overlord’s first ability by paying 3, searching your library for a Sliver with mana value 1.
  3. Cast that Sliver by paying 1.
  4. Intruder Alarm triggers, untapping all creatures.
  5. Repeat, gaining 1 more each time in step 1 and searching for a Sliver costing up to 1 more each time in step 2.

Results:

Cast every sliver in your library. Infinite untap of all creatures. Near-infinite ETB.

Card not found + Card not found

Requires:

All permanents on the battlefield. “God” chosen with Arcane Adaptation. WWUUBBRRGG available.

Steps:

  1. Activate The World Tree’s second ability by paying WWUUBBRRGG, tapping and sacrificing it, causing you to search for all creatures in your library, as they are all Gods due to Arcane Adaptation, and put them onto the battlefield.

Results:

Put all creature cards from your library onto the battlefield.

Card not found + Card not found + Card not found + Card not found

Requires:

All permanents on the battlefield. You control an additional Sliver. An additional Sliver with mana value 1 in library.

Steps:

  1. Activate all Slivers you control by tapping them, adding at least 4.
  2. Activate Sliver Overlord’s first ability by paying 3, searching your library for a Sliver with mana value 1.
  3. Cast that Sliver by paying 1.
  4. Intruder Alarm triggers, untapping all creatures.
  5. Repeat, gaining 1 more each time in step 1 and searching for a Sliver costing up to 1 more each time in step 2.

Results:

Cast every sliver in your library. Infinite untap of all creatures. Near-infinite ETB.

Card not found + Card not found + Card not found + Card not found

Requires:

All permanents on the battlefield. You control an additional Sliver. An additional Sliver with mana value 1 in library.

Steps:

  1. Activate all Slivers you control by tapping them, adding at least 4.
  2. Activate Sliver Overlord’s first ability by paying 3, searching your library for a Sliver with mana value 1.
  3. Cast that Sliver by paying 1.
  4. Intruder Alarm triggers, untapping all creatures.
  5. Repeat, gaining 1 more each time in step 1 and searching for a Sliver costing up to 1 more each time in step 2.

Results:

Cast every sliver in your library. Infinite untap of all creatures. Near-infinite ETB.

Card not found + Card not found

Requires:

All permanents on the battlefield. “God” chosen with Conspiracy. WWUUBBRRGG available.

Steps:

  1. Activate The World Tree’s second ability by paying WWUUBBRRGG, tapping and sacrificing it, causing you to search for all creatures in your library, as they are all Gods due to Conspiracy, and put them onto the battlefield.

Results:

Put all creature cards from your library onto the battlefield.

Card not found + Card not found + Card not found + Card not found

Requires:

All permanents on the battlefield. You control an additional Sliver. An additional Sliver with mana value 1 in library.

Steps:

  1. Activate all Slivers you control by tapping them, adding at least 4.
  2. Activate Sliver Overlord’s first ability by paying 3, searching your library for a Sliver with mana value 1.
  3. Cast that Sliver by paying 1.
  4. Intruder Alarm triggers, untapping all creatures.
  5. Repeat, gaining 1 more each time in step 1 and searching for a Sliver costing up to 1 more each time in step 2.

Results:

Cast every sliver in your library. Infinite untap of all creatures. Near-infinite ETB.

Card not found + Card not found + Card not found + Card not found

Requires:

All permanents on the battlefield. You control an additional Sliver. An additional Sliver with mana value 1 in library.

Steps:

  1. Activate all Slivers you control by tapping them, adding at least 4.
  2. Activate Sliver Overlord’s first ability by paying 3, searching your library for a Sliver with mana value 1.
  3. Cast that Sliver by paying 1.
  4. Intruder Alarm triggers, untapping all creatures.
  5. Repeat, gaining 1 more each time in step 1 and searching for a Sliver costing up to 1 more each time in step 2.

Results:

Cast every sliver in your library. Infinite untap of all creatures. Near-infinite ETB.

Conclusion:

In conclusion The First Sliver is a really fun card that really helps us build up the sliver pile! Being able to grab a bunch of slivers from our deck every time we cast them is a really broken ability especially since we can ramp into The First Sliver before turn 5. Hope you enjoyed this article don’t forget that you can always request a commander for EDH, CEDH, PDH and Budget EDH on our twitter or on our discord. Thanks for reading to the end!